diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..a890744 --- /dev/null +++ b/.gitignore @@ -0,0 +1,8 @@ +# MkDocs build output +site/ + +# Python virtual environment +venv/ + +# macOS files +.DS_Store diff --git a/site/0_timeline/external-subsystem/index.html b/site/0_timeline/external-subsystem/index.html deleted file mode 100644 index 5e41e69..0000000 --- a/site/0_timeline/external-subsystem/index.html +++ /dev/null @@ -1,1353 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - A new external subsystem - 0_timeline - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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A new external subsystem

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The External Subsystem: A Planetary Organization

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What is this?

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Smartups are designed as digital-first, globally-distributed organizations that transcend national boundaries and political cycles. We envision a new external framework where planetary challenges get planetary solutions, free from the distortions of nation-state politics.

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Beyond Borders, Beyond Politics

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When we look at why organizations fail to address SDGs, we see a pattern: they get trapped in political cycles, pulled by national interests, and distracted by daily crises. A startup in Silicon Valley optimizes for US tax law. An NGO in Brussels navigates EU regulations. A company in Singapore plays different rules than one in São Paulo.

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Meanwhile, climate change doesn't care about borders. Inequality doesn't pause for elections. The SDGs don't shift with news cycles.

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The Defocused Organization

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Smartups are intentionally defocused from:
-- Daily political drama
-- National election cycles
-- Geopolitical tensions
-- Regulatory arbitrage
-- News cycle reactions

-We stay focused on:
-- SDGs (always on the horizon)
-- Long-term planetary health
-- Human needs regardless of nationality
-- Scientific reality over political narrative

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The Digital-First Entity

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    Exists in Cyberspace - --- - No physical headquarters
    - No national registration
    - Digital infrastructure only
    - Operates 24/7 globally
    - Jurisdiction: The Internet

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    Open to All Humanity - --- - Join from anywhere
    - Contribute from anywhere
    - No visa requirements
    - No geographic discrimination
    - Talent without borders

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    Equal Pay Globally - --- - Same task = same pay
    - No geographic arbitrage
    - Value work, not location
    - Purchasing power parity?
    - That's their problem

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Why National Frameworks Fail Digital Organizations

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The Friction of Nation-States

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Scenario: A climate-focused Smartup needs a developer

-Traditional hiring:
-- Best candidate is in Bangladesh ❌ Visa complexity
-- Second choice in France ❌ Employment law maze
-- Third choice in Brazil ❌ Tax treaty issues
-- Settle for local candidate ✓ But not optimal

-Smartup approach:
-- Best candidate in Bangladesh ✓ Joins immediately
-- Earns same as anyone else ✓ 500 SC for the task
-- No visa, no employment contract ✓ Just contribution
-- Optimal talent for optimal solution ✓ SDGs advance

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The Vision: Planetary Governance for Planetary Organizations

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graph TD
-    UN[UN or Global Body<br/>Planetary Jurisdiction] --> SR[Smartup Registry<br/>Digital Entity Recognition]
-    SR --> S1[Smartup Alpha<br/>Clean Energy]
-    SR --> S2[Smartup Beta<br/>Food Security]
-    SR --> S3[Smartup Gamma<br/>Health Access]
-    SR --> SZ[Smartup Zero<br/>Emergency Comms]
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-    S1 --> G[Global Talent Pool]
-    S2 --> G
-    S3 --> G
-    SZ --> G
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-    style UN fill:#4ecdc4
-    style G fill:#8bc34a
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Learning from Estonia's E-Residency

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Estonia proved digital citizenship works:
-- 100,000+ e-residents from 170+ countries
-- Digital identity enables business creation
-- Geography becomes irrelevant
-- Services delivered digitally

-Smartups take this further: not just digital residency, but digital-native organizations with planetary purpose.

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Immunity from Political Volatility

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Traditional organizations get pulled into:
-- Trade wars affecting supply chains
-- Sanctions limiting talent access
-- Political pressure on priorities
-- Regulatory capture by incumbents
-- Nationalism over global good

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Smartups remain steady:
-- Contributors work under digital identity
-- Payment in SC avoids banking politics
-- Open source means no export controls
-- SDG focus transcends party politics
-- Scientific merit over political favor

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Above the Fray

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"While nations argue about carbon credits, we build. While politicians debate inequality, we act. While borders close, we remain open. The SDGs don't have time for political theater."

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The Path to Recognition

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    Phase 1: Proof - --- - Smartups operate informally
    - Build real solutions
    - Demonstrate viability
    - Create undeniable value
    - Show the model works

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    Phase 2: Precedent - --- - Multiple successful Smartups
    - Cross-border collaboration
    - SDG impact measured
    - Model replication proven
    - Community grows globally

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    Phase 3: Recognition - --- - UN working group forms
    - Legal framework drafted
    - Digital entity status
    - Planetary jurisdiction
    - New organizational species

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Why This Isn't Utopian

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We're Not Naive

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We know:
-- Nation-states won't disappear
-- Politics won't vanish
-- Borders still matter for humans
-- Local laws affect contributors

-But digital organizations can operate above this layer, just as the internet routes around censorship.

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The Internet already works this way:
-- TCP/IP doesn't care about borders
-- Open source projects span nations
-- Cryptocurrencies ignore jurisdictions
-- Remote work proves geography optional

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We're just formalizing what's already emerging: planetary organizations for planetary challenges.

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The Smartup Advantage

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Built for Stability in Chaos

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While the world argues about:
-- Which nation leads on climate
-- Who pays for inequality
-- Whose tech standards win
-- Which currency dominates

-Smartups quietly build:
-- Emergency networks that work everywhere
-- Water solutions without borders
-- Health tools for all humans
-- Energy systems beyond nations

-Defocused from drama. Focused on delivery.

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The North Star

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"The SDGs are our constitution, science is our law, and humanity is our citizenship. Everything else—every border, every political cycle, every national interest—is just noise we filter out."

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Continue to What's Next

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Project History

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What is this?

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The decade-long journey from a TNO research project to ONLIFE—and how it birthed the Smartup model itself. This is our collective memory of how we got here.

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The Evolution: From Apps to Emergency Infrastructure

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Phase 1: The Origin - Transient Apps (2016-2017)

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Our story begins with a research collaboration between TNO (Dutch research organization) and RS New Media Concepts. The problem: smartphone users drowning in app choices. The solution: "Transient Apps"—lightweight applications that appear when needed, disappear when not.

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What we built:
-- The Context Engine: An algorithm predicting user needs based on physical location
-- Automatic delivery of relevant web apps
-- Working prototype proving the concept

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What stopped us:
-Platform gatekeepers (Google, Apple) would never allow it. They were already building their own versions (Instant Apps, Progressive Web Apps). We hit a dead end.

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Phase 1 Outcome

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Research validated but path blocked by platform control:
-- Context-aware app delivery proven
-- User need confirmed
-- Technical feasibility demonstrated
-- Platform dependency identified

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Transient Apps Research Report

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Phase 2: The First Pivot - "Onlive" Social Networks (2017-2019)

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Rather than abandon the Context Engine, we pivoted. If we couldn't change how apps work, could we change how people connect?

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The ethical awakening:
-As Facebook's scandals mounted, we faced a choice: build another data-harvesting social network or find a different path. We chose differently. Instead of connecting individuals online, we'd connect groups of people in their immediate physical world.

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"Onlive: the social network for the real world"
-- Context Engine repurposed to identify relevant groups
-- Seven Dutch business partners provided feedback
-- UX and architecture developed

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The revelation:
-We weren't building an app. We were building an Operating System for group interaction in the real world.

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Phase 2 Outcome

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Proof of Concept delivered:
-- Android prototype functional
-- Backend architecture designed
-- UX patterns established
-- Business validation complete

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Onlive Research Report

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Phase 3: The Governance Pivot - Birth of the Smartup Model (2019-2020)

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With research complete, the logical next step was forming a traditional startup. But was it the right step?

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The dilemma:
-- Public-good technology
-- Complex social mission
-- Poor fit for VC model

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The insight:

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"How we create is as important as what we create."

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The organizational structure itself needed to embody our values: open, democratic, mission-driven.

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The Smartup Model emerges:
-We began designing a new type of organization based on:
-- Collective ownership
-- Democratic governance
-- Scientific rigor
-- SDG alignment

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Phase 3 Outcome

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New organizational model conceptualized:
-- Smartup governance structure defined
-- Economic model designed
-- Democratic principles embedded
-- Blueprint for future documented

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Smartup Zero Original Whitepaper

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Phase 4: The COVID Pivot & Academic Validation (2020-2022)

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The pandemic provided an urgent, real-world test case. Could Onlive enable "Digital Herd Immunity" through group-tracing rather than individual contact-tracing?

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Academic collaboration with Erasmus Programme:
-- Security challenges addressed
-- UX refined for crisis scenarios
-- Concept validation in pandemic context
-- Technical feasibility confirmed

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The world suddenly understood why decentralized, resilient communication matters.

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Phase 4 Outcome

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Academic validation achieved:
-- UX patterns for crisis communication
-- Security model validated
-- User research completed
-- Emergency use cases confirmed

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UX Research Report

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Phase 5: Technical Deep Dive - Mesh Networking (2023-2024)

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To truly work without internet, we needed to go deeper into the networking layer.

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Partnership with HanzeHogeschool:
-- Open-source mesh network implementation
-- Smartphone-native protocols
-- Beyond proof-of-concept to production-ready
-- Ad-hoc network formation without infrastructure

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We weren't just building an app anymore. We were building alternative internet infrastructure.

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Phase 5 Outcome

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Mesh protocol designed and tested:
-- 75+ node networks achieved
-- Android implementation working
-- Bluetooth/WiFi Direct integration
-- Open source architecture defined

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Mesh Network Protocol Design

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Phase 6: The Final Pivot - ONLIFE Emergency Network (2025-Present)

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Ten years of pivots, research, and refinement crystallized into a clear mission.

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From ONLIVE to ONLIFE:
-Not just "online live"—but a network for LIFE itself. When everything else fails, ONLIFE remains.

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The focus sharpens:
-- Emergency communication for citizens
-- Works without internet or telecoms
-- Mesh network using existing smartphones
-- European civil resilience infrastructure

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Phase 6 Outcome

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The experiment begins:
-- Smartup Zero launched
-- Community forming
-- Development starting
-- Everything transparent

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As an owner, you get access to all code, documentation, and decisions in real-time.

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Why the Name Change

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"ONLIVE was about being online in live settings. ONLIFE is about staying connected when life itself is at stake. It's not just a network—it's a lifeline."

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The Dual Innovation

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What makes our history unique is that we didn't just develop technology—we developed a new way to develop technology:

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  1. ONLIFE: The emergency communication protocol
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  3. Smartup Model: The organizational form to build it
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Both innovations emerged from the same insight: existing systems—technical and organizational—aren't fit for planetary challenges.

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From Research to Reality

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  • 10 years of research
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  • Multiple pivots based on ethical considerations
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  • Now: Building it together as Smartup Zero
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Key Partners Along the Journey

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  • TNO: Original research partner (2016-2017)
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  • Seven Dutch businesses: Early feedback partners
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  • Erasmus Programme: COVID-era validation
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  • HanzeHogeschool: Mesh networking research
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  • You: The next chapter begins with collective ownership
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A new social subsystem

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What is this?

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The Social Subsystem describes how people in a Smartup organize, collaborate, and make decisions together. It replaces hierarchical management and fragmented teams with a decentralized system of shared ownership, trust-based roles, and mutual accountability. This subsystem creates the social architecture needed to build technology in a way that's fair, resilient, and aligned with the public good.

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-Just give me the abstract -

In this new design for a the Social Subsystem redesigns how people work together by introducing democratic governance, peer support structures, and fluid identity protocols. Instead of traditional management, Smartups rely on a balance between autonomy, discipline, and mission-alignment — enforced not by authority, but by structure. Contributors operate in role-based groups, make collective decisions using the ADM Triangle, and support each other through systems like the Buddy Program. This model aims to unlock large-scale collaboration by treating contributors as citizens — not employees — in a shared mission to build public-interest technology.

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The Architecture of a Smartup

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Definition:
-A Smartup creates trustworthy digital tools that help people—and the communities they form—become more resilient, resourceful, and effective in advancing the SDGs.

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At its core, every Smartup is built like a rocket: a solid foundation, three structural pillars, and a sharp point of execution.

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Centered image

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The Foundation (Our Fuel)

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  • Science
    - Every tool we create is grounded in facts, evidence, and tested knowledge. The problems we tackle are science-proven, and solutions must stand up to real-world scrutiny.
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  • Democracy
    - Our process and decisions are open and participatory. Everyone has a voice and a vote—no gated hierarchies, no closed rooms.
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  • Collective IQ
    - We are smarter together. All skills and ideas are pooled so we solve more, faster, and with better results than any one person or small group could alone.
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The Three Pillars (Our Structure)

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    Collective Ownership
    - Everyone who joins and contributes is an equal owner. There are no founders, investors, or external shareholders—just people “in it” together.
    - --8<-- "_snippets/smartup-ownership-meaning.md"
    - --8<-- "_snippets/the-book-of-owners.md"

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    Collective Craftsmanship
    - All work and effort are shared—teams build, improve, and sustain everything the Smartup delivers. Value is earned by doing, not by owning capital.

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    Collective Governance
    - Decision-making and oversight are for everyone. Every contributor holds both rights and responsibilities for what the Smartup does and how it does it.

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Our Modus Operandi

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  • Military Execution
    - While we are democratic in nature, we are military in execution. When the General Forum sets a target, the Workplace hits it with precision. Clear chains of command, proven processes like the buddy system, and professional discipline ensure we don't just talk about change—we deliver it.
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Why a rocket?

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A Smartup is a vehicle for change. The foundation powers us, the pillars keep us stable, and military execution cuts through obstacles. Together, these elements create an organization that can actually reach its destination: a world where digital tools serve collective human needs.

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The 4 Phases of Creation - The Habitat of a Smartup

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What is this?

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Every Smartup grows through four clear, community-driven phases. This rhythm—from first idea to real-world launch—ensures that only validated, sustainable, and well-governed solutions reach the market. At every step, the decision to move forward belongs to the entire Smartup community.

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    Phase 1: Validation
    -The Question: "Does the world need this?"
    - Entrepreneurs and early adopters rally a vibrant community around a solution, showing real traction in people and resources.

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    Thresholds to advance:
    -- [ ] Financial target reached
    -- [ ] Official Smartup Business Plan ready
    -- [ ] Leadership Team formed
    -- [ ] Majority community vote

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    Learn more

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    Phase 2: Design
    -The Question: "How can we build this sustainably and efficiently?"
    - Contributors create blueprints through open collaboration, with rigorous scientific review before development begins.

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    Thresholds to advance:
    -- [ ] Financial target reached
    -- [ ] Design Blueprint delivered
    -- [ ] Science Team review passed
    -- [ ] Majority community vote

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    Learn more

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    Phase 3: Production
    -The Focus: From thinking to building
    - The community creates an MVP, tests with real citizens, and prepares for launch after scientific and market validation.

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    Thresholds to advance:
    -- [ ] Financial target reached
    -- [ ] Version 1.0 beta tested
    -- [ ] Market assessment complete
    -- [ ] Majority community vote

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    Learn more

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    Phase 4: Organization
    -The Goal: Ready for the world
    - Build the team and structure for market launch. Executive team chosen, legal framework set, always with community validation.

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    Thresholds for launch:
    -- [ ] Financial target reached
    -- [ ] Executive team formed
    -- [ ] Final Business Plan ready
    -- [ ] Majority community vote

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    Learn more

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The Common Thread

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Notice how each phase requires four key elements:
-1. Financial sustainability – Resources to continue
-2. Concrete deliverable – Something tangible produced
-3. Expert validation – Scientific or market review
-4. Democratic approval – The community decides

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This ensures what's being built is wanted, sound, and fully owned by the community at every step.

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flowchart TB
-    V[🔍 Validation<br/><sub>Prove demand</sub>]
-    D[📐 Design<br/><sub>Create blueprint</sub>]
-    P[🔨 Production<br/><sub>Build & test</sub>]
-    O[🚀 Organization<br/><sub>Launch ready</sub>]
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-    V -.->|Community Vote| D
-    D -.->|Community Vote| P
-    P -.->|Community Vote| O
-    O ==>|To Market!| M[🌍]
-
-    style V stroke:#ffd23f,stroke-width:3px
-    style D stroke:#ffd23f,stroke-width:3px
-    style P stroke:#ffd23f,stroke-width:3px
-    style O stroke:#ffd23f,stroke-width:3px
-    style M stroke:#8bc34a,stroke-width:3px
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Why these phases?

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Each phase ensures what’s being built is wanted, sound, and fully owned by the community before advancing. Built-in checkpoints—majority votes and scientific reviews—keep momentum aligned with trust and quality at every step.

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Next: See how Smartup teams, roles, and workflows make collective building a reality.

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Continue to Anatomy & Workflows

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The Smartup Organism

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What is this?

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To create real, relevant technology, a Smartup can’t just be a loose network—it needs to be a productive, living system. But if nobody has absolute power—not even a CEO—how do decisions get made and meaningful work actually happen? The answer: the Smartup is a new kind of “organism” built for collective intelligence and self-organization.

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Democratic by Nature, Military in Execution

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A Smartup is a unique sociotechnical organism that combines democratic governance with military-precision execution. This hybrid design solves a fundamental challenge: how to maintain collective ownership while actually getting things done.

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The Design Principle

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We are democratic where it matters most: In the General Forum, every citizen has equal voice, equal vote, equal responsibility. Here we decide WHAT we build and WHY—our mission, values, and strategic direction.

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We are disciplined where speed matters: In the Workplace, we apply military-inspired command structures and proven operational processes. Here we decide HOW we build—with clear roles, accountability, and chains of command.

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Learning from Failed Models

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Pure Democracy Everywhere = Endless debates, nothing ships
-Pure Hierarchy Everywhere = Mission drift, worker alienation
-Our Hybrid = Collective ownership + Professional execution

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Smartup Anatomy

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If you could slice a Smartup open, you’d see something that looks more like a living ecosystem than a traditional corporate pyramid. Instead of strict hierarchy and top-down control, power and responsibility are distributed through a holacratic structure: nested groups, each supporting the whole.

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“Holacracy is a new way of structuring and running your organization that replaces the conventional management hierarchy. Instead of top-down, power is distributed throughout, giving individuals and teams more freedom to self-manage, while staying aligned to the organization’s purpose.”
-— holacracy.org

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In a Smartup, these circles are groups—each one crucial for the whole, each one depending on—and empowering—the next.

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The Six Groups of Productivity

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A Smartup is designed so that all ownership, work, and governance flow through six nested groups.
-Think of them as a set of Russian dolls: each group contains smaller subgroups, but all belong to the "mother" at the center, the General Forum.

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Centered image

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    1. General Forum

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    The heart of the Smartup

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    All citizens (owners) gather here to discuss, propose, vote, and oversee everything. It's the public square for collective direction and accountability.

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    Members: All Smartup owners
    -Moderated by: Leadership Team

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    2. Workplace

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    The production engine

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    Citizens with a work license join to build what matters. Here, talk turns into action: plans become teams, teams build real things.

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    Members: All workers (colleagues)
    -Moderated by: Leadership Team

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    3. Teams

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    Home base for specialized work

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    Every worker joins at least one team—design, development, business. Teams focus effort and harness specific skills toward shared goals.

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    Members: Workers in same team (teammates)
    -Moderated by: Team Captain

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    4. Roles

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    How you contribute

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    In each team, workers apply for roles that fit their talents—UX designer, developer, communicator. Roles define responsibility and access.

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    Members: Workers with same role (peers)
    -Moderated by: Team Captain

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    5. Objectives

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    What's to be achieved

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    Teams progress by accomplishing specific missions, like "Create Android app front-end." Each objective unites multiple roles.

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    Members: Workers on same objective (squad)
    -Moderated by: Mission Leader

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    6. Tasks

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    Where work happens

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    The smallest—and most important—unit. Tasks create measurable progress. Complete task, create value, get rewarded.

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    Members: Assigned workers
    -Moderated by: Mission Leader

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The Nested Structure

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Each group lives within the one above it:
-- General Forum contains → Workplace
-- Workplace contains → Teams
-- Teams contain → Roles
-- Roles work on → Objectives
-- Objectives break into → Tasks
-This creates clear accountability chains while maintaining democratic oversight at the top.

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The Metabolism - How a Smartup Lives and Breathes

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What is this?

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If the 6 Groups show a Smartup's anatomy (structure), the metabolism shows how it actually functions—how we communicate, make decisions, and get work done through the ADM Triangle system powered by the buddy system.

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When we examine a Smartup as a living organism, we need to understand not just its structure, but how it sustains itself. Just as a body needs circulation and digestion, a Smartup needs processes for communication, decision-making, and documentation. This is where we discover the ADM Triangle—the metabolic engine that powers every interaction.

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The Buddy System: Never Work Alone

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At the core of our metabolism lies a simple but powerful principle borrowed from military operations: you never work alone. In a Smartup, every task, every decision, every action involves at least two people working in partnership.

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Why Buddies Matter

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The buddy system serves multiple vital functions:
-- Accountability: Freedom with responsibility
-- Support: Help when stuck or overwhelmed
-- Quality: Built-in peer review
-- Learning: Juniors learn by observing seniors
-- Resilience: No single point of failure

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The Learning Loop

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What makes our buddy system special is that it's designed as a learning mechanism:

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graph LR
-    J[Junior Role<br/><sub>Defender/Assistant</sub>] 
-    S[Senior Role<br/><sub>Attacker/Worker</sub>]
-    T[Task Execution]
-    L[Learning & Growth]
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-    S -->|Performs| T
-    J -->|Observes & Assists| T
-    T -->|Creates| L
-    L -->|Promotes| J
-    J -.->|Becomes| S    
-

The 90/10 Split: When a task is completed: -- Worker (Senior) receives 90% of the budget
-- Assistant (Junior) receives 10%

-

This isn't just payment for monitoring—it's investment in developing the next generation of senior contributors.

-

The ADM Triangle: Our Operating System

-

Building on the buddy system, every interaction in a Smartup follows the Attacker, Defender, Midfielder (ADM) pattern:

-
graph TD
-    A[Attacker/Senior<br/><sub>Drives action forward</sub>]
-    D[Defender/Junior<br/><sub>Learns while ensuring quality</sub>]
-    M[Midfielder/Bot<br/><sub>Coordinates & documents</sub>]
-
-    A <--> M
-    D <--> M
-    A -.->|Mentors| D
-
-

How It Works in Practice

-
-

ADM in Action: Task Execution

-

Scenario: A senior developer takes on the task "Deploy emergency mesh network prototype"
-1. Senior Developer (Attacker): Implements solution, explains decisions
-2. Junior Developer (Defender): Assists, learns patterns, validates effort
-3. Bot (Midfielder): Logs activity, manages check-ins
-The junior isn't just watching—they're actively learning deployment processes, understanding architectural decisions, and preparing to lead similar tasks in the future.

-
-
-

Learning by Doing

-

"The assistant learns how the worker solves a specific task and gains knowledge and skills. Defenders are literally learning to become seniors."

-
-

Beyond Surveillance: A Learning Organization

-
-

This Isn't About Control

-

Traditional organizations use monitoring for compliance and control. In a Smartup, the buddy system creates a learning environment where:
-- Juniors gain real experience with safety nets
-- Seniors develop mentoring and leadership skills
-- Knowledge spreads organically through the organization
-- No one carries administrative burden alone
-The defender role isn't a watchdog—it's an apprenticeship. This transforms what could feel like surveillance into an opportunity for growth.

-
-

The Freedom to Shift: Horizontal Career Development

-

What makes Smartup identity truly revolutionary is voluntary role shifting. Unlike traditional organizations where you're locked into your expertise, we embrace career fluidity.

-
-

Role Shifting in Practice

-

Marcus has been a senior backend developer for 5 years. He's excellent at it, but getting bored.
-Traditional Organization: Marcus is stuck. His value is tied to his seniority in backend. Moving to UX means starting over, losing status and pay.
-In a Smartup: Marcus can:
-- Continue taking senior backend tasks when he wants (90% as attacker)
-- Join the UX team as a junior member
-- Take on UX tasks as a defender (10%, learning from senior UX designers)
-- Gradually build UX skills while maintaining backend income
-- Eventually take on senior UX roles as skills develop
-Result: Marcus expands his skillset, stays engaged, and the Smartup gains a developer who understands both backend AND user experience.

-
-
-

Why This Matters

-

For Individuals: -- Never get trapped in a single role
-- Learn new skills while earning
-- Find renewed passion through variety
-- Build cross-functional understanding
-For the Smartup:
-- Retain talented people who might otherwise leave from boredom
-- Create bridges between teams through shared members
-- Build resilience—more people can cover more roles
-- Foster innovation through cross-pollination

-
-

The Learning Economy

-

This fluid identity system creates what we call a learning economy:

-
graph LR
-    SE[Senior Expert<br/><sub>Feeling Stagnant</sub>]
-    JL[Junior Learner<br/><sub>in New Domain</sub>]
-    ME[Multi-skilled Expert<br/><sub>Cross-functional</sub>]
-    IV[Increased Value<br/><sub>To Individual & Smartup</sub>]
-
-    SE -->|Chooses to Explore| JL
-    JL -->|Learns Through Tasks| ME
-    ME -->|Creates| IV
-    IV -->|Enables More| SE
-
-

Breaking the Specialization Trap

-

"Traditional organizations want you to stay in your box—it's easier to manage. But humans aren't meant to do one thing forever. A Smartup embraces our natural desire to grow, learn, and evolve."

-
-

Why Identity Shifting Matters

-
-

Identity in Action

-

Sarah is a senior developer who's curious about business development. Watch her fluid day:
-9:00 AM - General Forum: As a CITIZEN, she votes on strategic direction, her voice equal to everyone's.
-9:30 AM - Workplace: As a COLLEAGUE, she discusses overall progress in the OSBP.
-10:00 AM - Dev Team: As a senior TEAM MEMBER, she guides technical architecture decisions.
-11:00 AM - Task #42: As an ATTACKER, she codes a critical feature (earning 90% of task value).
-2:00 PM - Business Team: As a junior TEAM MEMBER, she joins market research discussions.
-3:00 PM - Task #78: As a DEFENDER, she assists on a competitor analysis task, learning from the senior business developer (earning 10% while learning).
-End of Day: Sarah earned well from her senior work AND gained business skills. The Smartup gets a developer who understands market pressures.

-
-
-

The Power of Context

-

By explicitly naming who we are in each space, we:
-- Prevent power dynamics from poisoning collaboration
-- Create psychological safety for honest communication
-- Enable rapid context switching without confusion
-- Build empathy by experiencing multiple perspectives
-- Allow graceful transition between expert and learner modes

-
-

Making the Shift -Switching roles in a Smartup is designed to be frictionless:

-
    -
  • See an interesting team? Join their public channel
  • -
  • Want to learn? Apply for junior roles in that team
  • -
  • Keep earning: Maintain senior roles in your expertise area
  • -
  • Grow gradually: Take on more advanced tasks as you learn
  • -
  • No permission needed: Your career path is yours to design
  • -
-
-

Identity Protocols: Who We Become in Each Space

-
-

What is this?

-

As we move between the 6 groups, we don't just change what we do—we change who we are. These identity protocols teach us how to show up in each space for maximum collective effective$

-
-

The Six Identities We Embody

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-
    -
  • -

    In the General Forum - --- - We are CITIZENS

    -

    Equal voice, equal vote, equal responsibility. Here, the newest contributor has the same rights as the founding team. We debate, propose, and decide as equals.

    -

    "In this space, I am a citizen with rights and obligations"

    -
  • -
  • -

    In the Workplace - --- - We are COLLEAGUES

    -

    United by shared mission. We may have different skills and tasks, but we're all building toward the same vision. Collaboration over competition.

    -

    "In this space, I am a colleague working for our shared idea"

    -
  • -
  • -

    In Teams - --- - We are TEAM MEMBERS

    -

    Aligned on objectives. We coordinate our diverse skills toward specific goals, supporting each other's growth and success.

    -

    "In this space, I am a team member working on our objectives"

    -
  • -
  • -

    In Roles - --- - We are PEERS

    -

    Sharing expertise. Whether senior or junior, we're united by our craft, helping each other improve and solve technical challenges.

    -

    "In this space, I am a peer sharing skills and knowledge"

    -
  • -
  • -

    In Objectives - --- - We are SQUAD MEMBERS

    -

    Aligned on objectives. We coordinate our diverse skills toward specific goals, supporting each other's growth and success.

    -

    "In this space, I am a team member working on our objectives"

    -
  • -
  • -

    In Roles - --- - We are PEERS

    -

    Sharing expertise. Whether senior or junior, we're united by our craft, helping each other improve and solve technical challenges.

    -

    "In this space, I am a peer sharing skills and knowledge"

    -
  • -
  • -

    In Objectives - --- - We are SQUAD MEMBERS

    -

    Present and focused. We're here now, working on this specific mission, coordinating in real-time to achieve our goal.

    -

    "In this space, I am a squad member present and engaged"

    -
  • -
  • -

    In Tasks - --- - We are ATTACKERS & DEFENDERS

    -

    Executing with discipline. We take on specific roles—driving work forward or ensuring quality—with clear accountability.

    -

    "In this space, I am actively attacking or defending this task"

    -
  • -
-
-

Why Identity Shifting Matters

-
-

Identity in Action

-

Sarah is a senior developer in Smartup Zero. Watch how she shifts:

-

9:00 AM - General Forum: As a CITIZEN, she votes on whether to pursue mesh networking, weighing in equally with designers and business developers.

-

9:30 AM - Workplace: As a COLLEAGUE, she reviews the overall ONLIFE roadmap, offering technical insights while respecting other disciplines.

-

10:00 AM - Dev Team: As a TEAM MEMBER, she coordinates with other developers on the sprint plan.

-

10:30 AM - Backend Role: As a PEER, she mentors a junior backend developer struggling with mesh protocols.

-

11:00 AM - "Build MVP" Objective: As a SQUAD MEMBER, she syncs with frontend and QA on today's integration.

-

11:30 AM - Task #42: As an ATTACKER, she codes the mesh discovery feature while her junior DEFENDER reviews and learns.

-
-
-

The Power of Context

-

By explicitly naming who we are in each space, we:
-- Prevent power dynamics from poisoning collaboration
-- Create psychological safety for honest communication

-- Enable rapid context switching without confusion
-- Build empathy by experiencing multiple perspectives

-
-

Learning the Dance -New contributors often struggle with identity shifting at first. That's normal—we're conditioned by traditional organizations to maintain rigid roles. But with practice, this fluidity becomes natural and empowering.

-
-

Identity Discipline

-

These aren't just nice ideas—they're operational requirements. In our Matrix/Element spaces, channels are named and moderated to reinforce these identities. Bringing "boss energy" to a peer space or "individual contributor" mindset to the General Forum disrupts our collective intelligence

-
-

The Meta-Transparency Layer: ADM Between Groups

-
-

What is this?

-

The ADM Triangle doesn't just operate within groups—it creates a transparency cascade from the outside world all the way down to individual tasks, ensuring accountability and alignment at every level.

-
-

We've seen how the ADM Triangle works within each group. But the true power emerges when we see how it connects the groups themselves, creating what we call the meta-transparency layer—a complete chain of accountability from public oversight to task execution.

-

The Oversight Cascade

-

Each group in our 6-layer structure maintains oversight of the group below it through its own ADM Triangle:

-
-
    -
  • -

    0_timelineGeneral Forum
    - A: Citizens taking initiative with proposals/votes
    - D: Leadership team ensuring quality moderation
    - M: Bot documents everything to 0_timeline
    - The outside world sees our governance in action

    -
  • -
  • -

    General ForumWorkplace
    - A: Colleagues taking initiative with work
    - D: Leadership team ensuring OSBP compliance
    - M: Bot reports progress to General Forum
    - Citizens oversee how work gets done

    -
  • -
  • -

    Workplace → Teams
    - A: Team members taking initiative in teams
    - D: Team captains ensuring strategy/budgets
    - M: Bot reports team health to Workplace
    - Colleagues oversee team formation

    -
  • -
  • -

    Teams → Roles
    - A: Peers taking initiative in skill areas
    - D: Team captain ensuring roles are filled
    - M: Bot reports role coverage to Teams
    - Teams oversee skill distribution

    -
  • -
  • -

    Roles → Objectives
    - A: Squad members taking initiative on missions
    - D: Mission leaders ensuring coordination
    - M: Bot reports objective progress to Roles
    - Peers oversee objective participation

    -
  • -
  • -

    Objectives → Tasks
    - A: Worker taking initiative to complete
    - D: Assistant ensuring quality/learning
    - M: Bot reports task status to Objectives
    - Squads oversee task execution

    -
  • -
-
-

** The Complete Transparency Flow**

-
graph TD
-    OT[0_timeline<br/>Outside World]
-    GF[1_general_forum<br/>All Citizens]
-    WP[2_workplace<br/>All Colleagues]
-    TM[3_teams<br/>Team Members]
-    RL[4_roles<br/>Peers]
-    OB[5_objectives<br/>Squad Members]
-    TS[6_tasks<br/>Worker + Assistant]
-
-    OT -->|oversees| GF
-    GF -->|oversees| WP
-    WP -->|oversees| TM
-    TM -->|oversees| RL
-    RL -->|oversees| OB
-    OB -->|oversees| TS
-
-    TS -.->|reports up| OB
-    OB -.->|reports up| RL
-    RL -.->|reports up| TM
-    TM -.->|reports up| WP
-    WP -.->|reports up| GF
-    GF -.->|reports up| OT
-
-

A Complete Flow Example

-

Let's follow a decision from inception to execution:

-Day 1 - Citizen Initiative:
-In the General Forum, citizens (A) propose adding mesh networking to ONLIFE. Leadership team (D) facilitates discussion. Bot (M) publishes proposal to 0_timeline.

-Day 3 - Vote Passes:
-Colleagues in Workplace (A) volunteer to implement. Leadership team (D) ensures it fits OSBP. Bot (M) reports commitment to General Forum.

-Day 5 - Team Forms:
-Dev team members (A) organize around mesh networking. Team captain (D) allocates budget and strategy. Bot (M) reports team formation to Workplace.

-Day 7 - Roles Activate:
-Backend peers (A) define mesh protocol skills needed. Team captain (D) ensures roles are properly staffed. Bot (M) reports skill gaps to Teams.

-Day 10 - Objective Launches:
-Squad members (A) begin "Build Mesh Prototype" objective. Mission leader (D) coordinates resources. Bot (M) reports progress to Roles.

-Day 12 - Tasks Execute:
-Senior dev (A) codes mesh discovery feature. Junior dev (D) assists and learns. Bot (M) logs 4 hours work, reports completion to Objective.

-Result: Complete transparency from public proposal to code commit. Every stakeholder can trace the path.

-
-
-

Why This Matters

-

Traditional organizations hide their operations behind closed doors. Our meta-transparency means:
-- Public can see how decisions become reality
-- Citizens can track their proposals through execution
-- Workers understand why they're building what they're building
-- No black boxes, no hidden agendas
-- Trust through transparency at every level

-
-
-

Information Overload?

-

With transparency at every level, we risk drowning in data. That's why the bot middleware is crucial—it filters and summarizes, ensuring each level gets the right amount of detail. Citizens don't see every git commit; task workers don't get flooded with governance debates.

-
-
-

The Official Smartup Business Plan (OSBP)

-
-

What is this?

-

The OSBP is the living, breathing constitution of a Smartup—where an entrepreneur's vision transforms into collective property through democratic participation and continuous evolution.

-
-

From "My Idea" to "Our Mission"

-

Every Smartup begins with an entrepreneur who sees a solution to an SDG challenge. But unlike traditional startups where founders retain control, the OSBP is the mechanism for transferring ownership to the collective.

-
flowchart TB
-    E[Entrepreneur<br/>Vision v0.1] --> C[Community<br/>Validation]
-    C --> T[Teams Add<br/>Assessments]
-    T --> V1[OSBP v1.0<br/>Design Phase]
-    V1 --> V2[OSBP v2.0<br/>Production]
-    V2 --> V3[OSBP v3.0<br/>Organization]
-    V3 --> V4[OSBP v4.0<br/>Market Ready]
-
-    style E fill:#ff6b6b
-    style V4 fill:#8bc34a
-

The Three Groundings

-

Every OSBP must establish legitimacy through three essential groundings:

-
-
    -
  • -

    SDG Grounding - ---
    - Which SDGs does this address?
    - Why is this problem critical?
    - How does our solution help?
    - What's the measurable impact?
    - Links to UN frameworks

    -
  • -
  • -

    Scientific Grounding - ---
    - Evidence the solution works
    - Research backing approach
    - Technical feasibility studies
    - Peer-reviewed references
    - Testable hypotheses

    -
  • -
  • -

    Democratic Grounding - ---
    - The validation test:
    - Current owners: X joined
    - Target owners: Y needed
    - Funding: €X of €Y goal
    - Teams forming: X of Y needed
    - "Do enough people want this?"

    -
  • -
-
-
-

Why Three Groundings?

-

SDG: Ensures we're solving real planetary problems
-Scientific: Proves our solution can actually work
-Democratic: Tests if enough people care to make it happen

-Together, they prevent building solutions nobody needs.

-
-

The Democratic Test

-

The democratic grounding is the entrepreneur's ultimate reality check:

-
-

From 'I Think' to 'We Know'

-

"I think this is a good idea and I've done my homework. Now let's find out if enough other people agree and want this as badly as I do. Not through surveys or likes, but through real commitment—joining as owners, contributing funds, volunteering skills. If we can't rally enough people in validation, we shouldn't build it."

-
-

This democratic grounding happens through:
-- Crowdfunding success: People vote with their wallets
-- Team formation: Skilled people volunteer their time
-- Owner recruitment: Citizens join the mission
-- Financial thresholds: Real money proves real demand
-- Active participation: Not just watchers but builders

-

By the end of validation, we don't guess there's demand—we've proven it through collective action.

-

OSBP Structure for Validation Phase

-

The OSBP sections map directly to team responsibilities:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SectionResponsible TeamCore Questions
1. Executive SummaryLeadership TeamWhy does the world need this? What's our vision?
2. Design BlueprintDesign TeamHow will it work from user perspective?
3. Development BlueprintDevelopment TeamHow do we build it? What's been built?
4. Business & MarketingBusiness TeamHow does it sustain itself? Validation budget?
5. Media & MessageMedia TeamHow do we communicate? What's our voice?
6. R&D RoadmapScience TeamWhat research questions must we answer?
7. Definition of ReadyOperational TeamWhen are we ready for Design Phase?
-

The Living Document Process

-
-

How OSBP Updates Work

-

Day 1: Design team improves user flow section
-Day 2: Team captain submits changes to Workplace
-Day 2-5: Lazy consensus period (72 hours)
-- No objections from 3+ colleagues = proceed
-- Objections = discussion and resolution
-Day 5-7: General Forum notification (48 hours)
-- Final chance for any owner to raise concerns
-Day 7: Auto-published to live OSBP on 0_timeline

-
-
flowchart LR
-    TC[Team Creates<br/>Update] --> WR[Workplace<br/>Review]
-    WR -->|72hr lazy consensus| GF[General Forum<br/>Notification]
-    GF -->|48hr final review| PUB[Published to<br/>0_timeline]
-
-    WR -->|Objections| DIS[Discussion &<br/>Resolution]
-    DIS --> WR
-
-    style PUB fill:#8bc34a
-

Version Evolution

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VersionPhaseStatusMeaning
v0.1Pre-validationEntrepreneur's proposalIndividual vision seeking collective
v0.2-0.9ValidationTeam assessments addedCollective shaping and ownership
v1.0Design entryValidated planCommunity approved, ready to design
v2.0Production entryDesigned solutionBlueprints complete, ready to build
v3.0Organization entryBuilt productMVP done, ready to organize
v4.0Market entryLaunch readyComplete plan for sustainable operation
-

From Assessment to Leadership

-

The OSBP naturally identifies leaders through work:

-
    -
  1. Teams collaborate on their OSBP section
  2. -
  3. Quality contributors emerge through the writing
  4. -
  5. Natural coordination becomes visible
  6. -
  7. Team elects captain based on demonstrated ability
  8. -
  9. Captains form Leadership Team
  10. -
-
-

Not a Static Document

-

Traditional business plans are fiction about the future. The OSBP is living documentation of our evolving reality. Every pivot, every learning, every decision gets captured in real-time.

-
-

Access and Transparency

-

Where it lives:
Version controlled in Forgejo, rendered on 0_timeline
-Who can read:
Everyone (public)
-Who can propose changes:
Team members for their sections
-Who approves:
Lazy consensus through Workplace + Forum
-Update frequency:
Continuous as we learn

-
-

The Document That Binds Us

-

"The OSBP isn't what we pitch to investors—we don't have any. It's what we promise each other and the world. It's our collective memory, our shared vision, and our operational reality all in one living document."

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A new technical subsyem

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Smartup Business: Building a 24/7 SDG Enterprise

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What is this?

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A Smartup isn't a charity or volunteer project—it's a professional business operation that measures success in SDG progress rather than profit margins. Here we document our economic model: how money flows, how work gets valued, and how ownership creates both efficiency and equity.

-
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The Business Reality

-

When we look at traditional approaches to SDG challenges, we see a pattern that keeps failing us. NGOs burn out on donation fatigue, never achieving the scale needed for real impact. Social enterprises start with good intentions but get pulled toward profit over purpose when investors come knocking. Volunteer projects, despite passionate contributors, can't maintain the professional quality that complex global challenges demand.

-

We need something different—a model that combines business discipline with public good DNA.

-
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What Makes a Smartup Different

-

We are a business that:
-- Attracts top talent with fair pay (not volunteerism)
-- Maintains professional standards (not hobby quality)
-- Operates 24/7 globally (not weekend projects)
-- Measures success in SDG progress (not stock prices)
-- Shares ownership equally among builders (not founders/VCs)

-
-

This isn't ideological—it's practical. To solve civilization-scale problems, we need civilization-scale operations. That means professional quality, sustainable economics, and aligned incentives from day one.

-
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Not Anti-Business, New Business

-

We're not rejecting capitalism or profit. We're demonstrating that business discipline can serve collective goals when ownership, incentives, and success metrics align with social good. Profit becomes fuel for mission, not the mission itself.

-
-

Revenue Model: The Four License System

-
-

What is this?

-

Every Smartup needs capital to operate. Instead of selling equity to VCs, we sell membership to our community. But unlike traditional equity, every license—whether €200 or €5000—carries exactly one vote and one equal share of future success.

-
-

The License Structure

-
-
    -
  • -

    Campaign License (FREE) - --- - Gateway to participation

    -
      -
    • Access public information
    • -
    • Help spread awareness
    • -
    • Upgrade to paid tiers anytime
    • -
    • Perfect for students, low-income supporters
      -Rights: Advocacy and public info access
    • -
    -
  • -
  • -

    Watch License (€100+) - --- - Full governance participation

    -
      -
    • Access General Forum
    • -
    • Vote on all decisions
    • -
    • View all documentation
    • -
    • Equal ownership share
      -Rights: Everything except task work
    • -
    -
  • -
  • -

    Work License (€200+) - --- - Complete operational access

    -
      -
    • Everything in Watch +
    • -
    • Claim and complete tasks
    • -
    • Earn SC through work
    • -
    • Join teams and roles
      -Rights: Full citizenship
    • -
    -
  • -
  • -

    Organizational License (€5000+) - --- - Institutional partnership

    -
      -
    • One vote (maintains democracy)
    • -
    • Designate one representative
    • -
    • Use as training ground
    • -
    • Simplified grant admin
      -Rights: Strategic partnership
    • -
    -
  • -
-
-
-

Organizational License in Action

-

University Computer Science Department buys organizational license:
-- Students work on ONLIFE for real-world experience
-- University gets one vote in governance
-- Professor acts as designated representative
-- Students gain skills building emergency communication systems
-- University supports SDG progress while training talent
-Result: Win-win-win for education, SDGs, and Smartup

-
-

Price Progression Through Phases

-
graph LR
-    V[Validation<br/>Low prices<br/>High risk] --> D[Design<br/>2x prices<br/>Proven concept]
-    D --> P[Production<br/>4x prices<br/>Working prototype]
-    P --> O[Organization<br/>8x prices<br/>Market ready]
-
-

Why Prices Increase

-

Early supporters: Take more risk → Pay less
-Later joiners: Get more certainty → Pay more
-Free tier: Always available → Never excludes
-Transparency: Price increases announced in advance
-Leadership decides: Each Smartup sets based on needs

-
-
-

Equal Ownership Principle

-

"Whether you buy a €200 work license or a €5000 organizational license, you get exactly one vote and one equal share. This isn't about how much money you have—it's about joining the mission."

-
-

Labor Economics: How Work Gets Valued

-
-

What is this?

-

The heart of our business model: fair pay for good work. In early phases without cash, we use Smartup Credits (SC)—a transparent, task-based currency that converts to euros when treasury allows.

-
-

The SC System: Work = Value

-

At the core of our economy lies a simple principle: you earn by doing, not by being.

-
-
    -
  • -

    Core SC Principles - --- - 1 SC = 1 EUR claim on treasury
    - Earning: Only through completed tasks
    - Transparency: Public ledger.log file
    - No inflation: 3x treasury cap
    - Fair redemption: FIFO when cash arrives

    -
  • -
  • -

    The 90/10 Split - --- - Attacker (Senior): 90% of task bounty
    - Defender (Junior): 10% of task bounty
    - Why it works:

    -
      -
    • Seniors incentivized to mentor
    • -
    • Juniors paid to learn
    • -
    • Quality assurance built-in
    • -
    -
  • -
-
-
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SC in Practice

-

Task: "Implement mesh networking protocol"
-Bounty: 2000 SC (pre-assigned, visible to all)
-Senior Dev (Attacker): Claims task, implements solution → 1800 SC
-Junior Dev (Defender): Reviews, learns, documents → 200 SC
-Result: Feature built, knowledge transferred, both paid fairly

-
-

How SC Flows Through the System

-
flowchart TD
-    T[Task Created<br/>2000 SC bounty] 
-    W[Worker Claims<br/>Becomes Attacker]
-    A[Assistant Joins<br/>Becomes Defender]
-    C[Work Completed<br/>Captain Approves]
-    L[Ledger Updated<br/>SC Minted]
-    H{Hold or Cash?}
-
-    T --> W
-    W --> A
-    A --> C
-    C --> L
-    L --> H
-
-    H -->|Hold SC| F[Future Value<br/>As Treasury Grows]
-    H -->|Cash Out| R[Redemption Window<br/>FIFO Order]
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Treasury Management

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-

The 3x Rule

-

Outstanding SC can never exceed 3x cash treasury

-Treasury: €10,000 → Max SC: 30,000
-This prevents runaway inflation and maintains SC value

-
-

Redemption Windows work like this:
-1. Funding arrives (crowdfunding/grants)
-2. Ops team calculates available redemption
-3. FIFO order - earliest contributors cash out first
-4. Ledger burns - SC removed, EUR transferred
-5. Public record - everyone sees the process

-
-

The Hold Incentive

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Month 1: Treasury €10k, Outstanding SC 50k = 20% redemption value
-Month 12: Treasury €200k, Outstanding SC 150k = 100%+ redemption value

-Early contributors who believe in collective success benefit most. But no one is forced to hold—cash out anytime redemption windows open.

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Why This Works

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    Fair Exchange - --- - No working for "exposure"
    - No equity promises
    - Clear value for clear work
    - Transparent to everyone

    -
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    Protected Value - --- - Can't print unlimited SC
    - Can't favor friends
    - Can't hide transactions
    - Can't change history

    -
  • -
  • -

    Aligned Incentives - --- - Work more = earn more
    - Help others = get 10%
    - Build value = SC appreciates
    - Stay active = stay earning

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No Hidden Bonuses

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"The entire ledger lives in public view. Every SC minted, every redemption, every team budget—transparent to all owners. When the CEO of a traditional company gets a €10M bonus while laying off workers, that's the system we're replacing."

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Social Capital: The SK System

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What is this?

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Money isn't the only currency that matters. Smartup Karma (SK) recognizes contributions that SC can't measure—the teammate who debugs at midnight, the member who mediates conflicts, the captain who builds team morale.

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SK: Recognition Beyond Money

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While SC rewards task completion, SK captures the intangible value that makes communities thrive.

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  • -

    How SK is Earned - --- - Quality defender feedback: +5-10 SK
    - Successful proposals: +20 SK
    - Mentoring juniors: +5 SK/week
    - Team captain service: +10 SK/month
    - Mission completion: +15 SK
    - Conflict resolution: +10 SK

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    What SK Unlocks - --- - 50 SK: Propose in General Forum
    - 100 SK: Apply for Team Captain
    - 200 SK: Lead Missions
    - 500 SK: Join Leadership Team
    - Vote weight: Max 1.5x at 500+ SK

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    SK Decay Mechanism - --- - 10% monthly decay

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    • Prevents founder privilege
    • -
    • Rewards active contribution
    • -
    • Makes room for new leaders
    • -
    • Keeps influence current
      -Stay active or fade away
    • -
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  • -
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SK Cannot Be Gamed

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Can't buy it: No amount of money gets you SK
-Can't transfer it: Your reputation is yours alone
-Can't hoard it: Use it or lose it to decay
-Can't fake it: Earned through peer recognition

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The Dual Currency Dynamic

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graph TD
-    HSL[High SC, Low SK<br/>Great Individual Worker<br/>Limited Influence<br/>Needs more community engagement]
-
-    LSH[Low SC, High SK<br/>Community Pillar<br/>Trusted Voice<br/>Consider taking more tasks]
-
-    HSH[High SC, High SK<br/>Natural Leader<br/>Productive + Connected<br/>Ready for Leadership Team]
-
-    LSL[Low SC, Low SK<br/>New Member<br/>Learning Phase<br/>Pick a path to contribute]
-
-    HSL --> HSH
-    LSH --> HSH
-    LSL --> HSL
-    LSL --> LSH    
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SK in Action

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Maria spends her evening:
-- Helps debug junior's code (not her task) → +5 SK
-- Mediates team conflict in public channel → +10 SK
-- Provides excellent defender feedback → +8 SK
-- Monthly captain duties → +10 SK
-Total: +33 SK for community building (0 SC earned)

-Her high SK opens leadership opportunities and increases her voting weight, recognizing that building community is as valuable as building code.

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Why Dual Currency Works

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Solving the Recognition Problem

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Traditional organizations:
-- Only pay for direct output
-- Community building goes unrewarded
-- Soft skills undervalued
-- Politics determine influence

-Smartup approach:
-- SC rewards direct work
-- SK rewards community value
-- Both needed for full participation
-- Merit determines influence

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Beyond Individual Gain

-

"In Silicon Valley, they optimize for 'unicorns'—billion-dollar individuals. We optimize for collective intelligence. SK ensures those who make everyone better get recognized, not just those who code fastest."

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Business Operations

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-

What is this?

-

How money flows in, how it's allocated, and why our operational model creates competitive advantages over traditional tech companies—all while staying true to SDG missions.

-
-

Financial Flows

-

Money enters through three clean channels:

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    -
  • -

    Crowdfunding Rounds - --- - Each phase opens new funding
    - Community-driven campaigns
    - Transparent goals and usage
    - Creates urgency through phases
    - Builds momentum naturally

    -
  • -
  • -

    Organizational Licenses - --- - €5000+ institutional support
    - Universities, NGOs, ethical business
    - Simplified grant administration
    - Strategic partnerships
    - Stable funding base

    -
  • -
  • -

    Research Grants - --- - SDG-aligned funding
    - No strings attached
    - Project-based support
    - Public good emphasis
    - Mission preservation

    -
  • -
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What We Don't Take

-

No venture capital - Avoids exit pressure
-No corporate investment - Prevents mission drift
-No hidden funding - Everything transparent

-This isn't ideological purity—it's practical. The moment we take traditional investment, incentives distort toward profit extraction rather than SDG impact.

-
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Budget Allocation Process

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flowchart LR
-    TC[Team Captains<br/>Prepare Requests] --> LT[Leadership Team<br/>Monthly Meeting]
-    LT --> P[Public Proposal<br/>With Rationale]
-    P --> GF[General Forum<br/>Reviews & Votes]
-    GF --> A[Approved Budget<br/>Allocated to Teams]
-    A --> E[Execution<br/>Public Spending]
-    E --> R[Report Back<br/>To General Forum]
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Monthly Budget Meeting

-

Dev Team Captain: "We need 5000 SC for mesh protocol development"
-Design Team Captain: "We need 3000 SC for UI/UX research"
-Business Team Captain: "We need 2000 SC for market analysis"

-Leadership Team compiles requests, checks against treasury
-General Forum sees all requests, debates priorities
-Vote determines final allocation
-Result: Everyone knows why money goes where

-
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Competitive Advantages

-
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Why We Win Against Traditional Tech

-


-🌍 Global 24/7 Operations
-Berlin developer → Bangkok designer → São Paulo tester
-The work never stops, following the sun

-💰 Zero Office Overhead
-No Silicon Valley rents or corporate campuses
-Every euro goes to actual work

-🎯 Intrinsic Motivation
-People choose us for mission, not just money
-Passion translates to quality

-📚 Learning-While-Earning
-Every senior task trains a junior
-Building tomorrow's experts today

-🔍 Radical Transparency
-No office politics or hidden agendas
-Energy goes to building, not navigating

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Phase-Based Funding Reality

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PhaseTypical NeedPurposeSuccess Metrics
Validation€50kProve concept viableCommunity size, initial prototype
Design€200kCreate architectureComplete blueprints, team formation
Production€500kBuild the productWorking MVP, user testing
Organization€1MMarket preparationLaunch-ready product, exec team
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Flexible by Design

-

These aren't fixed—each Smartup's Leadership Team proposes budgets based on real needs. Building emergency communication needs different resources than water purification. The General Forum approves based on transparent justification.

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Treasury Transparency

-

Every owner can see in real-time:
-- Total funds in Open Collective
-- Outstanding SC liabilities
-- Team budget allocations
-- Individual task payments
-- Redemption window status

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-

Trust Through Transparency

-

"In traditional startups, employees discover the burn rate when layoffs hit. In a Smartup, every citizen watches the treasury like it's their own bank account—because it is."

-
-

From Smartup to Market: The Ownership Model

-
-

What is this?

-

When a Smartup completes its four phases and launches a market entity, the Book of Owners becomes a shareholder registry. Every license holder gets an equal share—a bonus for taking the journey together.

-
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The Equal Share Principle

-

Here's how ownership works in practice:

-
-
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  • -

    During Smartup Phase - --- - Book of Owners tracks licenses
    - One license = One vote
    - Focus on building together
    - Earn SC through work
    - Create collective value

    -
  • -
  • -

    At Market Launch - --- - Book → Shareholder registry
    - 1000 owners = 1/1000 share each
    - Equal shares regardless of:

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    • When you joined
    • -
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    • -
    • SC earned
    • -
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  • -
  • -

    After Market Entry - --- - Business generates revenue
    - Profits distributed equally
    - Shares are nice bonus
    - Not why you joined
    - Reward for collective risk

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Shares Are Not The Point

-

We're clear about this: Join a Smartup to use your talent for SDG progress and earn fair pay through SC. The equal share is a bonus if we succeed together. If shares are your main motivation, this isn't for you.

-The goal: Make people want to work to earn money, not put in money to earn money.

-
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Natural Team Efficiency

-

The equal share model creates interesting dynamics:

-
graph LR
-    A[Need More Help?] --> B[Accept More Owners]
-    B --> C[Smaller Individual Shares]
-
-    D[Want Bigger Shares?] --> E[Keep Team Focused]
-    E --> F[Work More Efficiently]
-
-    G[Sweet Spot] --> H[Right-Sized Team]
-    H --> I[Quality Over Quantity]
-
-    style G fill:#8bc34a
-    style I fill:#8bc34a
-

This tension naturally prevents bloat. Teams find their optimal size—enough people to succeed, not so many that shares become meaningless.

-

The Continuing Relationship

-
-

Smartup Community as Strategic Asset

-

After market launch, the Smartup community doesn't disappear—it becomes a living resource for the business entity.

-
-

For the Business (e.g., ONLIFE Inc.):
-- Talent Pipeline: Hire from people who built the product
-- Beta Testing: Community knows the vision intimately
-- Expert Network: Original builders retain deep knowledge
-- Brand Advocates: Shareholders naturally promote success

-

For Community Members:
-- First hiring priority: Job opportunities at the company
-- Paid consulting: Testing and advisory contracts
-- Continued involvement: Stay connected to "your baby"
-- Shareholder returns: If profitable, receive dividends

-
-

Living Ecosystem in Practice

-

ONLIFE launches successfully
-- Needs iOS developer → Hires from Smartup community first
-- Testing new mesh protocol → Pays community members as testers
-- Strategic decision needed → Consults original architects
-- Growing to new markets → Community provides local insights

-The Smartup community remains a competitive advantage, not abandoned infrastructure.

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Realistic Expectations

-

Let's be concrete about potential returns:

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ScenarioOwnersAnnual ProfitPer Person
Conservative500€500k€1,000/year
Moderate500€2M€4,000/year
Success500€5M€10,000/year
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It's About Impact, Not Riches

-

These aren't life-changing amounts for individuals. But imagine:
-- Contributing to multiple Smartups over time
-- Building a portfolio of mission-driven work
-- Earning fair SC wages during development
-- Creating lasting SDG impact

-The shares are acknowledgment of shared risk, not a get-rich scheme.

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Collective Success

-

"We work 24/7 because the SDGs can't wait. We pay fairly because talent deserves reward. We share ownership because collective problems require collective solutions. But the real return on investment? It's measured in lives improved, not just euros earned."

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The Technical Stack: Tools for Collective Intelligence

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What is this?

-

A Smartup's technical infrastructure embodies our values: decentralized, open source, sovereignty-preserving. We chose European-based tools that give us independence from Silicon Valley's surveillance capitalism while enabling true collective work.

-
-

Why Tool Choice Matters

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When we observe the current technical landscape, we see tools designed to extract value, not create it collectively. Silicon Valley platforms lock in users, harvest data, and change terms at will. We need infrastructure that serves our mission, not shareholders.

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The Sovereignty Imperative

-

Given emerging geopolitical realities, we can't build critical infrastructure on platforms that could be weaponized or withdrawn. European-based, open-source tools give us the autonomy we need.

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Our Technical Philosophy

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    Open Source Everything - --- - No vendor lock-in
    - Community maintained
    - Fully auditable
    - Fork if needed
    - True ownership

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    European Sovereignty - --- - GDPR compliance built-in
    - No NSA backdoors
    - Democratic values
    - Stable governance
    - Long-term thinking

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    Integrated Ecosystem - --- - Tools talk to each other
    - Single identity system
    - Bots handle integration
    - Humans stay focused
    - Collective intelligence

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The Core Stack

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Element/Matrix - Communication & Command Centre

-

What it is: Decentralized, encrypted, real-time communication
-Why it matters: Non-coders never need to leave Element—everything happens here
-How we use it: All 6 groups live here, bots bring external data inline

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The Digital Workspace

-

Unlike Slack (US-controlled, data-mining) or Discord (gamer-focused), Matrix gives us:
-- Full data sovereignty
-- Federation capability
-- End-to-end encryption
-- Self-hosted control
-- Bot-friendly architecture

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Forgejo - The Mint & Development Hub

-

What it is: Community-driven Git forge (ethical fork of Gitea)
-Why it matters: Source of truth for code, docs, and the SC ledger
-How we use it: Issues become tasks, repos hold everything, CI/CD automates

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Forgejo in Action

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  • Code repos: Every line transparent
  • -
  • Issue tracking: Tasks with SC bounties
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  • Kanban boards: Visual workflow
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  • The Ledger: ledger.log tracks all SC
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  • CI/CD: Automated testing and deployment
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Engelbot - The Ultimate Midfielder

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What it is: Our custom bot honoring Douglas Engelbart
-Why it matters: Automates the ADM triangle's midfielder role
-How we use it: Bridges tools, documents decisions, enables workflows

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graph LR
-    M[Matrix/Element] <--> E[Engelbot]
-    F[Forgejo] <--> E
-    O[Open Collective] <--> E
-    L[Ledger] <--> E
-
-    E --> A[Automates Admin]
-    E --> D[Documents Everything]
-    E --> C[Coordinates Groups]
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Why 'Engelbot'?

-

"The real power of technology comes from augmenting human intelligence, not replacing it. Engelbot handles the boring stuff so humans can focus on what matters."

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Infrastructure Layers

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Layer 1: Source of Truth

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  • Forgejo on Fly.io: Git repos, issues, CI/CD
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  • Nightly backups: Infomaniak (Switzerland)
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Layer 2: Development

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  • Gitpod: Cloud workspaces, no local setup needed
  • -
  • 50h/month free: Accessible to all contributors
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Layer 3: Production

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  • Fly.io: Current hosting (EU regions)
  • -
  • Future: EU-only VPS for full sovereignty
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  • Clever Cloud: Stateless services, EU-based
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Layer 4: Automation

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  • Engelbot: Connects everything
  • -
  • CI/CD pipelines: Automated deployment
  • -
  • Health monitoring: Proactive maintenance
  • -
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Financial Infrastructure

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Open Collective EU

-

What it is: Transparent fiscal hosting
-Why it matters: Every euro in/out is public
-How we use it: Crowdfunding intake, SC redemption

-
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Full Financial Transparency

-

Unlike traditional banking:
-- Real-time balance visible
-- Every transaction public
-- Direct SC → EUR conversion
-- No hidden fees or flows

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Security & Resilience

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  • -

    Backup Strategy - --- - Nightly to Swiss storage
    - Encrypted at rest
    - Geographic distribution
    - Tested restore process

    -
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    Access Control - --- - Matrix identity = single source
    - Role-based permissions
    - No shared passwords
    - Full audit trails

    -
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    :material-monitor-heart:{ .lg .middle } Monitoring - --- - Health checks built-in
    - Loki/Grafana planned
    - Proactive alerts
    - Public status page

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Why This Stack Works for Smartups

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Aligned with Our Values

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Collective Ownership: Every tool is open source, forkable
-Collective Craftsmanship: Integrated workflows, no silos
-Collective Governance: Everything auditable, transparent
-Military Execution: Automated pipelines, clear processes

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The tools don't just support our work—they embody our principles. When a new contributor joins, they enter an ecosystem designed for collaboration, not extraction.

-
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Still Evolving

-

We're starting with proven tools and will migrate to full EU sovereignty as we grow. Every technical decision is documented, debated in public, and aligned with our mission.

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Smartup Administration Index

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-

What is this?

-

The Smartup Administration Index is our unified, semantic numbering convention.
-It assigns every governance channel, team, role, objective, and task a clear, machine-readable identifier—ensuring transparency, accountability, and automation across Forgejo, Element, and Engelbot.

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Purpose

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  • 🎯 Clarity: Instantly locate any process or discussion
  • -
  • 🤖 Automation-Ready: Bots can parse, filter, and trigger workflows
  • -
  • 🔄 Consistency: Uniform identifiers in Matrix/Element, Forgejo, and docs
  • -
  • 🧾 Auditability: Every event logged with a traceable ID
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🔢 Numbering Layers (1–6)

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PrefixLayerDescriptionExample Identifier
1_General ForumPublic governance, debate & voting (Element room)1_general_forum
2_WorkplaceCoordination hub for all Workers & PLT (Element room)2_workplace
3_TeamsSkill-based groups (each team gets an index)3_4 (Team #4)
4_RolesContributor roles within a team4_1_4 (Role #1 in Team 4)
5_ObjectivesProject boards / OKRs (main & sub-objectives)5_2 (Obj #2) / 5_3_4 (Sub-Obj 3 of Obj 4)
6_TasksIndividual work units6_2_3_4 (Task #2 of Sub-Obj 3 of Obj 4)
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Examples in Practice

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ConceptIdentifierHuman-Readable NameNotes
Forum1_general_forum#1_general_forum (Element)All-owner discussions & votes
Workplace2_workplace#2_workplace (Element)Cross-team coordination & PLT planning
Team3_4#3_4_business (Element/Git)Business Team
Role4_1_44_1_4_marketing_leadMarketing Lead role in Business Team
Objective5_25_2_onlife-mvpONLIFE MVP Phase
Sub-Obj5_3_45_3_4_ui-refinement3rd sub-objective under Obj 4
Task6_2_3_46_2_3_4_design-login-screen2nd task under Sub-Obj 3 of Obj 4
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✅ Why This Works

- - - - - - - - - - - - - - - - - - - - - - - - - -
BenefitExplanation
🧭 ClaritySemantic IDs show layer, parent context, and sequence at a glance
🔄 ConsistencyOne simple rule everywhere—no special cases
🤖 Automation-ReadyEngelbot/CI parse prefixes to route notifications, trigger bots, filter logs
🧾 AuditabilityEvery issue, vote, and task references a stable ID for full traceability
-

Use these identifiers:

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  • In Element room names (#3_4, #2_workplace, etc.)
  • -
  • As Forgejo issue/project prefixes (6_2_3_4_task-title)
  • -
  • In docs and bots for filtering and linking
  • -
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With a single, right-to-left numbering scheme, our Smartup remains organized, transparent, and ready for scale.

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Continue to Live Experiment Status

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terminlogy being used:

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0_timeline
-The public-facing, static website and primary transparency layer for the Smartup Zero experiment. Automatically updates from the project’s code and content repository to show the latest progress, business plan, team structure, open roles, and project documentation.

-
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1_general_forum
-The “General Forum”—the digital public square for all Smartup owners (workers and watchers). This is where deliberation, voting, oversight, and key discussions occur. It’s the central arena for governance, transparency, and measuring the organization’s overall health.

-
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2_workplace
-The central, private hub for all active “workers” within the Smartup. This is where work happens, teams assemble, and objectives are executed. Only those with a Work License may participate; the Workplace is the engine room of creation and productivity.

-
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3_teams
-Skill-based groups within the Workplace, such as Development, Design, Media, Business, Operations, or Science. Teams focus on implementing specific aspects of the project. Each team is led by a Team Captain and organizes its own Roles and Objectives.

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4_roles
-Function-specific assignments within a Team (e.g., UX Designer, Backend Developer, Copywriter). Each Role has requirements, compensation logic, and defines what kind of tasks the member can claim or be assigned.

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5_objectives
-Distinct missions, project deliverables, or “sprints” that drive the Smartup forward. Each Objective is attached to a Team, can contain multiple Tasks, and is led by a Mission Leader responsible for coordination and quality.

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6_tasks
-The atomic units of work in Smartup Zero. Tasks are clearly defined, trackable, and billable work items that contribute directly to achieving Objectives. Each Task has an assigned Worker (attacker), an Assistant (defender), and is supported by bots or automation (midfielder).

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(The rest below is alphabetical, for completeness and consistency in all documentation):

-
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ADM Triangle
-Attacker–Defender–Midfielder: The operational triad present in every group within the Smartup. The attacker initiates work or proposals, the defender reviews and provides oversight, and the midfielder (often a bot or automation) facilitates transparency and communication between roles.

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Advisory Vote / Binding Vote
-Advisory votes are used for team-level or ambiguous decisions; binding votes are required for major milestones, phase transitions, or conflict resolution. Binding votes require a majority in the General Forum.

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Book of Owners
-The transparent registry listing all official Smartup owners and their rights and privileges.

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Business Team
-The group responsible for developing a solid business proposition, marketing strategies, financial planning, and ensuring the product or service is ready for market. In charge of the business and financial side of the Smartup, and of updating the Official Smartup Business Plan (OSBP).

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Collective Craftsmanship
-A core Smartup value. Emphasizes that meaningful work and reward are distributed among all members based on contribution and merit, not hierarchy or tenure.

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Collective Governance
-Democratic and transparent oversight of all Smartup operations, with formal processes for deliberation, voting, dispute resolution, and adaptation.

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Collective IQ
-The enhanced problem-solving capability created when a group collaborates with transparency and shared purpose.

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Collective Ownership
-Equal and inclusive ownership of the Smartup organization. Ownership is based on participation and willingness to contribute, not financial investment or seniority.

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Crowdfunding Phases
-Funding rounds aligned with each major phase of Smartup creation. Each phase cannot progress to the next without meeting its designated funding target.

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Design Team
-The group handling all design-related activities such as user experience (UX), interface, branding, wireframing, and prototyping. Responsible for the Design Blueprint and close cooperation with the Development Team and Science Team.

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Development Team
-The technical heart of the Smartup. Builds and tests the core product or service, covering frontend, backend, security, architecture, and QA. Coordinates with Design, Science, and Operational Teams, and manages code versioning and repositories.

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Isolated Human Doctrine
-A term describing the prevailing system in which technology platforms reinforce individualism and passive consumption, undermining collective action and responsibility.

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Karma Points / Smartup Credits (SC)
-Karma Points are awarded for positive and constructive participation, teamwork, or peer review; these may be convertible to payouts. Smartup Credits (SC) are a tokenized internal currency (1 SC = 1 EUR claim on treasury funds), earned through completing tasks.

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Leadership Team
-The decision-making and strategic core of a Smartup during creation phases, composed of all team captains and the initiating entrepreneur. This team orchestrates budgets, objectives, and major decisions while being accountable to the full community.

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Media Team
-Ensures communication flows both inside the Smartup (internal reporting, progress updates) and outside (public relations, social media, storytelling). Produces engaging content to keep the community and backers informed.

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Mission Leader
-A senior member appointed to maintain progress and oversight within a specific objective, assign tasks, and ensure quality of work.

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Objectives
-Defined missions, focus areas, or sprints within the Teams structure; objectives break the organizational vision into actionable missions.

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Observation
-The analytical foundation for Smartup Zero: the world is off track for the SDGs because collective action and problem-solving are obstructed by broken digital and organizational systems.

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Official Smartup Business Plan (OSBP)
-A “living document” that records strategy, key decisions, research, assessments, and design throughout all phases; accessible to all owners.

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ONLIFE
-The first pilot project of Smartup Zero: a decentralized, emergency citizen mesh network prototype.

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Operational Team
-Focuses on monitoring and improving processes between teams. Handles incident management, compliance, documentation, learning, and overall coordination, especially crucial for the first Smartup where learning is key.

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Organization (Phase Four)
-The final phase of Smartup creation, in which the executive/operational structure is finalized, the business proposition is solidified, and the product or service is prepared for market launch.

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Phases of Creation
-The four required stages for building a Smartup and its product or service:
-1. Validation – Organize support, prove viability, reach the first funding target, and form coherent teams.
-2. Design – Co-create blueprints and user experiences with scientific peer review and collective input.
-3. Production – Build MVP/product, run beta tests, and refine based on review and feedback.
-4. Organization – Establish operational structure, complete the final business plan, and prepare for launch.

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Production (Phase Three)
-The phase in which the product or service is built, tested, and improved based on feedback and scientific review.

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Roles
-Specific functional positions (e.g., Frontend Developer, UX Designer, Copywriter) within Teams; define both skill requirements and compensation rates.

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Science Team
-Group responsible for independent scientific oversight and review, ensuring that all processes and outcomes align with sustainability best practices, evidence, and scalability. Holds power to request additional research or halt advancement if standards are not met.

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Sociotechnical System (STS)
-An integrated approach to organizational design that balances social (human) and technical (infrastructural) factors for optimal collective performance and quality of life.

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Smartup
-A new organizational model (the subject of Smartup Zero) designed to maximize democratic, scientific, and community-driven collaboration in creating technology for social and planetary benefit.

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Smartup Constitution
-A codified document of learnings, rules, and governance logic, iteratively developed from the Smartup Zero experiment, designed to be adapted by future Smartups.

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Smartup Credits (SC)
-Internal, auditable digital tokens or ledger entries, representing claimable value for contributors (1 SC = 1 EUR when funds are available in the treasury).

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Smartup Metabolism
-Metaphor for the system of processes—decision-making, feedback, payout, onboarding, and documentation—that enable the Smartup to adapt, sustain itself, and grow.

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Smartup Organism
-Metaphorical framing for the entire Smartup structure as a multi-layer, living system whose “organs” work together toward collective vitality and resilience.

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Task
-The atomic unit of productive work. Clearly defined, assigned, and logged; completion triggers SC payouts and structured peer/advisor review.

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Team
-A focused group of workers with a shared skillset, responsible for a domain such as Development, Design, Media, Business, Operations, or Science. Each team is led by a Team Captain and contains multiple Roles and Objectives.

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Team Captain
-Elected leader within a given Team; manages roles, budgets, tasks, performance, and represents the team in the Leadership Team.

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Validation (Phase One)
-The initial phase of building a Smartup: validating the concept, building community, securing funding, and operationalizing the vision.

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Watch License / Work License
-A Watch License grants governance and observation rights within the Smartup, but not paid assignments. A Work License grants the full right to work, vote, and earn Smartup Credits.

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Workplace
-The centralized collaborative production environment for all workers, where concurrent teamwork and objectives are managed.

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Experiment Overview

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What is this?

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A concise map of our experiment design: how we put the Smartup Hypothesis into practice -by redesigning the Social, Technical, and External subsystems. Follow the links to dive deeper.

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From Hypothesis to Experiment

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Building on our core hypothesis, Smartup Zero tests three system tweaks:

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    Social Subsystem
    - From fragmented “users” to democratic citizens—transparent governance, peer workflows, and collective ownership.

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    - From isolated tools to group-first design—dual-currency economy, license model, sovereign open-source stack, and automated administration.

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    External Subsystem
    - From national silos to planetary organizations—borderless operations, equal pay, and a roadmap to global recognition.

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Don't Be Overwhelmed

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A Smartup is a new species of organization with many novel tools, processes, and workflows.
-You won’t master it all at once—learn by doing in the live experiment!

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Core Experiment Components

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We frame each subsystem by its defining elements. Click through to explore details and examples.

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Architecture
-- Rocket model: foundation (Science, Democracy, Collective IQ) + 3 pillars + military execution.
-- Four Phases (0→Validation→Design→Production→Organization).
-- Six Groups of Productivity (Forum, Workplace, Teams, Roles, Objectives, Tasks).
-- ADM Triangle + Buddy System for quality, learning, and accountability.
-- Official Smartup Business Plan (OSBP) as living constitution.
-- :material-coin: Smartup Credits (SC) for transparent contribution tracking.

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Economy & Access
-- Dual-Currency Model (SC + Social Karma).
-- Four License System (Campaign → Watch → Work → Organizational).

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Infrastructure & Automation
-- EU-sovereign, open-source stack (Matrix/Element, Forgejo, Open Collective).
-- Smartup Administration Index (semantic numbering & workflows).
-- Engelbot & CI for automated task routing, voting, and SC minting.

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Planetary Scope
-- Digital-first, no HQ, operates under Internet jurisdiction.
-- Borderless participation & equal pay worldwide.
-- Defocused from politics; focused on SDGs & scientific reality.
-- Roadmap to UN/global recognition as a new org “species.”

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Explore the Experiment

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-Social Subsystem
-See Social Details

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-Technical Subsystem
-See Technical Details

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-External Subsystem
-See External Details

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A high end overview of the lifecylce of a Smartup:

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flowchart TD
-    %% Start
-    Start(["START HERE | Entrepreneur/Organization with an Idea"])
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-    %% Validation Phase
-    subgraph Validation["Validation Phase"]
-        OSBP["the official smartup business plan"]  
-        DevTeam1["Development Team"]
-        DesignTeam1["Design Team"]
-        ScienceTeam1["Science Team"]
-        ProjectLeaders["Project Leaders Team"]
-        Crowdfunding["Crowdfunding"]
-
-        OSBP --> Crowdfunding
-        Crowdfunding -->
-        DevTeam1 --> ProjectLeaders
-        DesignTeam1 --> ProjectLeaders
-        ScienceTeam1 --> ProjectLeaders
-
-        ProjectLeaders --> ForumValidation["General Forum"]
-        ForumValidation --> VoteValidation["VOTE"]
-        VoteValidation --> StratPlanValidation["Official Strategic Plan | Prototyping Ready"]
-    end
-
-    %% Design Phase
-    subgraph Design["Design Phase"]
-        DesignTeam2["Design Team | Design Blueprint"]
-        ScienceTeam2["Science Team | Scientific Review"]
-
-        StratPlanValidation --> DesignTeam2
-        DesignTeam2 --> ScienceTeam2
-        ScienceTeam2 --> ForumDesign["General Forum"]
-        ForumDesign --> VoteDesign["VOTE"]
-        VoteDesign --> StratPlanDesign["Approved Design Blueprint"]
-    end
-
-    %% Production Phase
-    subgraph Production["Production Phase"]
-        DevTeam2["Development Team | Beta Testing"]
-        ScienceTeam3["Science Team | Scientific Review"]
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-        StratPlanDesign --> DevTeam2
-        DevTeam2 --> ScienceTeam3
-        ScienceTeam3 --> ForumProd["General Forum"]
-        ForumProd --> VoteProd["VOTE"]
-        VoteProd --> StratPlanProd["Official Strategic Plan | Production Ready"]
-    end
-
-    %% Organization Phase
-    subgraph Organization["Organization Phase"]
-        ExecTeam["Elected Executive Team"]
-        BusinessTeam["Business Team | Final Market Assessment"]
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-        StratPlanProd --> ExecTeam
-        ExecTeam --> ForumOrg["General Forum"]
-        ForumOrg --> VoteOrg["VOTE"]
-        VoteOrg --> BusinessTeam
-        BusinessTeam --> MarketReady["Official Strategic Plan | Market Ready"]
-    end
-
-    %% End
-    MarketReady --> End(["TO MARKET! | END HERE!"])
-
-    %% Connections
-    Start --> OSBP
-
-    %% Styling (optional but valid syntax)
-    classDef startEnd fill:#FFD600,stroke:#FFD600,color:#000,font-weight:bold
-    class Start,End startEnd
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The Observation

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Observation

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What is this?

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This page documents, through a sociotechnical lens, what the 2025 UN SDG Progress Report demonstrates about the state of global development systems. We observe—not prescribe—where and how deep misalignments persist between people, technology, and larger structures.

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This Observation page documents a rigorous, up-to-date account of global progress toward the Sustainable Development Goals (SDGs) through the lens of sociotechnical systems theory. Drawing directly from the 2025 United Nations SDG Progress Report, we assemble evidence that confirms a troubling reality: while knowledge, innovation, and digital infrastructure have all advanced, structural misalignments persist between our social behaviors, technical systems, and external incentives. These misalignments—identified as social, technical, and external subsystems—are at the heart of why collective action on urgent global challenges continues to fall short. Here, we reference authoritative data and expert analysis, not to propose solutions, but to precisely clarify where the current system fails and why a new approach is urgently required. This scientific baseline serves as the foundation for the hypotheses and experiments developed on subsequent pages.

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SDG Progress – The World at an Inflection Point

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United Nations SDG Report 2025

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“The world remains far off track from achieving the 2030 Agenda. Of the 169 SDG targets, only 35% show adequate progress—18% are on track, 17% making moderate progress. In contrast, 48% show insufficient progress, and 18% of targets have regressed below 2015 baseline levels.”

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    Global SDG Performance (2015–2025)

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    % of Targets
    On Track18%
    Moderate17%
    Marginal31%
    Stagnating17%
    Regressing18%
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    Source: UN SDG Progress Report 2025

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Our Method—A Sociotechnical Lens

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What is Sociotechnical Theory?

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“Sociotechnical theory is about joint optimization: designing systems where technical performance and human wellbeing are advanced together. It focuses on how social behaviors interact with technology, shaping both productivity and the quality of our collective work lives.” -— Wikipedia: Sociotechnical Systems

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“Originally, computing focused on hardware, then software, then human-computer interaction, and now—at the level of sociotechnical systems—it considers how whole communities work through technology.” -— The Interaction Design Foundation, STS

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“A community works through people using technology.”

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In this spirit, our observations are grounded in the science of sociotechnical systems:

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We ask: Where do our social, technical, and external systems align or misalign with collective wellbeing and progress? -We observe: Not just individuals with tools, but communities and societies—working, failing, or succeeding together, by and through their technologies.

-
graph TD
-    SS[**Social Subsystem**<br/><sub>Attributes of people -skills, attitudes, values-, relationships, reward systems, authority</sub>]
-    TS[**Technical Subsystem**<br/><sub>Processes, tasks, technology for transforming inputs to outputs</sub>]
-    ES[**External Subsystem**<br/><sub>Outside influences, stakeholders, partnering perspectives</sub>]
-    SS -- "Work System Design" --- JO[**Joint Optimization**]
-    TS -- "Work System Design" --- JO
-    ES -- "Pulls/Influences" --> JO
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Social Subsystem Fault — Hamsters in the Wheel

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As we become more connected and more informed about the thousands of challenges facing humanity, we can’t help but notice a painful truth: despite our awareness, nothing we do as individuals seems to move the needle. Decades after the Club of Rome’s ‘Limits to Growth’ warned us about the risks of unchecked development, growing awareness about the links between society and our natural world still hasn’t triggered fundamental shifts in how we organize ourselves.

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We measure more, know more, and have greater access to scientific insight than ever before. Yet, remarkably few of us are actually working on real solutions to real problems. Instead, we find ourselves trapped in a paradox: the better we get at calculating and exposing the effects of our culture on nature, the less agency we feel to change the course we’re on.

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We’re overwhelmed, not just by the data and complexity, but by a constant barrage of conflicting information, misinformation, and cultural warfare—conditions that make genuine collaboration and action feel impossible. It’s as if the systems around us are designed to keep us running in place, growing tired, but never reaching meaningful progress.

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Deep down, we recognize ourselves in this paradox. We are the hamsters, running tirelessly on wheels built by economies and power structures that benefit from our distraction and confusion. This is the central issue we need to name and break: the system that keeps us moving, but rarely moving forward.

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UN Confirmation

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“Persistent inequalities continue to limit human potential... The broader context is increasingly complex. Climate change continues to accelerate... A $4 trillion annual financing gap constrains development progress."

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What We Observe:

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Technical Subsystem Fault — The Isolated Human Doctrine

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When we look honestly at the world’s urgent challenges, it’s not just their complexity that weighs on us—it’s the shape our own societies are in to overcome them. We find ourselves divided, distracted, and often addicted to digital habits, while the most powerful organizations on earth benefit from keeping us apart. Increasingly, our technology is designed to isolate us—as users, as consumers, not as collaborators or citizens. This is what we call the isolated human doctrine.

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This doctrine does more than make us passive—it also convinces us to wait for someone else to solve the crisis. We’re conditioned to look to governments, powerful leaders, or brands to invent our way out of these problems. But the truth is, they won’t. Deep down, we know we need to step up—not as lone heroes, but as people who are a bit more organized, a bit more connected, and united by purpose.

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We’ve been told a better world starts with “fixing yourself.” If we face these challenges alone, everything feels too big to tackle. But if we face them together, maybe—just maybe—they become possible.

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UN Confirmation

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“Progress has been deeply inadequate. This reflects... a fundamental problem in how we measure, monitor and respond to global development needs... Statistical systems remain chronically underfunded—treated as technical afterthoughts.”

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What We Observe:

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graph LR
-    subgraph Technical Subsystem
-        D[Digital Growth] --> E(Increased Data)
-        E --> F("Trust & Feedback Gaps")
-        F -->|Missed SDGs| G[Collective Inaction]
-    end
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External Subsystem Fault — Distorted Incentives

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We feel a growing sense of urgency as we watch our grip on the world slip away—just when we need clarity and collective strength the most. The explosion of digital content and internet access was supposed to empower us. It did make knowledge more available than ever. Now, everyone can publish, create, and share at the speed of thought.

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But all this information hasn’t brought us together—it’s become a battleground for the agendas of corporations and political powers. Instead of uniting us, today’s internet is often used to distract, confuse, and divide. Powerful interests, not people, steer the flow of content and shape what we believe.

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Somehow, we have let this happen: the internet’s promise hijacked by those who profit from division and distraction, instead of fostering the collaboration we urgently need. There’s no single cause, but the result is clear—a system that floods us with information, but makes meaningful, collective change harder than ever.

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UN Confirmation

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“Funding for global data... remains heavily dependent on a small group of major funders... The fragility of data financing is well-illustrated after abrupt termination of funding... which now threatens the production of critical data needed to monitor progress on multiple SDG indicators.”

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What We Observe:

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flowchart TD
-    SDG[Global SDG Targets\nfalling short]
-    subgraph Social
-      A[Hamsters in the Wheel]
-    end
-    subgraph Technical
-      B[Isolated Human Doctrine]
-    end
-    subgraph External
-      C[Distorted Incentives]
-    end
-    SDG --> A
-    SDG --> B
-    SDG --> C
-    A -- "Traps talent & solidarity"\n(inequality, exclusion) --> A1[Low collective action]
-    B -- "Optimizes for reporting & consumption,\nnot participatory agency" --> B1[Fragile and siloed data systems]
-    C -- "Short-term, external \(and boom-bust\) priorities" --> C1[Funding shocks, stalling progress]
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Convergence — SDG Data Meets Systems Theory

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Shared Analysis

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“The challenges we face are inherently global and interconnected. No country... can address climate change, pandemic preparedness or inequality alone. ...Sustainable development is not a zero-sum game, but a shared endeavour that benefits all.”

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UN SDG Progress Report 2025, Call for renewed multilateralism

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Our Scientific Take:
-The 2025 SDG Progress Report confirms what systems theorists have observed for years: -- Global stalling isn’t due to ignorance or lack of effort, but structural misalignment—across social, technical, and external (funding/governance) systems. -- As long as these systems remain fragmented or externally steered, collective progress will remain slow, fragile, and easily reversed.

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Continue to the Hypothesis

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References:
-- The Sustainable Development Goals Report 2025 (PDF, unstats.un.org)

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Hypothesis

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What is this?

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This section sets out our core scientific and practical hypothesis for Smartup Zero. Instead of patching old systems, we propose re-engineering the way technology is built, owned, and governed—creating a new “species” of organization that can address the failures confirmed by both the latest SDG report and sociotechnical theory.

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-I just want to see the abstract -

This page sets out the core hypothesis behind Smartup Zero. Building on our observations—and the latest evidence from the UN’s SDG report—we believe the current way technology is created, owned, and governed keeps us from making real progress on urgent global challenges. Our hypothesis: If we redesign digital organizations—so that ownership, contribution, and decision-making are collective, transparent, and grounded in science—then we can finally create the digital toolset and community power needed to reach our shared goals. This page breaks down how we think these system shifts must happen, subsystem by subsystem.

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Core Hypothesis

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Our world is missing its SDG targets not for lack of effort, ideas, or technical skill—but because the systems we use to build, fund, and govern technology are fundamentally misaligned with collective needs.

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Startups, NGOs, and even open source teams generally follow a logic that prioritizes shareholders, siloed expertise, or short-term results. These familiar models cannot fix our biggest problems at their roots.

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We need a new kind of digital institution—a true sociotechnical “organism,” designed from the ground up so that collective action is easy, meaningful, and sustainable.

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1. Adjustment to the Social Subsystem

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Today, ownership and power over technology live with founders and shareholders—not the people who use and build it. Most people are locked out of real decision-making, or can only “help” on the side.

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Our hypothesis:
-If we move from shareholder-owned technology to people-owned technology, then joining, contributing, earning, and governing become accessible to all. Participating in positive change becomes a “day job,” not an afterthought.

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In Practice

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In a Smartup, all contributors—no matter their background—can own, shape, and steer the direction of projects together.

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The experiment setting: A New Social Subsystem

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2. Adjustment to the Technical Subsystem

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The mainstream model of digital design treats people as isolated “users.” Our tools are engineered for personal consumption or individual productivity—not for communities trying to solve big problems together.

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Our hypothesis:
-If we explicitly design technology for citizen groups—drawing on the lessons of Douglas Engelbart and others—then our collective intelligence and ability to take coordinated action will accelerate.
-“Smartup tech is built for groups to collaborate, deliberate, and act as one.”

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Inspiration

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“The real breakthrough comes when technology supports groups solving problems together.”
-— Douglas Engelbart (paraphrased)

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The experiment setting: A New Technical Subsystem

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3. Adjustment to the External Subsystem

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Traditional organizations—corporations, governments, even many NGOs—depend on closed funding streams, proprietary platforms, and top-down decision-making. These systems are vulnerable to external shocks and often shaped by priorities at odds with public value.

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Our hypothesis:
-If we shift to decentralized, open funding (via crowdfunding, community partnerships, and open-source collaboration), then technology projects can remain truly accountable and resilient—serving society, not distant investors or powerbrokers.

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Mechanism

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Smartup Zero is structured so that funding, data, and decision rights are distributed and transparent—not captured by single entities or platforms.

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The experiment setting: A New External Subsystem

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Blueprint for a New Kind of Organization

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To realign our systems with societal and planetary needs, we hypothesize that a new kind of organization—one that rewires ownership, technical design, and external relationships—can transform collective intent into real progress.

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The next section documents how we are testing these hypotheses through the Smartup Zero experiment, step by step.

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0_timeline
-The space where Smartups are designed, tested, and documented—in public.
-All progress is shared here, step by step.

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Join via Open Collective

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ONLIFE
-The actual technology we're building:
-A decentralized emergency network for European citizen resilience.

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Status: Active
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Being the owner of a Smartup is more like being a citizen of a new country than a shareholder of a new company. You need to contribute to the creation of the country. You've got all kinds of rights and obligations to do that. You share responsibility with co-owners for what the Smartup is creating. With your rights, you can perform those responsibilities. You've got the right to vote, supervise and work. At the same time, you offer your best and take part in good faith and with good intention. To show your good faith and good intention as an owner, you can work or govern.

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Smartup zero

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Smartup Zero
-Our first live experiment.
-Testing the Smartup model in real time.
-Failures and successes are both part of the process.

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Smartup

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Smartup
-A new hypothesis:
-What if building technology worked more like a scientific experiment?
-Community-owned. Transparent. Measured.

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Every Smartup owner is documented in The Book of Owners—a public ledger that records who owns and governs the organization together.

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It Lives as a ledger in the General Forum's Forgejo repository—transparent, immutable, and collectively maintained.

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📋 Smartup Zero Content Templates

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This directory contains templates for common page types. Using these templates ensures consistency across all documentation.

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Available Templates

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📅 phase-page.md

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Use this template when documenting project phases.

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Usage: -```bash -cp docs/_templates/phase-page.md docs/0_timeline/phases/phase-0-micropilot.md

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Then edit to fill in the [placeholders]

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When to use:

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Documenting any of the 4 phases (Validation, Design, Production, Organization) -Creating phase-specific status pages -Planning future phases -How to Use Templates -Copy the template to your target location -Replace all [placeholder] text with actual content -Remove any sections that aren't relevant -Follow the style guide for formatting -Creating New Templates -When creating new templates:

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Use clear placeholders in [Square Brackets] -Include all standard components from the style guide -Add usage instructions to this README -Test the template by creating a sample page

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What is this?

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One-sentence explanation of what this page covers.

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Purpose

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Brief paragraph explaining why this matters in the Smartup Zero context.

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Main Content

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What the reader should do after reading this page.

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:material-numeric-[X]-circle: Phase [Number]: [Phase Name]

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What is this?

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This page documents Phase [Number] of the Smartup Zero experiment, including goals, timeline, and deliverables.

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Overview

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Phase Status

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Status: [Not Started/Active/Complete]
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[Brief description of what this phase is about and why it's important]

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Timeline

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```mermaid -gantt - title Phase [Number] Timeline - dateFormat YYYY-MM-DD - section Preparation - [Task 1] :2025-01-01, 7d - section Development - [Task 2] :7d - [Task 3] :7d - section Review - [Task 4] :3d -Budget & Resources -Financial Requirements -Target Funding: €[Amount] -Raised: €[Amount] -Burn Rate: €[Amount]/month -Human Resources -Contributors Needed: [Number] -Current Team Size: [Number] -Key Roles to Fill: [List] -Key Decisions & Gates

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Phase Gate Requirements

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Before proceeding to the next phase, we must:

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text -1. Achieve financial target of €[Amount] -2. Complete all primary deliverables -3. Pass scientific review (if applicable) -4. Hold binding vote to proceed -Lessons Learned

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-Insights from this phase -
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Document key learnings as the phase progresses:

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text -- What worked well -- What didn't work -- What we'd do differently -- Recommendations for future phases

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Related Documents -Previous Phase -Next Phase -Overall Experiment -Project Timeline

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What is this?

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This page describes the [Team Name] team's mission, members, and current work.

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[Explain why this team exists and what unique value it brings to Smartup Zero]

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Team Repos
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@captainTeam CaptainJan 2025Leadership, [Skill]
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[One clear paragraph describing what this team is responsible for]

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Join Our Team

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Interested in joining the [Team Name] team? Here's how:

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Captain: @username
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et(e).pipe(v(o=>r.pipe(m(n=>({active:o,offset:n})),Te(+!o||1/0))))}function kn(e,t,{target$:r}){let[o,n]=Array.from(e.children);return C(()=>{let i=new g,a=i.pipe(Z(),ie(!0));return 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g,i=n.pipe(jr(1));n.subscribe(({scrollable:c})=>{c&&r?e.setAttribute("tabindex","0"):e.removeAttribute("tabindex")});let a=[];if(Rn.default.isSupported()&&(e.closest(".copy")||B("content.code.copy")&&!e.closest(".no-copy"))){let c=e.closest("pre");c.id=`__code_${Da++}`;let l=Sn(c.id);c.insertBefore(l,e),B("content.tooltips")&&a.push(mt(l,{viewport$}))}let s=e.closest(".highlight");if(s instanceof HTMLElement){let c=In(s);if(typeof c!="undefined"&&(s.classList.contains("annotate")||B("content.code.annotate"))){let l=fr(c,e,t);a.push(ge(s).pipe(W(i),m(({width:f,height:u})=>f&&u),K(),v(f=>f?l:S)))}}return P(":scope > span[id]",e).length&&e.classList.add("md-code__content"),za(e).pipe(w(c=>n.next(c)),_(()=>n.complete()),m(c=>$({ref:e},c)),Re(...a))});return B("content.lazy")?tt(e).pipe(b(n=>n),Te(1),v(()=>o)):o}function Na(e,{target$:t,print$:r}){let o=!0;return 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p{fill:var(--md-mermaid-label-bg-color);color:var(--md-mermaid-edge-color)}.edgePath .path,.flowchart-link{stroke:var(--md-mermaid-edge-color);stroke-width:.05rem}.edgePath .arrowheadPath{fill:var(--md-mermaid-edge-color);stroke:none}.cluster rect{fill:var(--md-default-fg-color--lightest);stroke:var(--md-default-fg-color--lighter)}.cluster span{color:var(--md-mermaid-label-fg-color);font-family:var(--md-mermaid-font-family)}g #flowchart-circleEnd,g #flowchart-circleStart,g #flowchart-crossEnd,g #flowchart-crossStart,g #flowchart-pointEnd,g #flowchart-pointStart{stroke:none}.classDiagramTitleText{fill:var(--md-mermaid-label-fg-color)}g.classGroup line,g.classGroup rect{fill:var(--md-mermaid-node-bg-color);stroke:var(--md-mermaid-node-fg-color)}g.classGroup text{fill:var(--md-mermaid-label-fg-color);font-family:var(--md-mermaid-font-family)}.classLabel .box{fill:var(--md-mermaid-label-bg-color);background-color:var(--md-mermaid-label-bg-color);opacity:1}.classLabel 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path,[id^=entity] rect{fill:var(--md-default-bg-color)}.relationshipLine{stroke:var(--md-mermaid-edge-color)}defs .marker.oneOrMore.er *,defs .marker.onlyOne.er *,defs .marker.zeroOrMore.er *,defs .marker.zeroOrOne.er *{stroke:var(--md-mermaid-edge-color)!important}text:not([class]):last-child{fill:var(--md-mermaid-label-fg-color)}.actor{fill:var(--md-mermaid-sequence-actor-bg-color);stroke:var(--md-mermaid-sequence-actor-border-color)}text.actor>tspan{fill:var(--md-mermaid-sequence-actor-fg-color);font-family:var(--md-mermaid-font-family)}line{stroke:var(--md-mermaid-sequence-actor-line-color)}.actor-man circle,.actor-man 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g,p=s.pipe(Z(),ie(!0));N([s,ge(e),tt(e)]).pipe(W(p),Me(1,me)).subscribe({next([{active:c},l]){let f=De(c),{width:u}=ce(c);e.style.setProperty("--md-indicator-x",`${f.x}px`),e.style.setProperty("--md-indicator-width",`${u}px`);let d=pr(o);(f.xd.x+l.width)&&o.scrollTo({left:Math.max(0,f.x-16),behavior:"smooth"})},complete(){e.style.removeProperty("--md-indicator-x"),e.style.removeProperty("--md-indicator-width")}}),N([ze(o),ge(o)]).pipe(W(p)).subscribe(([c,l])=>{let f=Tt(o);i.hidden=c.x<16,a.hidden=c.x>f.width-l.width-16}),O(h(i,"click").pipe(m(()=>-1)),h(a,"click").pipe(m(()=>1))).pipe(W(p)).subscribe(c=>{let{width:l}=ce(o);o.scrollBy({left:l*c,behavior:"smooth"})}),r.pipe(W(p),b(c=>n.includes(c))).subscribe(c=>c.click()),o.classList.add("tabbed-labels--linked");for(let c of n){let l=R(`label[for="${c.id}"]`);l.replaceChildren(x("a",{href:`#${l.htmlFor}`,tabIndex:-1},...Array.from(l.childNodes))),h(l.firstElementChild,"click").pipe(W(p),b(f=>!(f.metaKey||f.ctrlKey)),w(f=>{f.preventDefault(),f.stopPropagation()})).subscribe(()=>{history.replaceState({},"",`#${l.htmlFor}`),l.click()})}return B("content.tabs.link")&&s.pipe(Ce(1),re(t)).subscribe(([{active:c},{offset:l}])=>{let f=c.innerText.trim();if(c.hasAttribute("data-md-switching"))c.removeAttribute("data-md-switching");else{let u=e.offsetTop-l.y;for(let y of P("[data-tabs]"))for(let L of P(":scope > input",y)){let X=R(`label[for="${L.id}"]`);if(X!==c&&X.innerText.trim()===f){X.setAttribute("data-md-switching",""),L.click();break}}window.scrollTo({top:e.offsetTop-u});let d=__md_get("__tabs")||[];__md_set("__tabs",[...new Set([f,...d])])}}),s.pipe(W(p)).subscribe(()=>{for(let c of P("audio, video",e))c.pause()}),Ya(n).pipe(w(c=>s.next(c)),_(()=>s.complete()),m(c=>$({ref:e},c)))}).pipe(Ke(se))}function Nn(e,{viewport$:t,target$:r,print$:o}){return O(...P(".annotate:not(.highlight)",e).map(n=>Pn(n,{target$:r,print$:o})),...P("pre:not(.mermaid) > code",e).map(n=>jn(n,{target$:r,print$:o})),...P("pre.mermaid",e).map(n=>Wn(n)),...P("table:not([class])",e).map(n=>Dn(n)),...P("details",e).map(n=>Fn(n,{target$:r,print$:o})),...P("[data-tabs]",e).map(n=>zn(n,{viewport$:t,target$:r})),...P("[title]",e).filter(()=>B("content.tooltips")).map(n=>mt(n,{viewport$:t})))}function Ba(e,{alert$:t}){return t.pipe(v(r=>O(I(!0),I(!1).pipe(Ge(2e3))).pipe(m(o=>({message:r,active:o})))))}function qn(e,t){let r=R(".md-typeset",e);return C(()=>{let o=new g;return o.subscribe(({message:n,active:i})=>{e.classList.toggle("md-dialog--active",i),r.textContent=n}),Ba(e,t).pipe(w(n=>o.next(n)),_(()=>o.complete()),m(n=>$({ref:e},n)))})}var Ga=0;function Ja(e,t){document.body.append(e);let{width:r}=ce(e);e.style.setProperty("--md-tooltip-width",`${r}px`),e.remove();let o=cr(t),n=typeof 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n){let{childNodes:c}=x("span",null,p);s.replaceWith(...Array.from(c))}return{ref:e,nodes:n}}))}function fs(e,{viewport$:t,main$:r}){let o=e.closest(".md-grid"),n=o.offsetTop-o.parentElement.offsetTop;return N([r,t]).pipe(m(([{offset:i,height:a},{offset:{y:s}}])=>(a=a+Math.min(n,Math.max(0,s-i))-n,{height:a,locked:s>=i+n})),K((i,a)=>i.height===a.height&&i.locked===a.locked))}function Zr(e,o){var n=o,{header$:t}=n,r=so(n,["header$"]);let i=R(".md-sidebar__scrollwrap",e),{y:a}=De(i);return C(()=>{let s=new g,p=s.pipe(Z(),ie(!0)),c=s.pipe(Me(0,me));return c.pipe(re(t)).subscribe({next([{height:l},{height:f}]){i.style.height=`${l-2*a}px`,e.style.top=`${f}px`},complete(){i.style.height="",e.style.top=""}}),c.pipe(Ae()).subscribe(()=>{for(let l of P(".md-nav__link--active[href]",e)){if(!l.clientHeight)continue;let f=l.closest(".md-sidebar__scrollwrap");if(typeof f!="undefined"){let 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"src/templates/assets/javascripts/polyfills/index.ts"], - "sourcesContent": ["(function (global, factory) {\n typeof exports === 'object' && typeof module !== 'undefined' ? factory() :\n typeof define === 'function' && define.amd ? define(factory) :\n (factory());\n}(this, (function () { 'use strict';\n\n /**\n * Applies the :focus-visible polyfill at the given scope.\n * A scope in this case is either the top-level Document or a Shadow Root.\n *\n * @param {(Document|ShadowRoot)} scope\n * @see https://github.com/WICG/focus-visible\n */\n function applyFocusVisiblePolyfill(scope) {\n var hadKeyboardEvent = true;\n var hadFocusVisibleRecently = false;\n var hadFocusVisibleRecentlyTimeout = null;\n\n var inputTypesAllowlist = {\n text: true,\n search: true,\n url: true,\n tel: true,\n email: true,\n password: true,\n number: true,\n date: true,\n month: true,\n week: true,\n time: true,\n datetime: true,\n 'datetime-local': true\n };\n\n /**\n * Helper function for legacy browsers and iframes which sometimes focus\n * elements like document, body, and non-interactive SVG.\n * @param {Element} el\n */\n function isValidFocusTarget(el) {\n if (\n el &&\n el !== document &&\n el.nodeName !== 'HTML' &&\n el.nodeName !== 'BODY' &&\n 'classList' in el &&\n 'contains' in el.classList\n ) {\n return true;\n }\n return false;\n }\n\n /**\n * Computes whether the given element should automatically trigger the\n * `focus-visible` class being added, i.e. whether it should always match\n * `:focus-visible` when focused.\n * @param {Element} el\n * @return {boolean}\n */\n function focusTriggersKeyboardModality(el) {\n var type = el.type;\n var tagName = el.tagName;\n\n if (tagName === 'INPUT' && inputTypesAllowlist[type] && !el.readOnly) {\n return true;\n }\n\n if (tagName === 'TEXTAREA' && !el.readOnly) {\n return true;\n }\n\n if (el.isContentEditable) {\n return true;\n }\n\n return false;\n }\n\n /**\n * Add the `focus-visible` class to the given element if it was not added by\n * the author.\n * @param {Element} el\n */\n function addFocusVisibleClass(el) {\n if (el.classList.contains('focus-visible')) {\n return;\n }\n el.classList.add('focus-visible');\n el.setAttribute('data-focus-visible-added', '');\n }\n\n /**\n * Remove the `focus-visible` class from the given element if it was not\n * originally added by the author.\n * @param {Element} el\n */\n function removeFocusVisibleClass(el) {\n if (!el.hasAttribute('data-focus-visible-added')) {\n return;\n }\n el.classList.remove('focus-visible');\n el.removeAttribute('data-focus-visible-added');\n }\n\n /**\n * If the most recent user interaction was via the keyboard;\n * and the key press did not include a meta, alt/option, or control key;\n * then the modality is keyboard. Otherwise, the modality is not keyboard.\n * Apply `focus-visible` to any current active element and keep track\n * of our keyboard modality state with `hadKeyboardEvent`.\n * @param {KeyboardEvent} e\n */\n function onKeyDown(e) {\n if (e.metaKey || e.altKey || e.ctrlKey) {\n return;\n }\n\n if (isValidFocusTarget(scope.activeElement)) {\n addFocusVisibleClass(scope.activeElement);\n }\n\n hadKeyboardEvent = true;\n }\n\n /**\n * If at any point a user clicks with a pointing device, ensure that we change\n * the modality away from keyboard.\n * This avoids the situation where a user presses a key on an already focused\n * element, and then clicks on a different element, focusing it with a\n * pointing device, while we still think we're in keyboard modality.\n * @param {Event} e\n */\n function onPointerDown(e) {\n hadKeyboardEvent = false;\n }\n\n /**\n * On `focus`, add the `focus-visible` class to the target if:\n * - the target received focus as a result of keyboard navigation, or\n * - the event target is an element that will likely require interaction\n * via the keyboard (e.g. a text box)\n * @param {Event} e\n */\n function onFocus(e) {\n // Prevent IE from focusing the document or HTML element.\n if (!isValidFocusTarget(e.target)) {\n return;\n }\n\n if (hadKeyboardEvent || focusTriggersKeyboardModality(e.target)) {\n addFocusVisibleClass(e.target);\n }\n }\n\n /**\n * On `blur`, remove the `focus-visible` class from the target.\n * @param {Event} e\n */\n function onBlur(e) {\n if (!isValidFocusTarget(e.target)) {\n return;\n }\n\n if (\n e.target.classList.contains('focus-visible') ||\n e.target.hasAttribute('data-focus-visible-added')\n ) {\n // To detect a tab/window switch, we look for a blur event followed\n // rapidly by a visibility change.\n // If we don't see a visibility change within 100ms, it's probably a\n // regular focus change.\n hadFocusVisibleRecently = true;\n window.clearTimeout(hadFocusVisibleRecentlyTimeout);\n hadFocusVisibleRecentlyTimeout = window.setTimeout(function() {\n hadFocusVisibleRecently = false;\n }, 100);\n removeFocusVisibleClass(e.target);\n }\n }\n\n /**\n * If the user changes tabs, keep track of whether or not the previously\n * focused element had .focus-visible.\n * @param {Event} e\n */\n function onVisibilityChange(e) {\n if (document.visibilityState === 'hidden') {\n // If the tab becomes active again, the browser will handle calling focus\n // on the element (Safari actually calls it twice).\n // If this tab change caused a blur on an element with focus-visible,\n // re-apply the class when the user switches back to the tab.\n if (hadFocusVisibleRecently) {\n hadKeyboardEvent = true;\n }\n addInitialPointerMoveListeners();\n }\n }\n\n /**\n * Add a group of listeners to detect usage of any pointing devices.\n * These listeners will be added when the polyfill first loads, and anytime\n * the window is blurred, so that they are active when the window regains\n * focus.\n */\n function addInitialPointerMoveListeners() {\n document.addEventListener('mousemove', onInitialPointerMove);\n document.addEventListener('mousedown', onInitialPointerMove);\n document.addEventListener('mouseup', onInitialPointerMove);\n document.addEventListener('pointermove', onInitialPointerMove);\n document.addEventListener('pointerdown', onInitialPointerMove);\n document.addEventListener('pointerup', onInitialPointerMove);\n document.addEventListener('touchmove', onInitialPointerMove);\n document.addEventListener('touchstart', onInitialPointerMove);\n document.addEventListener('touchend', onInitialPointerMove);\n }\n\n function removeInitialPointerMoveListeners() {\n document.removeEventListener('mousemove', onInitialPointerMove);\n document.removeEventListener('mousedown', onInitialPointerMove);\n document.removeEventListener('mouseup', onInitialPointerMove);\n document.removeEventListener('pointermove', onInitialPointerMove);\n document.removeEventListener('pointerdown', onInitialPointerMove);\n document.removeEventListener('pointerup', onInitialPointerMove);\n document.removeEventListener('touchmove', onInitialPointerMove);\n document.removeEventListener('touchstart', onInitialPointerMove);\n document.removeEventListener('touchend', onInitialPointerMove);\n }\n\n /**\n * When the polfyill first loads, assume the user is in keyboard modality.\n * If any event is received from a pointing device (e.g. mouse, pointer,\n * touch), turn off keyboard modality.\n * This accounts for situations where focus enters the page from the URL bar.\n * @param {Event} e\n */\n function onInitialPointerMove(e) {\n // Work around a Safari quirk that fires a mousemove on whenever the\n // window blurs, even if you're tabbing out of the page. \u00AF\\_(\u30C4)_/\u00AF\n if (e.target.nodeName && e.target.nodeName.toLowerCase() === 'html') {\n return;\n }\n\n hadKeyboardEvent = false;\n removeInitialPointerMoveListeners();\n }\n\n // For some kinds of state, we are interested in changes at the global scope\n // only. For example, global pointer input, global key presses and global\n // visibility change should affect the state at every scope:\n document.addEventListener('keydown', onKeyDown, true);\n document.addEventListener('mousedown', onPointerDown, true);\n document.addEventListener('pointerdown', onPointerDown, true);\n document.addEventListener('touchstart', onPointerDown, true);\n document.addEventListener('visibilitychange', onVisibilityChange, true);\n\n addInitialPointerMoveListeners();\n\n // For focus and blur, we specifically care about state changes in the local\n // scope. This is because focus / blur events that originate from within a\n // shadow root are not re-dispatched from the host element if it was already\n // the active element in its own scope:\n scope.addEventListener('focus', onFocus, true);\n scope.addEventListener('blur', onBlur, true);\n\n // We detect that a node is a ShadowRoot by ensuring that it is a\n // DocumentFragment and also has a host property. This check covers native\n // implementation and polyfill implementation transparently. If we only cared\n // about the native implementation, we could just check if the scope was\n // an instance of a ShadowRoot.\n if (scope.nodeType === Node.DOCUMENT_FRAGMENT_NODE && scope.host) {\n // Since a ShadowRoot is a special kind of DocumentFragment, it does not\n // have a root element to add a class to. So, we add this attribute to the\n // host element instead:\n scope.host.setAttribute('data-js-focus-visible', '');\n } else if (scope.nodeType === Node.DOCUMENT_NODE) {\n document.documentElement.classList.add('js-focus-visible');\n document.documentElement.setAttribute('data-js-focus-visible', '');\n }\n }\n\n // It is important to wrap all references to global window and document in\n // these checks to support server-side rendering use cases\n // @see https://github.com/WICG/focus-visible/issues/199\n if (typeof window !== 'undefined' && typeof document !== 'undefined') {\n // Make the polyfill helper globally available. This can be used as a signal\n // to interested libraries that wish to coordinate with the polyfill for e.g.,\n // applying the polyfill to a shadow root:\n window.applyFocusVisiblePolyfill = applyFocusVisiblePolyfill;\n\n // Notify interested libraries of the polyfill's presence, in case the\n // polyfill was loaded lazily:\n var event;\n\n try {\n event = new CustomEvent('focus-visible-polyfill-ready');\n } catch (error) {\n // IE11 does not support using CustomEvent as a constructor directly:\n event = document.createEvent('CustomEvent');\n event.initCustomEvent('focus-visible-polyfill-ready', false, false, {});\n }\n\n window.dispatchEvent(event);\n }\n\n if (typeof document !== 'undefined') {\n // Apply the polyfill to the global document, so that no JavaScript\n // coordination is required to use the polyfill in the top-level document:\n applyFocusVisiblePolyfill(document);\n }\n\n})));\n", "/*!\n * escape-html\n * Copyright(c) 2012-2013 TJ Holowaychuk\n * Copyright(c) 2015 Andreas Lubbe\n * Copyright(c) 2015 Tiancheng \"Timothy\" Gu\n * MIT Licensed\n */\n\n'use strict';\n\n/**\n * Module variables.\n * @private\n */\n\nvar matchHtmlRegExp = /[\"'&<>]/;\n\n/**\n * Module exports.\n * @public\n */\n\nmodule.exports = escapeHtml;\n\n/**\n * Escape special characters in the given string of html.\n *\n * @param {string} string The string to escape for inserting into HTML\n * @return {string}\n * @public\n */\n\nfunction escapeHtml(string) {\n var str = '' + string;\n var match = matchHtmlRegExp.exec(str);\n\n if (!match) {\n return str;\n }\n\n var escape;\n var html = '';\n var index = 0;\n var lastIndex = 0;\n\n for (index = match.index; index < str.length; index++) {\n switch (str.charCodeAt(index)) {\n case 34: // \"\n escape = '"';\n break;\n case 38: // &\n escape = '&';\n break;\n case 39: // '\n escape = ''';\n break;\n case 60: // <\n escape = '<';\n break;\n case 62: // >\n escape = '>';\n break;\n default:\n continue;\n }\n\n if (lastIndex !== index) {\n html += str.substring(lastIndex, index);\n }\n\n lastIndex = index + 1;\n html += escape;\n }\n\n return lastIndex !== index\n ? html + str.substring(lastIndex, index)\n : html;\n}\n", "/*!\n * clipboard.js v2.0.11\n * https://clipboardjs.com/\n *\n * Licensed MIT \u00A9 Zeno Rocha\n */\n(function webpackUniversalModuleDefinition(root, factory) {\n\tif(typeof exports === 'object' && typeof module === 'object')\n\t\tmodule.exports = factory();\n\telse if(typeof define === 'function' && define.amd)\n\t\tdefine([], factory);\n\telse if(typeof exports === 'object')\n\t\texports[\"ClipboardJS\"] = factory();\n\telse\n\t\troot[\"ClipboardJS\"] = factory();\n})(this, function() {\nreturn /******/ (function() { // webpackBootstrap\n/******/ \tvar __webpack_modules__ = ({\n\n/***/ 686:\n/***/ (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {\n\n\"use strict\";\n\n// EXPORTS\n__webpack_require__.d(__webpack_exports__, {\n \"default\": function() { return /* binding */ clipboard; }\n});\n\n// EXTERNAL MODULE: ./node_modules/tiny-emitter/index.js\nvar tiny_emitter = __webpack_require__(279);\nvar tiny_emitter_default = /*#__PURE__*/__webpack_require__.n(tiny_emitter);\n// EXTERNAL MODULE: ./node_modules/good-listener/src/listen.js\nvar listen = __webpack_require__(370);\nvar listen_default = /*#__PURE__*/__webpack_require__.n(listen);\n// EXTERNAL MODULE: ./node_modules/select/src/select.js\nvar src_select = __webpack_require__(817);\nvar select_default = /*#__PURE__*/__webpack_require__.n(src_select);\n;// CONCATENATED MODULE: ./src/common/command.js\n/**\n * Executes a given operation type.\n * @param {String} type\n * @return {Boolean}\n */\nfunction command(type) {\n try {\n return document.execCommand(type);\n } catch (err) {\n return false;\n }\n}\n;// CONCATENATED MODULE: ./src/actions/cut.js\n\n\n/**\n * Cut action wrapper.\n * @param {String|HTMLElement} target\n * @return {String}\n */\n\nvar ClipboardActionCut = function ClipboardActionCut(target) {\n var selectedText = select_default()(target);\n command('cut');\n return selectedText;\n};\n\n/* harmony default export */ var actions_cut = (ClipboardActionCut);\n;// CONCATENATED MODULE: ./src/common/create-fake-element.js\n/**\n * Creates a fake textarea element with a value.\n * @param {String} value\n * @return {HTMLElement}\n */\nfunction createFakeElement(value) {\n var isRTL = document.documentElement.getAttribute('dir') === 'rtl';\n var fakeElement = document.createElement('textarea'); // Prevent zooming on iOS\n\n fakeElement.style.fontSize = '12pt'; // Reset box model\n\n fakeElement.style.border = '0';\n fakeElement.style.padding = '0';\n fakeElement.style.margin = '0'; // Move element out of screen horizontally\n\n fakeElement.style.position = 'absolute';\n fakeElement.style[isRTL ? 'right' : 'left'] = '-9999px'; // Move element to the same position vertically\n\n var yPosition = window.pageYOffset || document.documentElement.scrollTop;\n fakeElement.style.top = \"\".concat(yPosition, \"px\");\n fakeElement.setAttribute('readonly', '');\n fakeElement.value = value;\n return fakeElement;\n}\n;// CONCATENATED MODULE: ./src/actions/copy.js\n\n\n\n/**\n * Create fake copy action wrapper using a fake element.\n * @param {String} target\n * @param {Object} options\n * @return {String}\n */\n\nvar fakeCopyAction = function fakeCopyAction(value, options) {\n var fakeElement = createFakeElement(value);\n options.container.appendChild(fakeElement);\n var selectedText = select_default()(fakeElement);\n command('copy');\n fakeElement.remove();\n return selectedText;\n};\n/**\n * Copy action wrapper.\n * @param {String|HTMLElement} target\n * @param {Object} options\n * @return {String}\n */\n\n\nvar ClipboardActionCopy = function ClipboardActionCopy(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n container: document.body\n };\n var selectedText = '';\n\n if (typeof target === 'string') {\n selectedText = fakeCopyAction(target, options);\n } else if (target instanceof HTMLInputElement && !['text', 'search', 'url', 'tel', 'password'].includes(target === null || target === void 0 ? void 0 : target.type)) {\n // If input type doesn't support `setSelectionRange`. Simulate it. https://developer.mozilla.org/en-US/docs/Web/API/HTMLInputElement/setSelectionRange\n selectedText = fakeCopyAction(target.value, options);\n } else {\n selectedText = select_default()(target);\n command('copy');\n }\n\n return selectedText;\n};\n\n/* harmony default export */ var actions_copy = (ClipboardActionCopy);\n;// CONCATENATED MODULE: ./src/actions/default.js\nfunction _typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\n\n\n/**\n * Inner function which performs selection from either `text` or `target`\n * properties and then executes copy or cut operations.\n * @param {Object} options\n */\n\nvar ClipboardActionDefault = function ClipboardActionDefault() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n // Defines base properties passed from constructor.\n var _options$action = options.action,\n action = _options$action === void 0 ? 'copy' : _options$action,\n container = options.container,\n target = options.target,\n text = options.text; // Sets the `action` to be performed which can be either 'copy' or 'cut'.\n\n if (action !== 'copy' && action !== 'cut') {\n throw new Error('Invalid \"action\" value, use either \"copy\" or \"cut\"');\n } // Sets the `target` property using an element that will be have its content copied.\n\n\n if (target !== undefined) {\n if (target && _typeof(target) === 'object' && target.nodeType === 1) {\n if (action === 'copy' && target.hasAttribute('disabled')) {\n throw new Error('Invalid \"target\" attribute. Please use \"readonly\" instead of \"disabled\" attribute');\n }\n\n if (action === 'cut' && (target.hasAttribute('readonly') || target.hasAttribute('disabled'))) {\n throw new Error('Invalid \"target\" attribute. You can\\'t cut text from elements with \"readonly\" or \"disabled\" attributes');\n }\n } else {\n throw new Error('Invalid \"target\" value, use a valid Element');\n }\n } // Define selection strategy based on `text` property.\n\n\n if (text) {\n return actions_copy(text, {\n container: container\n });\n } // Defines which selection strategy based on `target` property.\n\n\n if (target) {\n return action === 'cut' ? actions_cut(target) : actions_copy(target, {\n container: container\n });\n }\n};\n\n/* harmony default export */ var actions_default = (ClipboardActionDefault);\n;// CONCATENATED MODULE: ./src/clipboard.js\nfunction clipboard_typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { clipboard_typeof = function _typeof(obj) { return typeof obj; }; } else { clipboard_typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return clipboard_typeof(obj); }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }\n\nfunction _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function\"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }\n\nfunction _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }\n\nfunction _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }\n\nfunction _possibleConstructorReturn(self, call) { if (call && (clipboard_typeof(call) === \"object\" || typeof call === \"function\")) { return call; } return _assertThisInitialized(self); }\n\nfunction _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return self; }\n\nfunction _isNativeReflectConstruct() { if (typeof Reflect === \"undefined\" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === \"function\") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }\n\nfunction _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }\n\n\n\n\n\n\n/**\n * Helper function to retrieve attribute value.\n * @param {String} suffix\n * @param {Element} element\n */\n\nfunction getAttributeValue(suffix, element) {\n var attribute = \"data-clipboard-\".concat(suffix);\n\n if (!element.hasAttribute(attribute)) {\n return;\n }\n\n return element.getAttribute(attribute);\n}\n/**\n * Base class which takes one or more elements, adds event listeners to them,\n * and instantiates a new `ClipboardAction` on each click.\n */\n\n\nvar Clipboard = /*#__PURE__*/function (_Emitter) {\n _inherits(Clipboard, _Emitter);\n\n var _super = _createSuper(Clipboard);\n\n /**\n * @param {String|HTMLElement|HTMLCollection|NodeList} trigger\n * @param {Object} options\n */\n function Clipboard(trigger, options) {\n var _this;\n\n _classCallCheck(this, Clipboard);\n\n _this = _super.call(this);\n\n _this.resolveOptions(options);\n\n _this.listenClick(trigger);\n\n return _this;\n }\n /**\n * Defines if attributes would be resolved using internal setter functions\n * or custom functions that were passed in the constructor.\n * @param {Object} options\n */\n\n\n _createClass(Clipboard, [{\n key: \"resolveOptions\",\n value: function resolveOptions() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n this.action = typeof options.action === 'function' ? options.action : this.defaultAction;\n this.target = typeof options.target === 'function' ? options.target : this.defaultTarget;\n this.text = typeof options.text === 'function' ? options.text : this.defaultText;\n this.container = clipboard_typeof(options.container) === 'object' ? options.container : document.body;\n }\n /**\n * Adds a click event listener to the passed trigger.\n * @param {String|HTMLElement|HTMLCollection|NodeList} trigger\n */\n\n }, {\n key: \"listenClick\",\n value: function listenClick(trigger) {\n var _this2 = this;\n\n this.listener = listen_default()(trigger, 'click', function (e) {\n return _this2.onClick(e);\n });\n }\n /**\n * Defines a new `ClipboardAction` on each click event.\n * @param {Event} e\n */\n\n }, {\n key: \"onClick\",\n value: function onClick(e) {\n var trigger = e.delegateTarget || e.currentTarget;\n var action = this.action(trigger) || 'copy';\n var text = actions_default({\n action: action,\n container: this.container,\n target: this.target(trigger),\n text: this.text(trigger)\n }); // Fires an event based on the copy operation result.\n\n this.emit(text ? 'success' : 'error', {\n action: action,\n text: text,\n trigger: trigger,\n clearSelection: function clearSelection() {\n if (trigger) {\n trigger.focus();\n }\n\n window.getSelection().removeAllRanges();\n }\n });\n }\n /**\n * Default `action` lookup function.\n * @param {Element} trigger\n */\n\n }, {\n key: \"defaultAction\",\n value: function defaultAction(trigger) {\n return getAttributeValue('action', trigger);\n }\n /**\n * Default `target` lookup function.\n * @param {Element} trigger\n */\n\n }, {\n key: \"defaultTarget\",\n value: function defaultTarget(trigger) {\n var selector = getAttributeValue('target', trigger);\n\n if (selector) {\n return document.querySelector(selector);\n }\n }\n /**\n * Allow fire programmatically a copy action\n * @param {String|HTMLElement} target\n * @param {Object} options\n * @returns Text copied.\n */\n\n }, {\n key: \"defaultText\",\n\n /**\n * Default `text` lookup function.\n * @param {Element} trigger\n */\n value: function defaultText(trigger) {\n return getAttributeValue('text', trigger);\n }\n /**\n * Destroy lifecycle.\n */\n\n }, {\n key: \"destroy\",\n value: function destroy() {\n this.listener.destroy();\n }\n }], [{\n key: \"copy\",\n value: function copy(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n container: document.body\n };\n return actions_copy(target, options);\n }\n /**\n * Allow fire programmatically a cut action\n * @param {String|HTMLElement} target\n * @returns Text cutted.\n */\n\n }, {\n key: \"cut\",\n value: function cut(target) {\n return actions_cut(target);\n }\n /**\n * Returns the support of the given action, or all actions if no action is\n * given.\n * @param {String} [action]\n */\n\n }, {\n key: \"isSupported\",\n value: function isSupported() {\n var action = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : ['copy', 'cut'];\n var actions = typeof action === 'string' ? [action] : action;\n var support = !!document.queryCommandSupported;\n actions.forEach(function (action) {\n support = support && !!document.queryCommandSupported(action);\n });\n return support;\n }\n }]);\n\n return Clipboard;\n}((tiny_emitter_default()));\n\n/* harmony default export */ var clipboard = (Clipboard);\n\n/***/ }),\n\n/***/ 828:\n/***/ (function(module) {\n\nvar DOCUMENT_NODE_TYPE = 9;\n\n/**\n * A polyfill for Element.matches()\n */\nif (typeof Element !== 'undefined' && !Element.prototype.matches) {\n var proto = Element.prototype;\n\n proto.matches = proto.matchesSelector ||\n proto.mozMatchesSelector ||\n proto.msMatchesSelector ||\n proto.oMatchesSelector ||\n proto.webkitMatchesSelector;\n}\n\n/**\n * Finds the closest parent that matches a selector.\n *\n * @param {Element} element\n * @param {String} selector\n * @return {Function}\n */\nfunction closest (element, selector) {\n while (element && element.nodeType !== DOCUMENT_NODE_TYPE) {\n if (typeof element.matches === 'function' &&\n element.matches(selector)) {\n return element;\n }\n element = element.parentNode;\n }\n}\n\nmodule.exports = closest;\n\n\n/***/ }),\n\n/***/ 438:\n/***/ (function(module, __unused_webpack_exports, __webpack_require__) {\n\nvar closest = __webpack_require__(828);\n\n/**\n * Delegates event to a selector.\n *\n * @param {Element} element\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @param {Boolean} useCapture\n * @return {Object}\n */\nfunction _delegate(element, selector, type, callback, useCapture) {\n var listenerFn = listener.apply(this, arguments);\n\n element.addEventListener(type, listenerFn, useCapture);\n\n return {\n destroy: function() {\n element.removeEventListener(type, listenerFn, useCapture);\n }\n }\n}\n\n/**\n * Delegates event to a selector.\n *\n * @param {Element|String|Array} [elements]\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @param {Boolean} useCapture\n * @return {Object}\n */\nfunction delegate(elements, selector, type, callback, useCapture) {\n // Handle the regular Element usage\n if (typeof elements.addEventListener === 'function') {\n return _delegate.apply(null, arguments);\n }\n\n // Handle Element-less usage, it defaults to global delegation\n if (typeof type === 'function') {\n // Use `document` as the first parameter, then apply arguments\n // This is a short way to .unshift `arguments` without running into deoptimizations\n return _delegate.bind(null, document).apply(null, arguments);\n }\n\n // Handle Selector-based usage\n if (typeof elements === 'string') {\n elements = document.querySelectorAll(elements);\n }\n\n // Handle Array-like based usage\n return Array.prototype.map.call(elements, function (element) {\n return _delegate(element, selector, type, callback, useCapture);\n });\n}\n\n/**\n * Finds closest match and invokes callback.\n *\n * @param {Element} element\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @return {Function}\n */\nfunction listener(element, selector, type, callback) {\n return function(e) {\n e.delegateTarget = closest(e.target, selector);\n\n if (e.delegateTarget) {\n callback.call(element, e);\n }\n }\n}\n\nmodule.exports = delegate;\n\n\n/***/ }),\n\n/***/ 879:\n/***/ (function(__unused_webpack_module, exports) {\n\n/**\n * Check if argument is a HTML element.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.node = function(value) {\n return value !== undefined\n && value instanceof HTMLElement\n && value.nodeType === 1;\n};\n\n/**\n * Check if argument is a list of HTML elements.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.nodeList = function(value) {\n var type = Object.prototype.toString.call(value);\n\n return value !== undefined\n && (type === '[object NodeList]' || type === '[object HTMLCollection]')\n && ('length' in value)\n && (value.length === 0 || exports.node(value[0]));\n};\n\n/**\n * Check if argument is a string.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.string = function(value) {\n return typeof value === 'string'\n || value instanceof String;\n};\n\n/**\n * Check if argument is a function.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.fn = function(value) {\n var type = Object.prototype.toString.call(value);\n\n return type === '[object Function]';\n};\n\n\n/***/ }),\n\n/***/ 370:\n/***/ (function(module, __unused_webpack_exports, __webpack_require__) {\n\nvar is = __webpack_require__(879);\nvar delegate = __webpack_require__(438);\n\n/**\n * Validates all params and calls the right\n * listener function based on its target type.\n *\n * @param {String|HTMLElement|HTMLCollection|NodeList} target\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listen(target, type, callback) {\n if (!target && !type && !callback) {\n throw new Error('Missing required arguments');\n }\n\n if (!is.string(type)) {\n throw new TypeError('Second argument must be a String');\n }\n\n if (!is.fn(callback)) {\n throw new TypeError('Third argument must be a Function');\n }\n\n if (is.node(target)) {\n return listenNode(target, type, callback);\n }\n else if (is.nodeList(target)) {\n return listenNodeList(target, type, callback);\n }\n else if (is.string(target)) {\n return listenSelector(target, type, callback);\n }\n else {\n throw new TypeError('First argument must be a String, HTMLElement, HTMLCollection, or NodeList');\n }\n}\n\n/**\n * Adds an event listener to a HTML element\n * and returns a remove listener function.\n *\n * @param {HTMLElement} node\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenNode(node, type, callback) {\n node.addEventListener(type, callback);\n\n return {\n destroy: function() {\n node.removeEventListener(type, callback);\n }\n }\n}\n\n/**\n * Add an event listener to a list of HTML elements\n * and returns a remove listener function.\n *\n * @param {NodeList|HTMLCollection} nodeList\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenNodeList(nodeList, type, callback) {\n Array.prototype.forEach.call(nodeList, function(node) {\n node.addEventListener(type, callback);\n });\n\n return {\n destroy: function() {\n Array.prototype.forEach.call(nodeList, function(node) {\n node.removeEventListener(type, callback);\n });\n }\n }\n}\n\n/**\n * Add an event listener to a selector\n * and returns a remove listener function.\n *\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenSelector(selector, type, callback) {\n return delegate(document.body, selector, type, callback);\n}\n\nmodule.exports = listen;\n\n\n/***/ }),\n\n/***/ 817:\n/***/ (function(module) {\n\nfunction select(element) {\n var selectedText;\n\n if (element.nodeName === 'SELECT') {\n element.focus();\n\n selectedText = element.value;\n }\n else if (element.nodeName === 'INPUT' || element.nodeName === 'TEXTAREA') {\n var isReadOnly = element.hasAttribute('readonly');\n\n if (!isReadOnly) {\n element.setAttribute('readonly', '');\n }\n\n element.select();\n element.setSelectionRange(0, element.value.length);\n\n if (!isReadOnly) {\n element.removeAttribute('readonly');\n }\n\n selectedText = element.value;\n }\n else {\n if (element.hasAttribute('contenteditable')) {\n element.focus();\n }\n\n var selection = window.getSelection();\n var range = document.createRange();\n\n range.selectNodeContents(element);\n selection.removeAllRanges();\n selection.addRange(range);\n\n selectedText = selection.toString();\n }\n\n return selectedText;\n}\n\nmodule.exports = select;\n\n\n/***/ }),\n\n/***/ 279:\n/***/ (function(module) {\n\nfunction E () {\n // Keep this empty so it's easier to inherit from\n // (via https://github.com/lipsmack from https://github.com/scottcorgan/tiny-emitter/issues/3)\n}\n\nE.prototype = {\n on: function (name, callback, ctx) {\n var e = this.e || (this.e = {});\n\n (e[name] || (e[name] = [])).push({\n fn: callback,\n ctx: ctx\n });\n\n return this;\n },\n\n once: function (name, callback, ctx) {\n var self = this;\n function listener () {\n self.off(name, listener);\n callback.apply(ctx, arguments);\n };\n\n listener._ = callback\n return this.on(name, listener, ctx);\n },\n\n emit: function (name) {\n var data = [].slice.call(arguments, 1);\n var evtArr = ((this.e || (this.e = {}))[name] || []).slice();\n var i = 0;\n var len = evtArr.length;\n\n for (i; i < len; i++) {\n evtArr[i].fn.apply(evtArr[i].ctx, data);\n }\n\n return this;\n },\n\n off: function (name, callback) {\n var e = this.e || (this.e = {});\n var evts = e[name];\n var liveEvents = [];\n\n if (evts && callback) {\n for (var i = 0, len = evts.length; i < len; i++) {\n if (evts[i].fn !== callback && evts[i].fn._ !== callback)\n liveEvents.push(evts[i]);\n }\n }\n\n // Remove event from queue to prevent memory leak\n // Suggested by https://github.com/lazd\n // Ref: https://github.com/scottcorgan/tiny-emitter/commit/c6ebfaa9bc973b33d110a84a307742b7cf94c953#commitcomment-5024910\n\n (liveEvents.length)\n ? e[name] = liveEvents\n : delete e[name];\n\n return this;\n }\n};\n\nmodule.exports = E;\nmodule.exports.TinyEmitter = E;\n\n\n/***/ })\n\n/******/ \t});\n/************************************************************************/\n/******/ \t// The module cache\n/******/ \tvar __webpack_module_cache__ = {};\n/******/ \t\n/******/ \t// The require function\n/******/ \tfunction __webpack_require__(moduleId) {\n/******/ \t\t// Check if module is in cache\n/******/ \t\tif(__webpack_module_cache__[moduleId]) {\n/******/ \t\t\treturn __webpack_module_cache__[moduleId].exports;\n/******/ \t\t}\n/******/ \t\t// Create a new module (and put it into the cache)\n/******/ \t\tvar module = __webpack_module_cache__[moduleId] = {\n/******/ \t\t\t// no module.id needed\n/******/ \t\t\t// no module.loaded needed\n/******/ \t\t\texports: {}\n/******/ \t\t};\n/******/ \t\n/******/ \t\t// Execute the module function\n/******/ \t\t__webpack_modules__[moduleId](module, module.exports, __webpack_require__);\n/******/ \t\n/******/ \t\t// Return the exports of the module\n/******/ \t\treturn module.exports;\n/******/ \t}\n/******/ \t\n/************************************************************************/\n/******/ \t/* webpack/runtime/compat get default export */\n/******/ \t!function() {\n/******/ \t\t// getDefaultExport function for compatibility with non-harmony modules\n/******/ \t\t__webpack_require__.n = function(module) {\n/******/ \t\t\tvar getter = module && module.__esModule ?\n/******/ \t\t\t\tfunction() { return module['default']; } :\n/******/ \t\t\t\tfunction() { return module; };\n/******/ \t\t\t__webpack_require__.d(getter, { a: getter });\n/******/ \t\t\treturn getter;\n/******/ \t\t};\n/******/ \t}();\n/******/ \t\n/******/ \t/* webpack/runtime/define property getters */\n/******/ \t!function() {\n/******/ \t\t// define getter functions for harmony exports\n/******/ \t\t__webpack_require__.d = function(exports, definition) {\n/******/ \t\t\tfor(var key in definition) {\n/******/ \t\t\t\tif(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {\n/******/ \t\t\t\t\tObject.defineProperty(exports, key, { enumerable: true, get: definition[key] });\n/******/ \t\t\t\t}\n/******/ \t\t\t}\n/******/ \t\t};\n/******/ \t}();\n/******/ \t\n/******/ \t/* webpack/runtime/hasOwnProperty shorthand */\n/******/ \t!function() {\n/******/ \t\t__webpack_require__.o = function(obj, prop) { return Object.prototype.hasOwnProperty.call(obj, prop); }\n/******/ \t}();\n/******/ \t\n/************************************************************************/\n/******/ \t// module exports must be returned from runtime so entry inlining is disabled\n/******/ \t// startup\n/******/ \t// Load entry module and return exports\n/******/ \treturn __webpack_require__(686);\n/******/ })()\n.default;\n});", "/*\n * Copyright (c) 2016-2025 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport \"focus-visible\"\n\nimport {\n EMPTY,\n NEVER,\n Observable,\n Subject,\n defer,\n delay,\n filter,\n map,\n merge,\n mergeWith,\n shareReplay,\n switchMap\n} from \"rxjs\"\n\nimport { configuration, feature } from \"./_\"\nimport {\n at,\n getActiveElement,\n getOptionalElement,\n requestJSON,\n setLocation,\n setToggle,\n watchDocument,\n watchKeyboard,\n watchLocation,\n watchLocationTarget,\n watchMedia,\n watchPrint,\n watchScript,\n watchViewport\n} from \"./browser\"\nimport {\n getComponentElement,\n getComponentElements,\n mountAnnounce,\n mountBackToTop,\n mountConsent,\n mountContent,\n mountDialog,\n mountHeader,\n mountHeaderTitle,\n mountPalette,\n mountProgress,\n mountSearch,\n mountSearchHiglight,\n mountSidebar,\n mountSource,\n mountTableOfContents,\n mountTabs,\n watchHeader,\n watchMain\n} from \"./components\"\nimport {\n SearchIndex,\n setupClipboardJS,\n setupInstantNavigation,\n setupVersionSelector\n} from \"./integrations\"\nimport {\n patchEllipsis,\n patchIndeterminate,\n patchScrollfix,\n patchScrolllock\n} from \"./patches\"\nimport \"./polyfills\"\n\n/* ----------------------------------------------------------------------------\n * Functions - @todo refactor\n * ------------------------------------------------------------------------- */\n\n/**\n * Fetch search index\n *\n * @returns Search index observable\n */\nfunction fetchSearchIndex(): Observable {\n if (location.protocol === \"file:\") {\n return watchScript(\n `${new URL(\"search/search_index.js\", config.base)}`\n )\n .pipe(\n // @ts-ignore - @todo fix typings\n map(() => __index),\n shareReplay(1)\n )\n } else {\n return requestJSON(\n new URL(\"search/search_index.json\", config.base)\n )\n }\n}\n\n/* ----------------------------------------------------------------------------\n * Application\n * ------------------------------------------------------------------------- */\n\n/* Yay, JavaScript is available */\ndocument.documentElement.classList.remove(\"no-js\")\ndocument.documentElement.classList.add(\"js\")\n\n/* Set up navigation observables and subjects */\nconst document$ = watchDocument()\nconst location$ = watchLocation()\nconst target$ = watchLocationTarget(location$)\nconst keyboard$ = watchKeyboard()\n\n/* Set up media observables */\nconst viewport$ = watchViewport()\nconst tablet$ = watchMedia(\"(min-width: 60em)\")\nconst screen$ = watchMedia(\"(min-width: 76.25em)\")\nconst print$ = watchPrint()\n\n/* Retrieve search index, if search is enabled */\nconst config = configuration()\nconst index$ = document.forms.namedItem(\"search\")\n ? fetchSearchIndex()\n : NEVER\n\n/* Set up Clipboard.js integration */\nconst alert$ = new Subject()\nsetupClipboardJS({ alert$ })\n\n/* Set up progress indicator */\nconst progress$ = new Subject()\n\n/* Set up instant navigation, if enabled */\nif (feature(\"navigation.instant\"))\n setupInstantNavigation({ location$, viewport$, progress$ })\n .subscribe(document$)\n\n/* Set up version selector */\nif (config.version?.provider === \"mike\")\n setupVersionSelector({ document$ })\n\n/* Always close drawer and search on navigation */\nmerge(location$, target$)\n .pipe(\n delay(125)\n )\n .subscribe(() => {\n setToggle(\"drawer\", false)\n setToggle(\"search\", false)\n })\n\n/* Set up global keyboard handlers */\nkeyboard$\n .pipe(\n filter(({ mode }) => mode === \"global\")\n )\n .subscribe(key => {\n switch (key.type) {\n\n /* Go to previous page */\n case \"p\":\n case \",\":\n const prev = getOptionalElement(\"link[rel=prev]\")\n if (typeof prev !== \"undefined\")\n setLocation(prev)\n break\n\n /* Go to next page */\n case \"n\":\n case \".\":\n const next = getOptionalElement(\"link[rel=next]\")\n if (typeof next !== \"undefined\")\n setLocation(next)\n break\n\n /* Expand navigation, see https://bit.ly/3ZjG5io */\n case \"Enter\":\n const active = getActiveElement()\n if (active instanceof HTMLLabelElement)\n active.click()\n }\n })\n\n/* Set up patches */\npatchEllipsis({ viewport$, document$ })\npatchIndeterminate({ document$, tablet$ })\npatchScrollfix({ document$ })\npatchScrolllock({ viewport$, tablet$ })\n\n/* Set up header and main area observable */\nconst header$ = watchHeader(getComponentElement(\"header\"), { viewport$ })\nconst main$ = document$\n .pipe(\n map(() => getComponentElement(\"main\")),\n switchMap(el => watchMain(el, { viewport$, header$ })),\n shareReplay(1)\n )\n\n/* Set up control component observables */\nconst control$ = merge(\n\n /* Consent */\n ...getComponentElements(\"consent\")\n .map(el => mountConsent(el, { target$ })),\n\n /* Dialog */\n ...getComponentElements(\"dialog\")\n .map(el => mountDialog(el, { alert$ })),\n\n /* Color palette */\n ...getComponentElements(\"palette\")\n .map(el => mountPalette(el)),\n\n /* Progress bar */\n ...getComponentElements(\"progress\")\n .map(el => mountProgress(el, { progress$ })),\n\n /* Search */\n ...getComponentElements(\"search\")\n .map(el => mountSearch(el, { index$, keyboard$ })),\n\n /* Repository information */\n ...getComponentElements(\"source\")\n .map(el => mountSource(el))\n)\n\n/* Set up content component observables */\nconst content$ = defer(() => merge(\n\n /* Announcement bar */\n ...getComponentElements(\"announce\")\n .map(el => mountAnnounce(el)),\n\n /* Content */\n ...getComponentElements(\"content\")\n .map(el => mountContent(el, { viewport$, target$, print$ })),\n\n /* Search highlighting */\n ...getComponentElements(\"content\")\n .map(el => feature(\"search.highlight\")\n ? mountSearchHiglight(el, { index$, location$ })\n : EMPTY\n ),\n\n /* Header */\n ...getComponentElements(\"header\")\n .map(el => mountHeader(el, { viewport$, header$, main$ })),\n\n /* Header title */\n ...getComponentElements(\"header-title\")\n .map(el => mountHeaderTitle(el, { viewport$, header$ })),\n\n /* Sidebar */\n ...getComponentElements(\"sidebar\")\n .map(el => el.getAttribute(\"data-md-type\") === \"navigation\"\n ? at(screen$, () => mountSidebar(el, { viewport$, header$, main$ }))\n : at(tablet$, () => mountSidebar(el, { viewport$, header$, main$ }))\n ),\n\n /* Navigation tabs */\n ...getComponentElements(\"tabs\")\n .map(el => mountTabs(el, { viewport$, header$ })),\n\n /* Table of contents */\n ...getComponentElements(\"toc\")\n .map(el => mountTableOfContents(el, {\n viewport$, header$, main$, target$\n })),\n\n /* Back-to-top button */\n ...getComponentElements(\"top\")\n .map(el => mountBackToTop(el, { viewport$, header$, main$, target$ }))\n))\n\n/* Set up component observables */\nconst component$ = document$\n .pipe(\n switchMap(() => content$),\n mergeWith(control$),\n shareReplay(1)\n )\n\n/* Subscribe to all components */\ncomponent$.subscribe()\n\n/* ----------------------------------------------------------------------------\n * Exports\n * ------------------------------------------------------------------------- */\n\nwindow.document$ = document$ /* Document observable */\nwindow.location$ = location$ /* Location subject */\nwindow.target$ = target$ /* Location target observable */\nwindow.keyboard$ = keyboard$ /* Keyboard observable */\nwindow.viewport$ = viewport$ /* Viewport observable */\nwindow.tablet$ = tablet$ /* Media tablet observable */\nwindow.screen$ = screen$ /* Media screen observable */\nwindow.print$ = print$ /* Media print observable */\nwindow.alert$ = alert$ /* Alert subject */\nwindow.progress$ = progress$ /* Progress indicator subject */\nwindow.component$ = component$ /* Component observable */\n", "/******************************************************************************\nCopyright (c) Microsoft Corporation.\n\nPermission to use, copy, modify, and/or distribute this software for any\npurpose with or without fee is hereby granted.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\nPERFORMANCE OF THIS SOFTWARE.\n***************************************************************************** */\n/* global Reflect, Promise, SuppressedError, Symbol, Iterator */\n\nvar extendStatics = function(d, b) {\n extendStatics = Object.setPrototypeOf ||\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n return extendStatics(d, b);\n};\n\nexport function __extends(d, b) {\n if (typeof b !== \"function\" && b !== null)\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n extendStatics(d, b);\n function __() { this.constructor = d; }\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n}\n\nexport var __assign = function() {\n __assign = Object.assign || function __assign(t) {\n for (var s, i = 1, n = arguments.length; i < n; i++) {\n s = arguments[i];\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\n }\n return t;\n }\n return __assign.apply(this, arguments);\n}\n\nexport function __rest(s, e) {\n var t = {};\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\n t[p] = s[p];\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\n t[p[i]] = s[p[i]];\n }\n return t;\n}\n\nexport function __decorate(decorators, target, key, desc) {\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\n return c > 3 && r && Object.defineProperty(target, key, r), r;\n}\n\nexport function __param(paramIndex, decorator) {\n return function (target, key) { decorator(target, key, paramIndex); }\n}\n\nexport function __esDecorate(ctor, descriptorIn, decorators, contextIn, initializers, extraInitializers) {\n function accept(f) { if (f !== void 0 && typeof f !== \"function\") throw new TypeError(\"Function expected\"); return f; }\n var kind = contextIn.kind, key = kind === \"getter\" ? \"get\" : kind === \"setter\" ? \"set\" : \"value\";\n var target = !descriptorIn && ctor ? contextIn[\"static\"] ? ctor : ctor.prototype : null;\n var descriptor = descriptorIn || (target ? Object.getOwnPropertyDescriptor(target, contextIn.name) : {});\n var _, done = false;\n for (var i = decorators.length - 1; i >= 0; i--) {\n var context = {};\n for (var p in contextIn) context[p] = p === \"access\" ? {} : contextIn[p];\n for (var p in contextIn.access) context.access[p] = contextIn.access[p];\n context.addInitializer = function (f) { if (done) throw new TypeError(\"Cannot add initializers after decoration has completed\"); extraInitializers.push(accept(f || null)); };\n var result = (0, decorators[i])(kind === \"accessor\" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context);\n if (kind === \"accessor\") {\n if (result === void 0) continue;\n if (result === null || typeof result !== \"object\") throw new TypeError(\"Object expected\");\n if (_ = accept(result.get)) descriptor.get = _;\n if (_ = accept(result.set)) descriptor.set = _;\n if (_ = accept(result.init)) initializers.unshift(_);\n }\n else if (_ = accept(result)) {\n if (kind === \"field\") initializers.unshift(_);\n else descriptor[key] = _;\n }\n }\n if (target) Object.defineProperty(target, contextIn.name, descriptor);\n done = true;\n};\n\nexport function __runInitializers(thisArg, initializers, value) {\n var useValue = arguments.length > 2;\n for (var i = 0; i < initializers.length; i++) {\n value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg);\n }\n return useValue ? value : void 0;\n};\n\nexport function __propKey(x) {\n return typeof x === \"symbol\" ? x : \"\".concat(x);\n};\n\nexport function __setFunctionName(f, name, prefix) {\n if (typeof name === \"symbol\") name = name.description ? \"[\".concat(name.description, \"]\") : \"\";\n return Object.defineProperty(f, \"name\", { configurable: true, value: prefix ? \"\".concat(prefix, \" \", name) : name });\n};\n\nexport function __metadata(metadataKey, metadataValue) {\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\n}\n\nexport function __awaiter(thisArg, _arguments, P, generator) {\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\n return new (P || (P = Promise))(function (resolve, reject) {\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\n step((generator = generator.apply(thisArg, _arguments || [])).next());\n });\n}\n\nexport function __generator(thisArg, body) {\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === \"function\" ? Iterator : Object).prototype);\n return g.next = verb(0), g[\"throw\"] = verb(1), g[\"return\"] = verb(2), typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\n function verb(n) { return function (v) { return step([n, v]); }; }\n function step(op) {\n if (f) throw new TypeError(\"Generator is already executing.\");\n while (g && (g = 0, op[0] && (_ = 0)), _) try {\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\n if (y = 0, t) op = [op[0] & 2, t.value];\n switch (op[0]) {\n case 0: case 1: t = op; break;\n case 4: _.label++; return { value: op[1], done: false };\n case 5: _.label++; y = op[1]; op = [0]; continue;\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\n default:\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\n if (t[2]) _.ops.pop();\n _.trys.pop(); continue;\n }\n op = body.call(thisArg, _);\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\n }\n}\n\nexport var __createBinding = Object.create ? (function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n var desc = Object.getOwnPropertyDescriptor(m, k);\n if (!desc || (\"get\" in desc ? !m.__esModule : desc.writable || desc.configurable)) {\n desc = { enumerable: true, get: function() { return m[k]; } };\n }\n Object.defineProperty(o, k2, desc);\n}) : (function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n o[k2] = m[k];\n});\n\nexport function __exportStar(m, o) {\n for (var p in m) if (p !== \"default\" && !Object.prototype.hasOwnProperty.call(o, p)) __createBinding(o, m, p);\n}\n\nexport function __values(o) {\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\n if (m) return m.call(o);\n if (o && typeof o.length === \"number\") return {\n next: function () {\n if (o && i >= o.length) o = void 0;\n return { value: o && o[i++], done: !o };\n }\n };\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\n}\n\nexport function __read(o, n) {\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\n if (!m) return o;\n var i = m.call(o), r, ar = [], e;\n try {\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\n }\n catch (error) { e = { error: error }; }\n finally {\n try {\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\n }\n finally { if (e) throw e.error; }\n }\n return ar;\n}\n\n/** @deprecated */\nexport function __spread() {\n for (var ar = [], i = 0; i < arguments.length; i++)\n ar = ar.concat(__read(arguments[i]));\n return ar;\n}\n\n/** @deprecated */\nexport function __spreadArrays() {\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\n r[k] = a[j];\n return r;\n}\n\nexport function __spreadArray(to, from, pack) {\n if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {\n if (ar || !(i in from)) {\n if (!ar) ar = Array.prototype.slice.call(from, 0, i);\n ar[i] = from[i];\n }\n }\n return to.concat(ar || Array.prototype.slice.call(from));\n}\n\nexport function __await(v) {\n return this instanceof __await ? (this.v = v, this) : new __await(v);\n}\n\nexport function __asyncGenerator(thisArg, _arguments, generator) {\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\n return i = Object.create((typeof AsyncIterator === \"function\" ? AsyncIterator : Object).prototype), verb(\"next\"), verb(\"throw\"), verb(\"return\", awaitReturn), i[Symbol.asyncIterator] = function () { return this; }, i;\n function awaitReturn(f) { return function (v) { return Promise.resolve(v).then(f, reject); }; }\n function verb(n, f) { if (g[n]) { i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; if (f) i[n] = f(i[n]); } }\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\n function fulfill(value) { resume(\"next\", value); }\n function reject(value) { resume(\"throw\", value); }\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\n}\n\nexport function __asyncDelegator(o) {\n var i, p;\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: false } : f ? f(v) : v; } : f; }\n}\n\nexport function __asyncValues(o) {\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\n var m = o[Symbol.asyncIterator], i;\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\n}\n\nexport function __makeTemplateObject(cooked, raw) {\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\n return cooked;\n};\n\nvar __setModuleDefault = Object.create ? (function(o, v) {\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\n}) : function(o, v) {\n o[\"default\"] = v;\n};\n\nexport function __importStar(mod) {\n if (mod && mod.__esModule) return mod;\n var result = {};\n if (mod != null) for (var k in mod) if (k !== \"default\" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\n __setModuleDefault(result, mod);\n return result;\n}\n\nexport function __importDefault(mod) {\n return (mod && mod.__esModule) ? mod : { default: mod };\n}\n\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\n return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\n}\n\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\n}\n\nexport function __classPrivateFieldIn(state, receiver) {\n if (receiver === null || (typeof receiver !== \"object\" && typeof receiver !== \"function\")) throw new TypeError(\"Cannot use 'in' operator on non-object\");\n return typeof state === \"function\" ? receiver === state : state.has(receiver);\n}\n\nexport function __addDisposableResource(env, value, async) {\n if (value !== null && value !== void 0) {\n if (typeof value !== \"object\" && typeof value !== \"function\") throw new TypeError(\"Object expected.\");\n var dispose, inner;\n if (async) {\n if (!Symbol.asyncDispose) throw new TypeError(\"Symbol.asyncDispose is not defined.\");\n dispose = value[Symbol.asyncDispose];\n }\n if (dispose === void 0) {\n if (!Symbol.dispose) throw new TypeError(\"Symbol.dispose is not defined.\");\n dispose = value[Symbol.dispose];\n if (async) inner = dispose;\n }\n if (typeof dispose !== \"function\") throw new TypeError(\"Object not disposable.\");\n if (inner) dispose = function() { try { inner.call(this); } catch (e) { return Promise.reject(e); } };\n env.stack.push({ value: value, dispose: dispose, async: async });\n }\n else if (async) {\n env.stack.push({ async: true });\n }\n return value;\n}\n\nvar _SuppressedError = typeof SuppressedError === \"function\" ? SuppressedError : function (error, suppressed, message) {\n var e = new Error(message);\n return e.name = \"SuppressedError\", e.error = error, e.suppressed = suppressed, e;\n};\n\nexport function __disposeResources(env) {\n function fail(e) {\n env.error = env.hasError ? new _SuppressedError(e, env.error, \"An error was suppressed during disposal.\") : e;\n env.hasError = true;\n }\n var r, s = 0;\n function next() {\n while (r = env.stack.pop()) {\n try {\n if (!r.async && s === 1) return s = 0, env.stack.push(r), Promise.resolve().then(next);\n if (r.dispose) {\n var result = r.dispose.call(r.value);\n if (r.async) return s |= 2, Promise.resolve(result).then(next, function(e) { fail(e); return next(); });\n }\n else s |= 1;\n }\n catch (e) {\n fail(e);\n }\n }\n if (s === 1) return env.hasError ? Promise.reject(env.error) : Promise.resolve();\n if (env.hasError) throw env.error;\n }\n return next();\n}\n\nexport default {\n __extends,\n __assign,\n __rest,\n __decorate,\n __param,\n __metadata,\n __awaiter,\n __generator,\n __createBinding,\n __exportStar,\n __values,\n __read,\n __spread,\n __spreadArrays,\n __spreadArray,\n __await,\n __asyncGenerator,\n __asyncDelegator,\n __asyncValues,\n __makeTemplateObject,\n __importStar,\n __importDefault,\n __classPrivateFieldGet,\n __classPrivateFieldSet,\n __classPrivateFieldIn,\n __addDisposableResource,\n __disposeResources,\n};\n", "/**\n * Returns true if the object is a function.\n * @param value The value to check\n */\nexport function isFunction(value: any): value is (...args: any[]) => any {\n return typeof value === 'function';\n}\n", "/**\n * Used to create Error subclasses until the community moves away from ES5.\n *\n * This is because compiling from TypeScript down to ES5 has issues with subclassing Errors\n * as well as other built-in types: https://github.com/Microsoft/TypeScript/issues/12123\n *\n * @param createImpl A factory function to create the actual constructor implementation. The returned\n * function should be a named function that calls `_super` internally.\n */\nexport function createErrorClass(createImpl: (_super: any) => any): T {\n const _super = (instance: any) => {\n Error.call(instance);\n instance.stack = new Error().stack;\n };\n\n const ctorFunc = createImpl(_super);\n ctorFunc.prototype = Object.create(Error.prototype);\n ctorFunc.prototype.constructor = ctorFunc;\n return ctorFunc;\n}\n", "import { createErrorClass } from './createErrorClass';\n\nexport interface UnsubscriptionError extends Error {\n readonly errors: any[];\n}\n\nexport interface UnsubscriptionErrorCtor {\n /**\n * @deprecated Internal implementation detail. Do not construct error instances.\n * Cannot be tagged as internal: https://github.com/ReactiveX/rxjs/issues/6269\n */\n new (errors: any[]): UnsubscriptionError;\n}\n\n/**\n * An error thrown when one or more errors have occurred during the\n * `unsubscribe` of a {@link Subscription}.\n */\nexport const UnsubscriptionError: UnsubscriptionErrorCtor = createErrorClass(\n (_super) =>\n function UnsubscriptionErrorImpl(this: any, errors: (Error | string)[]) {\n _super(this);\n this.message = errors\n ? `${errors.length} errors occurred during unsubscription:\n${errors.map((err, i) => `${i + 1}) ${err.toString()}`).join('\\n ')}`\n : '';\n this.name = 'UnsubscriptionError';\n this.errors = errors;\n }\n);\n", "/**\n * Removes an item from an array, mutating it.\n * @param arr The array to remove the item from\n * @param item The item to remove\n */\nexport function arrRemove(arr: T[] | undefined | null, item: T) {\n if (arr) {\n const index = arr.indexOf(item);\n 0 <= index && arr.splice(index, 1);\n }\n}\n", "import { isFunction } from './util/isFunction';\nimport { UnsubscriptionError } from './util/UnsubscriptionError';\nimport { SubscriptionLike, TeardownLogic, Unsubscribable } from './types';\nimport { arrRemove } from './util/arrRemove';\n\n/**\n * Represents a disposable resource, such as the execution of an Observable. A\n * Subscription has one important method, `unsubscribe`, that takes no argument\n * and just disposes the resource held by the subscription.\n *\n * Additionally, subscriptions may be grouped together through the `add()`\n * method, which will attach a child Subscription to the current Subscription.\n * When a Subscription is unsubscribed, all its children (and its grandchildren)\n * will be unsubscribed as well.\n */\nexport class Subscription implements SubscriptionLike {\n public static EMPTY = (() => {\n const empty = new Subscription();\n empty.closed = true;\n return empty;\n })();\n\n /**\n * A flag to indicate whether this Subscription has already been unsubscribed.\n */\n public closed = false;\n\n private _parentage: Subscription[] | Subscription | null = null;\n\n /**\n * The list of registered finalizers to execute upon unsubscription. Adding and removing from this\n * list occurs in the {@link #add} and {@link #remove} methods.\n */\n private _finalizers: Exclude[] | null = null;\n\n /**\n * @param initialTeardown A function executed first as part of the finalization\n * process that is kicked off when {@link #unsubscribe} is called.\n */\n constructor(private initialTeardown?: () => void) {}\n\n /**\n * Disposes the resources held by the subscription. May, for instance, cancel\n * an ongoing Observable execution or cancel any other type of work that\n * started when the Subscription was created.\n */\n unsubscribe(): void {\n let errors: any[] | undefined;\n\n if (!this.closed) {\n this.closed = true;\n\n // Remove this from it's parents.\n const { _parentage } = this;\n if (_parentage) {\n this._parentage = null;\n if (Array.isArray(_parentage)) {\n for (const parent of _parentage) {\n parent.remove(this);\n }\n } else {\n _parentage.remove(this);\n }\n }\n\n const { initialTeardown: initialFinalizer } = this;\n if (isFunction(initialFinalizer)) {\n try {\n initialFinalizer();\n } catch (e) {\n errors = e instanceof UnsubscriptionError ? e.errors : [e];\n }\n }\n\n const { _finalizers } = this;\n if (_finalizers) {\n this._finalizers = null;\n for (const finalizer of _finalizers) {\n try {\n execFinalizer(finalizer);\n } catch (err) {\n errors = errors ?? [];\n if (err instanceof UnsubscriptionError) {\n errors = [...errors, ...err.errors];\n } else {\n errors.push(err);\n }\n }\n }\n }\n\n if (errors) {\n throw new UnsubscriptionError(errors);\n }\n }\n }\n\n /**\n * Adds a finalizer to this subscription, so that finalization will be unsubscribed/called\n * when this subscription is unsubscribed. If this subscription is already {@link #closed},\n * because it has already been unsubscribed, then whatever finalizer is passed to it\n * will automatically be executed (unless the finalizer itself is also a closed subscription).\n *\n * Closed Subscriptions cannot be added as finalizers to any subscription. Adding a closed\n * subscription to a any subscription will result in no operation. (A noop).\n *\n * Adding a subscription to itself, or adding `null` or `undefined` will not perform any\n * operation at all. (A noop).\n *\n * `Subscription` instances that are added to this instance will automatically remove themselves\n * if they are unsubscribed. Functions and {@link Unsubscribable} objects that you wish to remove\n * will need to be removed manually with {@link #remove}\n *\n * @param teardown The finalization logic to add to this subscription.\n */\n add(teardown: TeardownLogic): void {\n // Only add the finalizer if it's not undefined\n // and don't add a subscription to itself.\n if (teardown && teardown !== this) {\n if (this.closed) {\n // If this subscription is already closed,\n // execute whatever finalizer is handed to it automatically.\n execFinalizer(teardown);\n } else {\n if (teardown instanceof Subscription) {\n // We don't add closed subscriptions, and we don't add the same subscription\n // twice. Subscription unsubscribe is idempotent.\n if (teardown.closed || teardown._hasParent(this)) {\n return;\n }\n teardown._addParent(this);\n }\n (this._finalizers = this._finalizers ?? []).push(teardown);\n }\n }\n }\n\n /**\n * Checks to see if a this subscription already has a particular parent.\n * This will signal that this subscription has already been added to the parent in question.\n * @param parent the parent to check for\n */\n private _hasParent(parent: Subscription) {\n const { _parentage } = this;\n return _parentage === parent || (Array.isArray(_parentage) && _parentage.includes(parent));\n }\n\n /**\n * Adds a parent to this subscription so it can be removed from the parent if it\n * unsubscribes on it's own.\n *\n * NOTE: THIS ASSUMES THAT {@link _hasParent} HAS ALREADY BEEN CHECKED.\n * @param parent The parent subscription to add\n */\n private _addParent(parent: Subscription) {\n const { _parentage } = this;\n this._parentage = Array.isArray(_parentage) ? (_parentage.push(parent), _parentage) : _parentage ? [_parentage, parent] : parent;\n }\n\n /**\n * Called on a child when it is removed via {@link #remove}.\n * @param parent The parent to remove\n */\n private _removeParent(parent: Subscription) {\n const { _parentage } = this;\n if (_parentage === parent) {\n this._parentage = null;\n } else if (Array.isArray(_parentage)) {\n arrRemove(_parentage, parent);\n }\n }\n\n /**\n * Removes a finalizer from this subscription that was previously added with the {@link #add} method.\n *\n * Note that `Subscription` instances, when unsubscribed, will automatically remove themselves\n * from every other `Subscription` they have been added to. This means that using the `remove` method\n * is not a common thing and should be used thoughtfully.\n *\n * If you add the same finalizer instance of a function or an unsubscribable object to a `Subscription` instance\n * more than once, you will need to call `remove` the same number of times to remove all instances.\n *\n * All finalizer instances are removed to free up memory upon unsubscription.\n *\n * @param teardown The finalizer to remove from this subscription\n */\n remove(teardown: Exclude): void {\n const { _finalizers } = this;\n _finalizers && arrRemove(_finalizers, teardown);\n\n if (teardown instanceof Subscription) {\n teardown._removeParent(this);\n }\n }\n}\n\nexport const EMPTY_SUBSCRIPTION = Subscription.EMPTY;\n\nexport function isSubscription(value: any): value is Subscription {\n return (\n value instanceof Subscription ||\n (value && 'closed' in value && isFunction(value.remove) && isFunction(value.add) && isFunction(value.unsubscribe))\n );\n}\n\nfunction execFinalizer(finalizer: Unsubscribable | (() => void)) {\n if (isFunction(finalizer)) {\n finalizer();\n } else {\n finalizer.unsubscribe();\n }\n}\n", "import { Subscriber } from './Subscriber';\nimport { ObservableNotification } from './types';\n\n/**\n * The {@link GlobalConfig} object for RxJS. It is used to configure things\n * like how to react on unhandled errors.\n */\nexport const config: GlobalConfig = {\n onUnhandledError: null,\n onStoppedNotification: null,\n Promise: undefined,\n useDeprecatedSynchronousErrorHandling: false,\n useDeprecatedNextContext: false,\n};\n\n/**\n * The global configuration object for RxJS, used to configure things\n * like how to react on unhandled errors. Accessible via {@link config}\n * object.\n */\nexport interface GlobalConfig {\n /**\n * A registration point for unhandled errors from RxJS. These are errors that\n * cannot were not handled by consuming code in the usual subscription path. For\n * example, if you have this configured, and you subscribe to an observable without\n * providing an error handler, errors from that subscription will end up here. This\n * will _always_ be called asynchronously on another job in the runtime. This is because\n * we do not want errors thrown in this user-configured handler to interfere with the\n * behavior of the library.\n */\n onUnhandledError: ((err: any) => void) | null;\n\n /**\n * A registration point for notifications that cannot be sent to subscribers because they\n * have completed, errored or have been explicitly unsubscribed. By default, next, complete\n * and error notifications sent to stopped subscribers are noops. However, sometimes callers\n * might want a different behavior. For example, with sources that attempt to report errors\n * to stopped subscribers, a caller can configure RxJS to throw an unhandled error instead.\n * This will _always_ be called asynchronously on another job in the runtime. This is because\n * we do not want errors thrown in this user-configured handler to interfere with the\n * behavior of the library.\n */\n onStoppedNotification: ((notification: ObservableNotification, subscriber: Subscriber) => void) | null;\n\n /**\n * The promise constructor used by default for {@link Observable#toPromise toPromise} and {@link Observable#forEach forEach}\n * methods.\n *\n * @deprecated As of version 8, RxJS will no longer support this sort of injection of a\n * Promise constructor. If you need a Promise implementation other than native promises,\n * please polyfill/patch Promise as you see appropriate. Will be removed in v8.\n */\n Promise?: PromiseConstructorLike;\n\n /**\n * If true, turns on synchronous error rethrowing, which is a deprecated behavior\n * in v6 and higher. This behavior enables bad patterns like wrapping a subscribe\n * call in a try/catch block. It also enables producer interference, a nasty bug\n * where a multicast can be broken for all observers by a downstream consumer with\n * an unhandled error. DO NOT USE THIS FLAG UNLESS IT'S NEEDED TO BUY TIME\n * FOR MIGRATION REASONS.\n *\n * @deprecated As of version 8, RxJS will no longer support synchronous throwing\n * of unhandled errors. All errors will be thrown on a separate call stack to prevent bad\n * behaviors described above. Will be removed in v8.\n */\n useDeprecatedSynchronousErrorHandling: boolean;\n\n /**\n * If true, enables an as-of-yet undocumented feature from v5: The ability to access\n * `unsubscribe()` via `this` context in `next` functions created in observers passed\n * to `subscribe`.\n *\n * This is being removed because the performance was severely problematic, and it could also cause\n * issues when types other than POJOs are passed to subscribe as subscribers, as they will likely have\n * their `this` context overwritten.\n *\n * @deprecated As of version 8, RxJS will no longer support altering the\n * context of next functions provided as part of an observer to Subscribe. Instead,\n * you will have access to a subscription or a signal or token that will allow you to do things like\n * unsubscribe and test closed status. Will be removed in v8.\n */\n useDeprecatedNextContext: boolean;\n}\n", "import type { TimerHandle } from './timerHandle';\ntype SetTimeoutFunction = (handler: () => void, timeout?: number, ...args: any[]) => TimerHandle;\ntype ClearTimeoutFunction = (handle: TimerHandle) => void;\n\ninterface TimeoutProvider {\n setTimeout: SetTimeoutFunction;\n clearTimeout: ClearTimeoutFunction;\n delegate:\n | {\n setTimeout: SetTimeoutFunction;\n clearTimeout: ClearTimeoutFunction;\n }\n | undefined;\n}\n\nexport const timeoutProvider: TimeoutProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n setTimeout(handler: () => void, timeout?: number, ...args) {\n const { delegate } = timeoutProvider;\n if (delegate?.setTimeout) {\n return delegate.setTimeout(handler, timeout, ...args);\n }\n return setTimeout(handler, timeout, ...args);\n },\n clearTimeout(handle) {\n const { delegate } = timeoutProvider;\n return (delegate?.clearTimeout || clearTimeout)(handle as any);\n },\n delegate: undefined,\n};\n", "import { config } from '../config';\nimport { timeoutProvider } from '../scheduler/timeoutProvider';\n\n/**\n * Handles an error on another job either with the user-configured {@link onUnhandledError},\n * or by throwing it on that new job so it can be picked up by `window.onerror`, `process.on('error')`, etc.\n *\n * This should be called whenever there is an error that is out-of-band with the subscription\n * or when an error hits a terminal boundary of the subscription and no error handler was provided.\n *\n * @param err the error to report\n */\nexport function reportUnhandledError(err: any) {\n timeoutProvider.setTimeout(() => {\n const { onUnhandledError } = config;\n if (onUnhandledError) {\n // Execute the user-configured error handler.\n onUnhandledError(err);\n } else {\n // Throw so it is picked up by the runtime's uncaught error mechanism.\n throw err;\n }\n });\n}\n", "/* tslint:disable:no-empty */\nexport function noop() { }\n", "import { CompleteNotification, NextNotification, ErrorNotification } from './types';\n\n/**\n * A completion object optimized for memory use and created to be the\n * same \"shape\" as other notifications in v8.\n * @internal\n */\nexport const COMPLETE_NOTIFICATION = (() => createNotification('C', undefined, undefined) as CompleteNotification)();\n\n/**\n * Internal use only. Creates an optimized error notification that is the same \"shape\"\n * as other notifications.\n * @internal\n */\nexport function errorNotification(error: any): ErrorNotification {\n return createNotification('E', undefined, error) as any;\n}\n\n/**\n * Internal use only. Creates an optimized next notification that is the same \"shape\"\n * as other notifications.\n * @internal\n */\nexport function nextNotification(value: T) {\n return createNotification('N', value, undefined) as NextNotification;\n}\n\n/**\n * Ensures that all notifications created internally have the same \"shape\" in v8.\n *\n * TODO: This is only exported to support a crazy legacy test in `groupBy`.\n * @internal\n */\nexport function createNotification(kind: 'N' | 'E' | 'C', value: any, error: any) {\n return {\n kind,\n value,\n error,\n };\n}\n", "import { config } from '../config';\n\nlet context: { errorThrown: boolean; error: any } | null = null;\n\n/**\n * Handles dealing with errors for super-gross mode. Creates a context, in which\n * any synchronously thrown errors will be passed to {@link captureError}. Which\n * will record the error such that it will be rethrown after the call back is complete.\n * TODO: Remove in v8\n * @param cb An immediately executed function.\n */\nexport function errorContext(cb: () => void) {\n if (config.useDeprecatedSynchronousErrorHandling) {\n const isRoot = !context;\n if (isRoot) {\n context = { errorThrown: false, error: null };\n }\n cb();\n if (isRoot) {\n const { errorThrown, error } = context!;\n context = null;\n if (errorThrown) {\n throw error;\n }\n }\n } else {\n // This is the general non-deprecated path for everyone that\n // isn't crazy enough to use super-gross mode (useDeprecatedSynchronousErrorHandling)\n cb();\n }\n}\n\n/**\n * Captures errors only in super-gross mode.\n * @param err the error to capture\n */\nexport function captureError(err: any) {\n if (config.useDeprecatedSynchronousErrorHandling && context) {\n context.errorThrown = true;\n context.error = err;\n }\n}\n", "import { isFunction } from './util/isFunction';\nimport { Observer, ObservableNotification } from './types';\nimport { isSubscription, Subscription } from './Subscription';\nimport { config } from './config';\nimport { reportUnhandledError } from './util/reportUnhandledError';\nimport { noop } from './util/noop';\nimport { nextNotification, errorNotification, COMPLETE_NOTIFICATION } from './NotificationFactories';\nimport { timeoutProvider } from './scheduler/timeoutProvider';\nimport { captureError } from './util/errorContext';\n\n/**\n * Implements the {@link Observer} interface and extends the\n * {@link Subscription} class. While the {@link Observer} is the public API for\n * consuming the values of an {@link Observable}, all Observers get converted to\n * a Subscriber, in order to provide Subscription-like capabilities such as\n * `unsubscribe`. Subscriber is a common type in RxJS, and crucial for\n * implementing operators, but it is rarely used as a public API.\n */\nexport class Subscriber extends Subscription implements Observer {\n /**\n * A static factory for a Subscriber, given a (potentially partial) definition\n * of an Observer.\n * @param next The `next` callback of an Observer.\n * @param error The `error` callback of an\n * Observer.\n * @param complete The `complete` callback of an\n * Observer.\n * @return A Subscriber wrapping the (partially defined)\n * Observer represented by the given arguments.\n * @deprecated Do not use. Will be removed in v8. There is no replacement for this\n * method, and there is no reason to be creating instances of `Subscriber` directly.\n * If you have a specific use case, please file an issue.\n */\n static create(next?: (x?: T) => void, error?: (e?: any) => void, complete?: () => void): Subscriber {\n return new SafeSubscriber(next, error, complete);\n }\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n protected isStopped: boolean = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n protected destination: Subscriber | Observer; // this `any` is the escape hatch to erase extra type param (e.g. R)\n\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n * There is no reason to directly create an instance of Subscriber. This type is exported for typings reasons.\n */\n constructor(destination?: Subscriber | Observer) {\n super();\n if (destination) {\n this.destination = destination;\n // Automatically chain subscriptions together here.\n // if destination is a Subscription, then it is a Subscriber.\n if (isSubscription(destination)) {\n destination.add(this);\n }\n } else {\n this.destination = EMPTY_OBSERVER;\n }\n }\n\n /**\n * The {@link Observer} callback to receive notifications of type `next` from\n * the Observable, with a value. The Observable may call this method 0 or more\n * times.\n * @param value The `next` value.\n */\n next(value: T): void {\n if (this.isStopped) {\n handleStoppedNotification(nextNotification(value), this);\n } else {\n this._next(value!);\n }\n }\n\n /**\n * The {@link Observer} callback to receive notifications of type `error` from\n * the Observable, with an attached `Error`. Notifies the Observer that\n * the Observable has experienced an error condition.\n * @param err The `error` exception.\n */\n error(err?: any): void {\n if (this.isStopped) {\n handleStoppedNotification(errorNotification(err), this);\n } else {\n this.isStopped = true;\n this._error(err);\n }\n }\n\n /**\n * The {@link Observer} callback to receive a valueless notification of type\n * `complete` from the Observable. Notifies the Observer that the Observable\n * has finished sending push-based notifications.\n */\n complete(): void {\n if (this.isStopped) {\n handleStoppedNotification(COMPLETE_NOTIFICATION, this);\n } else {\n this.isStopped = true;\n this._complete();\n }\n }\n\n unsubscribe(): void {\n if (!this.closed) {\n this.isStopped = true;\n super.unsubscribe();\n this.destination = null!;\n }\n }\n\n protected _next(value: T): void {\n this.destination.next(value);\n }\n\n protected _error(err: any): void {\n try {\n this.destination.error(err);\n } finally {\n this.unsubscribe();\n }\n }\n\n protected _complete(): void {\n try {\n this.destination.complete();\n } finally {\n this.unsubscribe();\n }\n }\n}\n\n/**\n * This bind is captured here because we want to be able to have\n * compatibility with monoid libraries that tend to use a method named\n * `bind`. In particular, a library called Monio requires this.\n */\nconst _bind = Function.prototype.bind;\n\nfunction bind any>(fn: Fn, thisArg: any): Fn {\n return _bind.call(fn, thisArg);\n}\n\n/**\n * Internal optimization only, DO NOT EXPOSE.\n * @internal\n */\nclass ConsumerObserver implements Observer {\n constructor(private partialObserver: Partial>) {}\n\n next(value: T): void {\n const { partialObserver } = this;\n if (partialObserver.next) {\n try {\n partialObserver.next(value);\n } catch (error) {\n handleUnhandledError(error);\n }\n }\n }\n\n error(err: any): void {\n const { partialObserver } = this;\n if (partialObserver.error) {\n try {\n partialObserver.error(err);\n } catch (error) {\n handleUnhandledError(error);\n }\n } else {\n handleUnhandledError(err);\n }\n }\n\n complete(): void {\n const { partialObserver } = this;\n if (partialObserver.complete) {\n try {\n partialObserver.complete();\n } catch (error) {\n handleUnhandledError(error);\n }\n }\n }\n}\n\nexport class SafeSubscriber extends Subscriber {\n constructor(\n observerOrNext?: Partial> | ((value: T) => void) | null,\n error?: ((e?: any) => void) | null,\n complete?: (() => void) | null\n ) {\n super();\n\n let partialObserver: Partial>;\n if (isFunction(observerOrNext) || !observerOrNext) {\n // The first argument is a function, not an observer. The next\n // two arguments *could* be observers, or they could be empty.\n partialObserver = {\n next: (observerOrNext ?? undefined) as ((value: T) => void) | undefined,\n error: error ?? undefined,\n complete: complete ?? undefined,\n };\n } else {\n // The first argument is a partial observer.\n let context: any;\n if (this && config.useDeprecatedNextContext) {\n // This is a deprecated path that made `this.unsubscribe()` available in\n // next handler functions passed to subscribe. This only exists behind a flag\n // now, as it is *very* slow.\n context = Object.create(observerOrNext);\n context.unsubscribe = () => this.unsubscribe();\n partialObserver = {\n next: observerOrNext.next && bind(observerOrNext.next, context),\n error: observerOrNext.error && bind(observerOrNext.error, context),\n complete: observerOrNext.complete && bind(observerOrNext.complete, context),\n };\n } else {\n // The \"normal\" path. Just use the partial observer directly.\n partialObserver = observerOrNext;\n }\n }\n\n // Wrap the partial observer to ensure it's a full observer, and\n // make sure proper error handling is accounted for.\n this.destination = new ConsumerObserver(partialObserver);\n }\n}\n\nfunction handleUnhandledError(error: any) {\n if (config.useDeprecatedSynchronousErrorHandling) {\n captureError(error);\n } else {\n // Ideal path, we report this as an unhandled error,\n // which is thrown on a new call stack.\n reportUnhandledError(error);\n }\n}\n\n/**\n * An error handler used when no error handler was supplied\n * to the SafeSubscriber -- meaning no error handler was supplied\n * do the `subscribe` call on our observable.\n * @param err The error to handle\n */\nfunction defaultErrorHandler(err: any) {\n throw err;\n}\n\n/**\n * A handler for notifications that cannot be sent to a stopped subscriber.\n * @param notification The notification being sent.\n * @param subscriber The stopped subscriber.\n */\nfunction handleStoppedNotification(notification: ObservableNotification, subscriber: Subscriber) {\n const { onStoppedNotification } = config;\n onStoppedNotification && timeoutProvider.setTimeout(() => onStoppedNotification(notification, subscriber));\n}\n\n/**\n * The observer used as a stub for subscriptions where the user did not\n * pass any arguments to `subscribe`. Comes with the default error handling\n * behavior.\n */\nexport const EMPTY_OBSERVER: Readonly> & { closed: true } = {\n closed: true,\n next: noop,\n error: defaultErrorHandler,\n complete: noop,\n};\n", "/**\n * Symbol.observable or a string \"@@observable\". Used for interop\n *\n * @deprecated We will no longer be exporting this symbol in upcoming versions of RxJS.\n * Instead polyfill and use Symbol.observable directly *or* use https://www.npmjs.com/package/symbol-observable\n */\nexport const observable: string | symbol = (() => (typeof Symbol === 'function' && Symbol.observable) || '@@observable')();\n", "/**\n * This function takes one parameter and just returns it. Simply put,\n * this is like `(x: T): T => x`.\n *\n * ## Examples\n *\n * This is useful in some cases when using things like `mergeMap`\n *\n * ```ts\n * import { interval, take, map, range, mergeMap, identity } from 'rxjs';\n *\n * const source$ = interval(1000).pipe(take(5));\n *\n * const result$ = source$.pipe(\n * map(i => range(i)),\n * mergeMap(identity) // same as mergeMap(x => x)\n * );\n *\n * result$.subscribe({\n * next: console.log\n * });\n * ```\n *\n * Or when you want to selectively apply an operator\n *\n * ```ts\n * import { interval, take, identity } from 'rxjs';\n *\n * const shouldLimit = () => Math.random() < 0.5;\n *\n * const source$ = interval(1000);\n *\n * const result$ = source$.pipe(shouldLimit() ? take(5) : identity);\n *\n * result$.subscribe({\n * next: console.log\n * });\n * ```\n *\n * @param x Any value that is returned by this function\n * @returns The value passed as the first parameter to this function\n */\nexport function identity(x: T): T {\n return x;\n}\n", "import { identity } from './identity';\nimport { UnaryFunction } from '../types';\n\nexport function pipe(): typeof identity;\nexport function pipe(fn1: UnaryFunction): UnaryFunction;\nexport function pipe(fn1: UnaryFunction, fn2: UnaryFunction): UnaryFunction;\nexport function pipe(fn1: UnaryFunction, fn2: UnaryFunction, fn3: UnaryFunction): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction,\n fn9: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction,\n fn9: UnaryFunction,\n ...fns: UnaryFunction[]\n): UnaryFunction;\n\n/**\n * pipe() can be called on one or more functions, each of which can take one argument (\"UnaryFunction\")\n * and uses it to return a value.\n * It returns a function that takes one argument, passes it to the first UnaryFunction, and then\n * passes the result to the next one, passes that result to the next one, and so on. \n */\nexport function pipe(...fns: Array>): UnaryFunction {\n return pipeFromArray(fns);\n}\n\n/** @internal */\nexport function pipeFromArray(fns: Array>): UnaryFunction {\n if (fns.length === 0) {\n return identity as UnaryFunction;\n }\n\n if (fns.length === 1) {\n return fns[0];\n }\n\n return function piped(input: T): R {\n return fns.reduce((prev: any, fn: UnaryFunction) => fn(prev), input as any);\n };\n}\n", "import { Operator } from './Operator';\nimport { SafeSubscriber, Subscriber } from './Subscriber';\nimport { isSubscription, Subscription } from './Subscription';\nimport { TeardownLogic, OperatorFunction, Subscribable, Observer } from './types';\nimport { observable as Symbol_observable } from './symbol/observable';\nimport { pipeFromArray } from './util/pipe';\nimport { config } from './config';\nimport { isFunction } from './util/isFunction';\nimport { errorContext } from './util/errorContext';\n\n/**\n * A representation of any set of values over any amount of time. This is the most basic building block\n * of RxJS.\n */\nexport class Observable implements Subscribable {\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n */\n source: Observable | undefined;\n\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n */\n operator: Operator | undefined;\n\n /**\n * @param subscribe The function that is called when the Observable is\n * initially subscribed to. This function is given a Subscriber, to which new values\n * can be `next`ed, or an `error` method can be called to raise an error, or\n * `complete` can be called to notify of a successful completion.\n */\n constructor(subscribe?: (this: Observable, subscriber: Subscriber) => TeardownLogic) {\n if (subscribe) {\n this._subscribe = subscribe;\n }\n }\n\n // HACK: Since TypeScript inherits static properties too, we have to\n // fight against TypeScript here so Subject can have a different static create signature\n /**\n * Creates a new Observable by calling the Observable constructor\n * @param subscribe the subscriber function to be passed to the Observable constructor\n * @return A new observable.\n * @deprecated Use `new Observable()` instead. Will be removed in v8.\n */\n static create: (...args: any[]) => any = (subscribe?: (subscriber: Subscriber) => TeardownLogic) => {\n return new Observable(subscribe);\n };\n\n /**\n * Creates a new Observable, with this Observable instance as the source, and the passed\n * operator defined as the new observable's operator.\n * @param operator the operator defining the operation to take on the observable\n * @return A new observable with the Operator applied.\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n * If you have implemented an operator using `lift`, it is recommended that you create an\n * operator by simply returning `new Observable()` directly. See \"Creating new operators from\n * scratch\" section here: https://rxjs.dev/guide/operators\n */\n lift(operator?: Operator): Observable {\n const observable = new Observable();\n observable.source = this;\n observable.operator = operator;\n return observable;\n }\n\n subscribe(observerOrNext?: Partial> | ((value: T) => void)): Subscription;\n /** @deprecated Instead of passing separate callback arguments, use an observer argument. Signatures taking separate callback arguments will be removed in v8. Details: https://rxjs.dev/deprecations/subscribe-arguments */\n subscribe(next?: ((value: T) => void) | null, error?: ((error: any) => void) | null, complete?: (() => void) | null): Subscription;\n /**\n * Invokes an execution of an Observable and registers Observer handlers for notifications it will emit.\n *\n * Use it when you have all these Observables, but still nothing is happening.\n *\n * `subscribe` is not a regular operator, but a method that calls Observable's internal `subscribe` function. It\n * might be for example a function that you passed to Observable's constructor, but most of the time it is\n * a library implementation, which defines what will be emitted by an Observable, and when it be will emitted. This means\n * that calling `subscribe` is actually the moment when Observable starts its work, not when it is created, as it is often\n * the thought.\n *\n * Apart from starting the execution of an Observable, this method allows you to listen for values\n * that an Observable emits, as well as for when it completes or errors. You can achieve this in two\n * of the following ways.\n *\n * The first way is creating an object that implements {@link Observer} interface. It should have methods\n * defined by that interface, but note that it should be just a regular JavaScript object, which you can create\n * yourself in any way you want (ES6 class, classic function constructor, object literal etc.). In particular, do\n * not attempt to use any RxJS implementation details to create Observers - you don't need them. Remember also\n * that your object does not have to implement all methods. If you find yourself creating a method that doesn't\n * do anything, you can simply omit it. Note however, if the `error` method is not provided and an error happens,\n * it will be thrown asynchronously. Errors thrown asynchronously cannot be caught using `try`/`catch`. Instead,\n * use the {@link onUnhandledError} configuration option or use a runtime handler (like `window.onerror` or\n * `process.on('error)`) to be notified of unhandled errors. Because of this, it's recommended that you provide\n * an `error` method to avoid missing thrown errors.\n *\n * The second way is to give up on Observer object altogether and simply provide callback functions in place of its methods.\n * This means you can provide three functions as arguments to `subscribe`, where the first function is equivalent\n * of a `next` method, the second of an `error` method and the third of a `complete` method. Just as in case of an Observer,\n * if you do not need to listen for something, you can omit a function by passing `undefined` or `null`,\n * since `subscribe` recognizes these functions by where they were placed in function call. When it comes\n * to the `error` function, as with an Observer, if not provided, errors emitted by an Observable will be thrown asynchronously.\n *\n * You can, however, subscribe with no parameters at all. This may be the case where you're not interested in terminal events\n * and you also handled emissions internally by using operators (e.g. using `tap`).\n *\n * Whichever style of calling `subscribe` you use, in both cases it returns a Subscription object.\n * This object allows you to call `unsubscribe` on it, which in turn will stop the work that an Observable does and will clean\n * up all resources that an Observable used. Note that cancelling a subscription will not call `complete` callback\n * provided to `subscribe` function, which is reserved for a regular completion signal that comes from an Observable.\n *\n * Remember that callbacks provided to `subscribe` are not guaranteed to be called asynchronously.\n * It is an Observable itself that decides when these functions will be called. For example {@link of}\n * by default emits all its values synchronously. Always check documentation for how given Observable\n * will behave when subscribed and if its default behavior can be modified with a `scheduler`.\n *\n * #### Examples\n *\n * Subscribe with an {@link guide/observer Observer}\n *\n * ```ts\n * import { of } from 'rxjs';\n *\n * const sumObserver = {\n * sum: 0,\n * next(value) {\n * console.log('Adding: ' + value);\n * this.sum = this.sum + value;\n * },\n * error() {\n * // We actually could just remove this method,\n * // since we do not really care about errors right now.\n * },\n * complete() {\n * console.log('Sum equals: ' + this.sum);\n * }\n * };\n *\n * of(1, 2, 3) // Synchronously emits 1, 2, 3 and then completes.\n * .subscribe(sumObserver);\n *\n * // Logs:\n * // 'Adding: 1'\n * // 'Adding: 2'\n * // 'Adding: 3'\n * // 'Sum equals: 6'\n * ```\n *\n * Subscribe with functions ({@link deprecations/subscribe-arguments deprecated})\n *\n * ```ts\n * import { of } from 'rxjs'\n *\n * let sum = 0;\n *\n * of(1, 2, 3).subscribe(\n * value => {\n * console.log('Adding: ' + value);\n * sum = sum + value;\n * },\n * undefined,\n * () => console.log('Sum equals: ' + sum)\n * );\n *\n * // Logs:\n * // 'Adding: 1'\n * // 'Adding: 2'\n * // 'Adding: 3'\n * // 'Sum equals: 6'\n * ```\n *\n * Cancel a subscription\n *\n * ```ts\n * import { interval } from 'rxjs';\n *\n * const subscription = interval(1000).subscribe({\n * next(num) {\n * console.log(num)\n * },\n * complete() {\n * // Will not be called, even when cancelling subscription.\n * console.log('completed!');\n * }\n * });\n *\n * setTimeout(() => {\n * subscription.unsubscribe();\n * console.log('unsubscribed!');\n * }, 2500);\n *\n * // Logs:\n * // 0 after 1s\n * // 1 after 2s\n * // 'unsubscribed!' after 2.5s\n * ```\n *\n * @param observerOrNext Either an {@link Observer} with some or all callback methods,\n * or the `next` handler that is called for each value emitted from the subscribed Observable.\n * @param error A handler for a terminal event resulting from an error. If no error handler is provided,\n * the error will be thrown asynchronously as unhandled.\n * @param complete A handler for a terminal event resulting from successful completion.\n * @return A subscription reference to the registered handlers.\n */\n subscribe(\n observerOrNext?: Partial> | ((value: T) => void) | null,\n error?: ((error: any) => void) | null,\n complete?: (() => void) | null\n ): Subscription {\n const subscriber = isSubscriber(observerOrNext) ? observerOrNext : new SafeSubscriber(observerOrNext, error, complete);\n\n errorContext(() => {\n const { operator, source } = this;\n subscriber.add(\n operator\n ? // We're dealing with a subscription in the\n // operator chain to one of our lifted operators.\n operator.call(subscriber, source)\n : source\n ? // If `source` has a value, but `operator` does not, something that\n // had intimate knowledge of our API, like our `Subject`, must have\n // set it. We're going to just call `_subscribe` directly.\n this._subscribe(subscriber)\n : // In all other cases, we're likely wrapping a user-provided initializer\n // function, so we need to catch errors and handle them appropriately.\n this._trySubscribe(subscriber)\n );\n });\n\n return subscriber;\n }\n\n /** @internal */\n protected _trySubscribe(sink: Subscriber): TeardownLogic {\n try {\n return this._subscribe(sink);\n } catch (err) {\n // We don't need to return anything in this case,\n // because it's just going to try to `add()` to a subscription\n // above.\n sink.error(err);\n }\n }\n\n /**\n * Used as a NON-CANCELLABLE means of subscribing to an observable, for use with\n * APIs that expect promises, like `async/await`. You cannot unsubscribe from this.\n *\n * **WARNING**: Only use this with observables you *know* will complete. If the source\n * observable does not complete, you will end up with a promise that is hung up, and\n * potentially all of the state of an async function hanging out in memory. To avoid\n * this situation, look into adding something like {@link timeout}, {@link take},\n * {@link takeWhile}, or {@link takeUntil} amongst others.\n *\n * #### Example\n *\n * ```ts\n * import { interval, take } from 'rxjs';\n *\n * const source$ = interval(1000).pipe(take(4));\n *\n * async function getTotal() {\n * let total = 0;\n *\n * await source$.forEach(value => {\n * total += value;\n * console.log('observable -> ' + value);\n * });\n *\n * return total;\n * }\n *\n * getTotal().then(\n * total => console.log('Total: ' + total)\n * );\n *\n * // Expected:\n * // 'observable -> 0'\n * // 'observable -> 1'\n * // 'observable -> 2'\n * // 'observable -> 3'\n * // 'Total: 6'\n * ```\n *\n * @param next A handler for each value emitted by the observable.\n * @return A promise that either resolves on observable completion or\n * rejects with the handled error.\n */\n forEach(next: (value: T) => void): Promise;\n\n /**\n * @param next a handler for each value emitted by the observable\n * @param promiseCtor a constructor function used to instantiate the Promise\n * @return a promise that either resolves on observable completion or\n * rejects with the handled error\n * @deprecated Passing a Promise constructor will no longer be available\n * in upcoming versions of RxJS. This is because it adds weight to the library, for very\n * little benefit. If you need this functionality, it is recommended that you either\n * polyfill Promise, or you create an adapter to convert the returned native promise\n * to whatever promise implementation you wanted. Will be removed in v8.\n */\n forEach(next: (value: T) => void, promiseCtor: PromiseConstructorLike): Promise;\n\n forEach(next: (value: T) => void, promiseCtor?: PromiseConstructorLike): Promise {\n promiseCtor = getPromiseCtor(promiseCtor);\n\n return new promiseCtor((resolve, reject) => {\n const subscriber = new SafeSubscriber({\n next: (value) => {\n try {\n next(value);\n } catch (err) {\n reject(err);\n subscriber.unsubscribe();\n }\n },\n error: reject,\n complete: resolve,\n });\n this.subscribe(subscriber);\n }) as Promise;\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): TeardownLogic {\n return this.source?.subscribe(subscriber);\n }\n\n /**\n * An interop point defined by the es7-observable spec https://github.com/zenparsing/es-observable\n * @return This instance of the observable.\n */\n [Symbol_observable]() {\n return this;\n }\n\n /* tslint:disable:max-line-length */\n pipe(): Observable;\n pipe(op1: OperatorFunction): Observable;\n pipe(op1: OperatorFunction, op2: OperatorFunction): Observable;\n pipe(op1: OperatorFunction, op2: OperatorFunction, op3: OperatorFunction): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction,\n op9: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction,\n op9: OperatorFunction,\n ...operations: OperatorFunction[]\n ): Observable;\n /* tslint:enable:max-line-length */\n\n /**\n * Used to stitch together functional operators into a chain.\n *\n * ## Example\n *\n * ```ts\n * import { interval, filter, map, scan } from 'rxjs';\n *\n * interval(1000)\n * .pipe(\n * filter(x => x % 2 === 0),\n * map(x => x + x),\n * scan((acc, x) => acc + x)\n * )\n * .subscribe(x => console.log(x));\n * ```\n *\n * @return The Observable result of all the operators having been called\n * in the order they were passed in.\n */\n pipe(...operations: OperatorFunction[]): Observable {\n return pipeFromArray(operations)(this);\n }\n\n /* tslint:disable:max-line-length */\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(): Promise;\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(PromiseCtor: typeof Promise): Promise;\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(PromiseCtor: PromiseConstructorLike): Promise;\n /* tslint:enable:max-line-length */\n\n /**\n * Subscribe to this Observable and get a Promise resolving on\n * `complete` with the last emission (if any).\n *\n * **WARNING**: Only use this with observables you *know* will complete. If the source\n * observable does not complete, you will end up with a promise that is hung up, and\n * potentially all of the state of an async function hanging out in memory. To avoid\n * this situation, look into adding something like {@link timeout}, {@link take},\n * {@link takeWhile}, or {@link takeUntil} amongst others.\n *\n * @param [promiseCtor] a constructor function used to instantiate\n * the Promise\n * @return A Promise that resolves with the last value emit, or\n * rejects on an error. If there were no emissions, Promise\n * resolves with undefined.\n * @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise\n */\n toPromise(promiseCtor?: PromiseConstructorLike): Promise {\n promiseCtor = getPromiseCtor(promiseCtor);\n\n return new promiseCtor((resolve, reject) => {\n let value: T | undefined;\n this.subscribe(\n (x: T) => (value = x),\n (err: any) => reject(err),\n () => resolve(value)\n );\n }) as Promise;\n }\n}\n\n/**\n * Decides between a passed promise constructor from consuming code,\n * A default configured promise constructor, and the native promise\n * constructor and returns it. If nothing can be found, it will throw\n * an error.\n * @param promiseCtor The optional promise constructor to passed by consuming code\n */\nfunction getPromiseCtor(promiseCtor: PromiseConstructorLike | undefined) {\n return promiseCtor ?? config.Promise ?? Promise;\n}\n\nfunction isObserver(value: any): value is Observer {\n return value && isFunction(value.next) && isFunction(value.error) && isFunction(value.complete);\n}\n\nfunction isSubscriber(value: any): value is Subscriber {\n return (value && value instanceof Subscriber) || (isObserver(value) && isSubscription(value));\n}\n", "import { Observable } from '../Observable';\nimport { Subscriber } from '../Subscriber';\nimport { OperatorFunction } from '../types';\nimport { isFunction } from './isFunction';\n\n/**\n * Used to determine if an object is an Observable with a lift function.\n */\nexport function hasLift(source: any): source is { lift: InstanceType['lift'] } {\n return isFunction(source?.lift);\n}\n\n/**\n * Creates an `OperatorFunction`. Used to define operators throughout the library in a concise way.\n * @param init The logic to connect the liftedSource to the subscriber at the moment of subscription.\n */\nexport function operate(\n init: (liftedSource: Observable, subscriber: Subscriber) => (() => void) | void\n): OperatorFunction {\n return (source: Observable) => {\n if (hasLift(source)) {\n return source.lift(function (this: Subscriber, liftedSource: Observable) {\n try {\n return init(liftedSource, this);\n } catch (err) {\n this.error(err);\n }\n });\n }\n throw new TypeError('Unable to lift unknown Observable type');\n };\n}\n", "import { Subscriber } from '../Subscriber';\n\n/**\n * Creates an instance of an `OperatorSubscriber`.\n * @param destination The downstream subscriber.\n * @param onNext Handles next values, only called if this subscriber is not stopped or closed. Any\n * error that occurs in this function is caught and sent to the `error` method of this subscriber.\n * @param onError Handles errors from the subscription, any errors that occur in this handler are caught\n * and send to the `destination` error handler.\n * @param onComplete Handles completion notification from the subscription. Any errors that occur in\n * this handler are sent to the `destination` error handler.\n * @param onFinalize Additional teardown logic here. This will only be called on teardown if the\n * subscriber itself is not already closed. This is called after all other teardown logic is executed.\n */\nexport function createOperatorSubscriber(\n destination: Subscriber,\n onNext?: (value: T) => void,\n onComplete?: () => void,\n onError?: (err: any) => void,\n onFinalize?: () => void\n): Subscriber {\n return new OperatorSubscriber(destination, onNext, onComplete, onError, onFinalize);\n}\n\n/**\n * A generic helper for allowing operators to be created with a Subscriber and\n * use closures to capture necessary state from the operator function itself.\n */\nexport class OperatorSubscriber extends Subscriber {\n /**\n * Creates an instance of an `OperatorSubscriber`.\n * @param destination The downstream subscriber.\n * @param onNext Handles next values, only called if this subscriber is not stopped or closed. Any\n * error that occurs in this function is caught and sent to the `error` method of this subscriber.\n * @param onError Handles errors from the subscription, any errors that occur in this handler are caught\n * and send to the `destination` error handler.\n * @param onComplete Handles completion notification from the subscription. Any errors that occur in\n * this handler are sent to the `destination` error handler.\n * @param onFinalize Additional finalization logic here. This will only be called on finalization if the\n * subscriber itself is not already closed. This is called after all other finalization logic is executed.\n * @param shouldUnsubscribe An optional check to see if an unsubscribe call should truly unsubscribe.\n * NOTE: This currently **ONLY** exists to support the strange behavior of {@link groupBy}, where unsubscription\n * to the resulting observable does not actually disconnect from the source if there are active subscriptions\n * to any grouped observable. (DO NOT EXPOSE OR USE EXTERNALLY!!!)\n */\n constructor(\n destination: Subscriber,\n onNext?: (value: T) => void,\n onComplete?: () => void,\n onError?: (err: any) => void,\n private onFinalize?: () => void,\n private shouldUnsubscribe?: () => boolean\n ) {\n // It's important - for performance reasons - that all of this class's\n // members are initialized and that they are always initialized in the same\n // order. This will ensure that all OperatorSubscriber instances have the\n // same hidden class in V8. This, in turn, will help keep the number of\n // hidden classes involved in property accesses within the base class as\n // low as possible. If the number of hidden classes involved exceeds four,\n // the property accesses will become megamorphic and performance penalties\n // will be incurred - i.e. inline caches won't be used.\n //\n // The reasons for ensuring all instances have the same hidden class are\n // further discussed in this blog post from Benedikt Meurer:\n // https://benediktmeurer.de/2018/03/23/impact-of-polymorphism-on-component-based-frameworks-like-react/\n super(destination);\n this._next = onNext\n ? function (this: OperatorSubscriber, value: T) {\n try {\n onNext(value);\n } catch (err) {\n destination.error(err);\n }\n }\n : super._next;\n this._error = onError\n ? function (this: OperatorSubscriber, err: any) {\n try {\n onError(err);\n } catch (err) {\n // Send any errors that occur down stream.\n destination.error(err);\n } finally {\n // Ensure finalization.\n this.unsubscribe();\n }\n }\n : super._error;\n this._complete = onComplete\n ? function (this: OperatorSubscriber) {\n try {\n onComplete();\n } catch (err) {\n // Send any errors that occur down stream.\n destination.error(err);\n } finally {\n // Ensure finalization.\n this.unsubscribe();\n }\n }\n : super._complete;\n }\n\n unsubscribe() {\n if (!this.shouldUnsubscribe || this.shouldUnsubscribe()) {\n const { closed } = this;\n super.unsubscribe();\n // Execute additional teardown if we have any and we didn't already do so.\n !closed && this.onFinalize?.();\n }\n }\n}\n", "import { Subscription } from '../Subscription';\n\ninterface AnimationFrameProvider {\n schedule(callback: FrameRequestCallback): Subscription;\n requestAnimationFrame: typeof requestAnimationFrame;\n cancelAnimationFrame: typeof cancelAnimationFrame;\n delegate:\n | {\n requestAnimationFrame: typeof requestAnimationFrame;\n cancelAnimationFrame: typeof cancelAnimationFrame;\n }\n | undefined;\n}\n\nexport const animationFrameProvider: AnimationFrameProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n schedule(callback) {\n let request = requestAnimationFrame;\n let cancel: typeof cancelAnimationFrame | undefined = cancelAnimationFrame;\n const { delegate } = animationFrameProvider;\n if (delegate) {\n request = delegate.requestAnimationFrame;\n cancel = delegate.cancelAnimationFrame;\n }\n const handle = request((timestamp) => {\n // Clear the cancel function. The request has been fulfilled, so\n // attempting to cancel the request upon unsubscription would be\n // pointless.\n cancel = undefined;\n callback(timestamp);\n });\n return new Subscription(() => cancel?.(handle));\n },\n requestAnimationFrame(...args) {\n const { delegate } = animationFrameProvider;\n return (delegate?.requestAnimationFrame || requestAnimationFrame)(...args);\n },\n cancelAnimationFrame(...args) {\n const { delegate } = animationFrameProvider;\n return (delegate?.cancelAnimationFrame || cancelAnimationFrame)(...args);\n },\n delegate: undefined,\n};\n", "import { createErrorClass } from './createErrorClass';\n\nexport interface ObjectUnsubscribedError extends Error {}\n\nexport interface ObjectUnsubscribedErrorCtor {\n /**\n * @deprecated Internal implementation detail. Do not construct error instances.\n * Cannot be tagged as internal: https://github.com/ReactiveX/rxjs/issues/6269\n */\n new (): ObjectUnsubscribedError;\n}\n\n/**\n * An error thrown when an action is invalid because the object has been\n * unsubscribed.\n *\n * @see {@link Subject}\n * @see {@link BehaviorSubject}\n *\n * @class ObjectUnsubscribedError\n */\nexport const ObjectUnsubscribedError: ObjectUnsubscribedErrorCtor = createErrorClass(\n (_super) =>\n function ObjectUnsubscribedErrorImpl(this: any) {\n _super(this);\n this.name = 'ObjectUnsubscribedError';\n this.message = 'object unsubscribed';\n }\n);\n", "import { Operator } from './Operator';\nimport { Observable } from './Observable';\nimport { Subscriber } from './Subscriber';\nimport { Subscription, EMPTY_SUBSCRIPTION } from './Subscription';\nimport { Observer, SubscriptionLike, TeardownLogic } from './types';\nimport { ObjectUnsubscribedError } from './util/ObjectUnsubscribedError';\nimport { arrRemove } from './util/arrRemove';\nimport { errorContext } from './util/errorContext';\n\n/**\n * A Subject is a special type of Observable that allows values to be\n * multicasted to many Observers. Subjects are like EventEmitters.\n *\n * Every Subject is an Observable and an Observer. You can subscribe to a\n * Subject, and you can call next to feed values as well as error and complete.\n */\nexport class Subject extends Observable implements SubscriptionLike {\n closed = false;\n\n private currentObservers: Observer[] | null = null;\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n observers: Observer[] = [];\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n isStopped = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n hasError = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n thrownError: any = null;\n\n /**\n * Creates a \"subject\" by basically gluing an observer to an observable.\n *\n * @deprecated Recommended you do not use. Will be removed at some point in the future. Plans for replacement still under discussion.\n */\n static create: (...args: any[]) => any = (destination: Observer, source: Observable): AnonymousSubject => {\n return new AnonymousSubject(destination, source);\n };\n\n constructor() {\n // NOTE: This must be here to obscure Observable's constructor.\n super();\n }\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n lift(operator: Operator): Observable {\n const subject = new AnonymousSubject(this, this);\n subject.operator = operator as any;\n return subject as any;\n }\n\n /** @internal */\n protected _throwIfClosed() {\n if (this.closed) {\n throw new ObjectUnsubscribedError();\n }\n }\n\n next(value: T) {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n if (!this.currentObservers) {\n this.currentObservers = Array.from(this.observers);\n }\n for (const observer of this.currentObservers) {\n observer.next(value);\n }\n }\n });\n }\n\n error(err: any) {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n this.hasError = this.isStopped = true;\n this.thrownError = err;\n const { observers } = this;\n while (observers.length) {\n observers.shift()!.error(err);\n }\n }\n });\n }\n\n complete() {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n this.isStopped = true;\n const { observers } = this;\n while (observers.length) {\n observers.shift()!.complete();\n }\n }\n });\n }\n\n unsubscribe() {\n this.isStopped = this.closed = true;\n this.observers = this.currentObservers = null!;\n }\n\n get observed() {\n return this.observers?.length > 0;\n }\n\n /** @internal */\n protected _trySubscribe(subscriber: Subscriber): TeardownLogic {\n this._throwIfClosed();\n return super._trySubscribe(subscriber);\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n this._throwIfClosed();\n this._checkFinalizedStatuses(subscriber);\n return this._innerSubscribe(subscriber);\n }\n\n /** @internal */\n protected _innerSubscribe(subscriber: Subscriber) {\n const { hasError, isStopped, observers } = this;\n if (hasError || isStopped) {\n return EMPTY_SUBSCRIPTION;\n }\n this.currentObservers = null;\n observers.push(subscriber);\n return new Subscription(() => {\n this.currentObservers = null;\n arrRemove(observers, subscriber);\n });\n }\n\n /** @internal */\n protected _checkFinalizedStatuses(subscriber: Subscriber) {\n const { hasError, thrownError, isStopped } = this;\n if (hasError) {\n subscriber.error(thrownError);\n } else if (isStopped) {\n subscriber.complete();\n }\n }\n\n /**\n * Creates a new Observable with this Subject as the source. You can do this\n * to create custom Observer-side logic of the Subject and conceal it from\n * code that uses the Observable.\n * @return Observable that this Subject casts to.\n */\n asObservable(): Observable {\n const observable: any = new Observable();\n observable.source = this;\n return observable;\n }\n}\n\nexport class AnonymousSubject extends Subject {\n constructor(\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n public destination?: Observer,\n source?: Observable\n ) {\n super();\n this.source = source;\n }\n\n next(value: T) {\n this.destination?.next?.(value);\n }\n\n error(err: any) {\n this.destination?.error?.(err);\n }\n\n complete() {\n this.destination?.complete?.();\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n return this.source?.subscribe(subscriber) ?? EMPTY_SUBSCRIPTION;\n }\n}\n", "import { Subject } from './Subject';\nimport { Subscriber } from './Subscriber';\nimport { Subscription } from './Subscription';\n\n/**\n * A variant of Subject that requires an initial value and emits its current\n * value whenever it is subscribed to.\n */\nexport class BehaviorSubject extends Subject {\n constructor(private _value: T) {\n super();\n }\n\n get value(): T {\n return this.getValue();\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n const subscription = super._subscribe(subscriber);\n !subscription.closed && subscriber.next(this._value);\n return subscription;\n }\n\n getValue(): T {\n const { hasError, thrownError, _value } = this;\n if (hasError) {\n throw thrownError;\n }\n this._throwIfClosed();\n return _value;\n }\n\n next(value: T): void {\n super.next((this._value = value));\n }\n}\n", "import { TimestampProvider } from '../types';\n\ninterface DateTimestampProvider extends TimestampProvider {\n delegate: TimestampProvider | undefined;\n}\n\nexport const dateTimestampProvider: DateTimestampProvider = {\n now() {\n // Use the variable rather than `this` so that the function can be called\n // without being bound to the provider.\n return (dateTimestampProvider.delegate || Date).now();\n },\n delegate: undefined,\n};\n", "import { Subject } from './Subject';\nimport { TimestampProvider } from './types';\nimport { Subscriber } from './Subscriber';\nimport { Subscription } from './Subscription';\nimport { dateTimestampProvider } from './scheduler/dateTimestampProvider';\n\n/**\n * A variant of {@link Subject} that \"replays\" old values to new subscribers by emitting them when they first subscribe.\n *\n * `ReplaySubject` has an internal buffer that will store a specified number of values that it has observed. Like `Subject`,\n * `ReplaySubject` \"observes\" values by having them passed to its `next` method. When it observes a value, it will store that\n * value for a time determined by the configuration of the `ReplaySubject`, as passed to its constructor.\n *\n * When a new subscriber subscribes to the `ReplaySubject` instance, it will synchronously emit all values in its buffer in\n * a First-In-First-Out (FIFO) manner. The `ReplaySubject` will also complete, if it has observed completion; and it will\n * error if it has observed an error.\n *\n * There are two main configuration items to be concerned with:\n *\n * 1. `bufferSize` - This will determine how many items are stored in the buffer, defaults to infinite.\n * 2. `windowTime` - The amount of time to hold a value in the buffer before removing it from the buffer.\n *\n * Both configurations may exist simultaneously. So if you would like to buffer a maximum of 3 values, as long as the values\n * are less than 2 seconds old, you could do so with a `new ReplaySubject(3, 2000)`.\n *\n * ### Differences with BehaviorSubject\n *\n * `BehaviorSubject` is similar to `new ReplaySubject(1)`, with a couple of exceptions:\n *\n * 1. `BehaviorSubject` comes \"primed\" with a single value upon construction.\n * 2. `ReplaySubject` will replay values, even after observing an error, where `BehaviorSubject` will not.\n *\n * @see {@link Subject}\n * @see {@link BehaviorSubject}\n * @see {@link shareReplay}\n */\nexport class ReplaySubject extends Subject {\n private _buffer: (T | number)[] = [];\n private _infiniteTimeWindow = true;\n\n /**\n * @param _bufferSize The size of the buffer to replay on subscription\n * @param _windowTime The amount of time the buffered items will stay buffered\n * @param _timestampProvider An object with a `now()` method that provides the current timestamp. This is used to\n * calculate the amount of time something has been buffered.\n */\n constructor(\n private _bufferSize = Infinity,\n private _windowTime = Infinity,\n private _timestampProvider: TimestampProvider = dateTimestampProvider\n ) {\n super();\n this._infiniteTimeWindow = _windowTime === Infinity;\n this._bufferSize = Math.max(1, _bufferSize);\n this._windowTime = Math.max(1, _windowTime);\n }\n\n next(value: T): void {\n const { isStopped, _buffer, _infiniteTimeWindow, _timestampProvider, _windowTime } = this;\n if (!isStopped) {\n _buffer.push(value);\n !_infiniteTimeWindow && _buffer.push(_timestampProvider.now() + _windowTime);\n }\n this._trimBuffer();\n super.next(value);\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n this._throwIfClosed();\n this._trimBuffer();\n\n const subscription = this._innerSubscribe(subscriber);\n\n const { _infiniteTimeWindow, _buffer } = this;\n // We use a copy here, so reentrant code does not mutate our array while we're\n // emitting it to a new subscriber.\n const copy = _buffer.slice();\n for (let i = 0; i < copy.length && !subscriber.closed; i += _infiniteTimeWindow ? 1 : 2) {\n subscriber.next(copy[i] as T);\n }\n\n this._checkFinalizedStatuses(subscriber);\n\n return subscription;\n }\n\n private _trimBuffer() {\n const { _bufferSize, _timestampProvider, _buffer, _infiniteTimeWindow } = this;\n // If we don't have an infinite buffer size, and we're over the length,\n // use splice to truncate the old buffer values off. Note that we have to\n // double the size for instances where we're not using an infinite time window\n // because we're storing the values and the timestamps in the same array.\n const adjustedBufferSize = (_infiniteTimeWindow ? 1 : 2) * _bufferSize;\n _bufferSize < Infinity && adjustedBufferSize < _buffer.length && _buffer.splice(0, _buffer.length - adjustedBufferSize);\n\n // Now, if we're not in an infinite time window, remove all values where the time is\n // older than what is allowed.\n if (!_infiniteTimeWindow) {\n const now = _timestampProvider.now();\n let last = 0;\n // Search the array for the first timestamp that isn't expired and\n // truncate the buffer up to that point.\n for (let i = 1; i < _buffer.length && (_buffer[i] as number) <= now; i += 2) {\n last = i;\n }\n last && _buffer.splice(0, last + 1);\n }\n }\n}\n", "import { Scheduler } from '../Scheduler';\nimport { Subscription } from '../Subscription';\nimport { SchedulerAction } from '../types';\n\n/**\n * A unit of work to be executed in a `scheduler`. An action is typically\n * created from within a {@link SchedulerLike} and an RxJS user does not need to concern\n * themselves about creating and manipulating an Action.\n *\n * ```ts\n * class Action extends Subscription {\n * new (scheduler: Scheduler, work: (state?: T) => void);\n * schedule(state?: T, delay: number = 0): Subscription;\n * }\n * ```\n */\nexport class Action extends Subscription {\n constructor(scheduler: Scheduler, work: (this: SchedulerAction, state?: T) => void) {\n super();\n }\n /**\n * Schedules this action on its parent {@link SchedulerLike} for execution. May be passed\n * some context object, `state`. May happen at some point in the future,\n * according to the `delay` parameter, if specified.\n * @param state Some contextual data that the `work` function uses when called by the\n * Scheduler.\n * @param delay Time to wait before executing the work, where the time unit is implicit\n * and defined by the Scheduler.\n * @return A subscription in order to be able to unsubscribe the scheduled work.\n */\n public schedule(state?: T, delay: number = 0): Subscription {\n return this;\n }\n}\n", "import type { TimerHandle } from './timerHandle';\ntype SetIntervalFunction = (handler: () => void, timeout?: number, ...args: any[]) => TimerHandle;\ntype ClearIntervalFunction = (handle: TimerHandle) => void;\n\ninterface IntervalProvider {\n setInterval: SetIntervalFunction;\n clearInterval: ClearIntervalFunction;\n delegate:\n | {\n setInterval: SetIntervalFunction;\n clearInterval: ClearIntervalFunction;\n }\n | undefined;\n}\n\nexport const intervalProvider: IntervalProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n setInterval(handler: () => void, timeout?: number, ...args) {\n const { delegate } = intervalProvider;\n if (delegate?.setInterval) {\n return delegate.setInterval(handler, timeout, ...args);\n }\n return setInterval(handler, timeout, ...args);\n },\n clearInterval(handle) {\n const { delegate } = intervalProvider;\n return (delegate?.clearInterval || clearInterval)(handle as any);\n },\n delegate: undefined,\n};\n", "import { Action } from './Action';\nimport { SchedulerAction } from '../types';\nimport { Subscription } from '../Subscription';\nimport { AsyncScheduler } from './AsyncScheduler';\nimport { intervalProvider } from './intervalProvider';\nimport { arrRemove } from '../util/arrRemove';\nimport { TimerHandle } from './timerHandle';\n\nexport class AsyncAction extends Action {\n public id: TimerHandle | undefined;\n public state?: T;\n // @ts-ignore: Property has no initializer and is not definitely assigned\n public delay: number;\n protected pending: boolean = false;\n\n constructor(protected scheduler: AsyncScheduler, protected work: (this: SchedulerAction, state?: T) => void) {\n super(scheduler, work);\n }\n\n public schedule(state?: T, delay: number = 0): Subscription {\n if (this.closed) {\n return this;\n }\n\n // Always replace the current state with the new state.\n this.state = state;\n\n const id = this.id;\n const scheduler = this.scheduler;\n\n //\n // Important implementation note:\n //\n // Actions only execute once by default, unless rescheduled from within the\n // scheduled callback. This allows us to implement single and repeat\n // actions via the same code path, without adding API surface area, as well\n // as mimic traditional recursion but across asynchronous boundaries.\n //\n // However, JS runtimes and timers distinguish between intervals achieved by\n // serial `setTimeout` calls vs. a single `setInterval` call. An interval of\n // serial `setTimeout` calls can be individually delayed, which delays\n // scheduling the next `setTimeout`, and so on. `setInterval` attempts to\n // guarantee the interval callback will be invoked more precisely to the\n // interval period, regardless of load.\n //\n // Therefore, we use `setInterval` to schedule single and repeat actions.\n // If the action reschedules itself with the same delay, the interval is not\n // canceled. If the action doesn't reschedule, or reschedules with a\n // different delay, the interval will be canceled after scheduled callback\n // execution.\n //\n if (id != null) {\n this.id = this.recycleAsyncId(scheduler, id, delay);\n }\n\n // Set the pending flag indicating that this action has been scheduled, or\n // has recursively rescheduled itself.\n this.pending = true;\n\n this.delay = delay;\n // If this action has already an async Id, don't request a new one.\n this.id = this.id ?? this.requestAsyncId(scheduler, this.id, delay);\n\n return this;\n }\n\n protected requestAsyncId(scheduler: AsyncScheduler, _id?: TimerHandle, delay: number = 0): TimerHandle {\n return intervalProvider.setInterval(scheduler.flush.bind(scheduler, this), delay);\n }\n\n protected recycleAsyncId(_scheduler: AsyncScheduler, id?: TimerHandle, delay: number | null = 0): TimerHandle | undefined {\n // If this action is rescheduled with the same delay time, don't clear the interval id.\n if (delay != null && this.delay === delay && this.pending === false) {\n return id;\n }\n // Otherwise, if the action's delay time is different from the current delay,\n // or the action has been rescheduled before it's executed, clear the interval id\n if (id != null) {\n intervalProvider.clearInterval(id);\n }\n\n return undefined;\n }\n\n /**\n * Immediately executes this action and the `work` it contains.\n */\n public execute(state: T, delay: number): any {\n if (this.closed) {\n return new Error('executing a cancelled action');\n }\n\n this.pending = false;\n const error = this._execute(state, delay);\n if (error) {\n return error;\n } else if (this.pending === false && this.id != null) {\n // Dequeue if the action didn't reschedule itself. Don't call\n // unsubscribe(), because the action could reschedule later.\n // For example:\n // ```\n // scheduler.schedule(function doWork(counter) {\n // /* ... I'm a busy worker bee ... */\n // var originalAction = this;\n // /* wait 100ms before rescheduling the action */\n // setTimeout(function () {\n // originalAction.schedule(counter + 1);\n // }, 100);\n // }, 1000);\n // ```\n this.id = this.recycleAsyncId(this.scheduler, this.id, null);\n }\n }\n\n protected _execute(state: T, _delay: number): any {\n let errored: boolean = false;\n let errorValue: any;\n try {\n this.work(state);\n } catch (e) {\n errored = true;\n // HACK: Since code elsewhere is relying on the \"truthiness\" of the\n // return here, we can't have it return \"\" or 0 or false.\n // TODO: Clean this up when we refactor schedulers mid-version-8 or so.\n errorValue = e ? e : new Error('Scheduled action threw falsy error');\n }\n if (errored) {\n this.unsubscribe();\n return errorValue;\n }\n }\n\n unsubscribe() {\n if (!this.closed) {\n const { id, scheduler } = this;\n const { actions } = scheduler;\n\n this.work = this.state = this.scheduler = null!;\n this.pending = false;\n\n arrRemove(actions, this);\n if (id != null) {\n this.id = this.recycleAsyncId(scheduler, id, null);\n }\n\n this.delay = null!;\n super.unsubscribe();\n }\n }\n}\n", "import { Action } from './scheduler/Action';\nimport { Subscription } from './Subscription';\nimport { SchedulerLike, SchedulerAction } from './types';\nimport { dateTimestampProvider } from './scheduler/dateTimestampProvider';\n\n/**\n * An execution context and a data structure to order tasks and schedule their\n * execution. Provides a notion of (potentially virtual) time, through the\n * `now()` getter method.\n *\n * Each unit of work in a Scheduler is called an `Action`.\n *\n * ```ts\n * class Scheduler {\n * now(): number;\n * schedule(work, delay?, state?): Subscription;\n * }\n * ```\n *\n * @deprecated Scheduler is an internal implementation detail of RxJS, and\n * should not be used directly. Rather, create your own class and implement\n * {@link SchedulerLike}. Will be made internal in v8.\n */\nexport class Scheduler implements SchedulerLike {\n public static now: () => number = dateTimestampProvider.now;\n\n constructor(private schedulerActionCtor: typeof Action, now: () => number = Scheduler.now) {\n this.now = now;\n }\n\n /**\n * A getter method that returns a number representing the current time\n * (at the time this function was called) according to the scheduler's own\n * internal clock.\n * @return A number that represents the current time. May or may not\n * have a relation to wall-clock time. May or may not refer to a time unit\n * (e.g. milliseconds).\n */\n public now: () => number;\n\n /**\n * Schedules a function, `work`, for execution. May happen at some point in\n * the future, according to the `delay` parameter, if specified. May be passed\n * some context object, `state`, which will be passed to the `work` function.\n *\n * The given arguments will be processed an stored as an Action object in a\n * queue of actions.\n *\n * @param work A function representing a task, or some unit of work to be\n * executed by the Scheduler.\n * @param delay Time to wait before executing the work, where the time unit is\n * implicit and defined by the Scheduler itself.\n * @param state Some contextual data that the `work` function uses when called\n * by the Scheduler.\n * @return A subscription in order to be able to unsubscribe the scheduled work.\n */\n public schedule(work: (this: SchedulerAction, state?: T) => void, delay: number = 0, state?: T): Subscription {\n return new this.schedulerActionCtor(this, work).schedule(state, delay);\n }\n}\n", "import { Scheduler } from '../Scheduler';\nimport { Action } from './Action';\nimport { AsyncAction } from './AsyncAction';\nimport { TimerHandle } from './timerHandle';\n\nexport class AsyncScheduler extends Scheduler {\n public actions: Array> = [];\n /**\n * A flag to indicate whether the Scheduler is currently executing a batch of\n * queued actions.\n * @internal\n */\n public _active: boolean = false;\n /**\n * An internal ID used to track the latest asynchronous task such as those\n * coming from `setTimeout`, `setInterval`, `requestAnimationFrame`, and\n * others.\n * @internal\n */\n public _scheduled: TimerHandle | undefined;\n\n constructor(SchedulerAction: typeof Action, now: () => number = Scheduler.now) {\n super(SchedulerAction, now);\n }\n\n public flush(action: AsyncAction): void {\n const { actions } = this;\n\n if (this._active) {\n actions.push(action);\n return;\n }\n\n let error: any;\n this._active = true;\n\n do {\n if ((error = action.execute(action.state, action.delay))) {\n break;\n }\n } while ((action = actions.shift()!)); // exhaust the scheduler queue\n\n this._active = false;\n\n if (error) {\n while ((action = actions.shift()!)) {\n action.unsubscribe();\n }\n throw error;\n }\n }\n}\n", "import { AsyncAction } from './AsyncAction';\nimport { AsyncScheduler } from './AsyncScheduler';\n\n/**\n *\n * Async Scheduler\n *\n * Schedule task as if you used setTimeout(task, duration)\n *\n * `async` scheduler schedules tasks asynchronously, by putting them on the JavaScript\n * event loop queue. It is best used to delay tasks in time or to schedule tasks repeating\n * in intervals.\n *\n * If you just want to \"defer\" task, that is to perform it right after currently\n * executing synchronous code ends (commonly achieved by `setTimeout(deferredTask, 0)`),\n * better choice will be the {@link asapScheduler} scheduler.\n *\n * ## Examples\n * Use async scheduler to delay task\n * ```ts\n * import { asyncScheduler } from 'rxjs';\n *\n * const task = () => console.log('it works!');\n *\n * asyncScheduler.schedule(task, 2000);\n *\n * // After 2 seconds logs:\n * // \"it works!\"\n * ```\n *\n * Use async scheduler to repeat task in intervals\n * ```ts\n * import { asyncScheduler } from 'rxjs';\n *\n * function task(state) {\n * console.log(state);\n * this.schedule(state + 1, 1000); // `this` references currently executing Action,\n * // which we reschedule with new state and delay\n * }\n *\n * asyncScheduler.schedule(task, 3000, 0);\n *\n * // Logs:\n * // 0 after 3s\n * // 1 after 4s\n * // 2 after 5s\n * // 3 after 6s\n * ```\n */\n\nexport const asyncScheduler = new AsyncScheduler(AsyncAction);\n\n/**\n * @deprecated Renamed to {@link asyncScheduler}. Will be removed in v8.\n */\nexport const async = asyncScheduler;\n", "import { AsyncAction } from './AsyncAction';\nimport { Subscription } from '../Subscription';\nimport { QueueScheduler } from './QueueScheduler';\nimport { SchedulerAction } from '../types';\nimport { TimerHandle } from './timerHandle';\n\nexport class QueueAction extends AsyncAction {\n constructor(protected scheduler: QueueScheduler, protected work: (this: SchedulerAction, state?: T) => void) {\n super(scheduler, work);\n }\n\n public schedule(state?: T, delay: number = 0): Subscription {\n if (delay > 0) {\n return super.schedule(state, delay);\n }\n this.delay = delay;\n this.state = state;\n this.scheduler.flush(this);\n return this;\n }\n\n public execute(state: T, delay: number): any {\n return delay > 0 || this.closed ? super.execute(state, delay) : this._execute(state, delay);\n }\n\n protected requestAsyncId(scheduler: QueueScheduler, id?: TimerHandle, delay: number = 0): TimerHandle {\n // If delay exists and is greater than 0, or if the delay is null (the\n // action wasn't rescheduled) but was originally scheduled as an async\n // action, then recycle as an async action.\n\n if ((delay != null && delay > 0) || (delay == null && this.delay > 0)) {\n return super.requestAsyncId(scheduler, id, delay);\n }\n\n // Otherwise flush the scheduler starting with this action.\n scheduler.flush(this);\n\n // HACK: In the past, this was returning `void`. However, `void` isn't a valid\n // `TimerHandle`, and generally the return value here isn't really used. So the\n // compromise is to return `0` which is both \"falsy\" and a valid `TimerHandle`,\n // as opposed to refactoring every other instanceo of `requestAsyncId`.\n return 0;\n }\n}\n", "import { AsyncScheduler } from './AsyncScheduler';\n\nexport class QueueScheduler extends AsyncScheduler {\n}\n", "import { QueueAction } from './QueueAction';\nimport { QueueScheduler } from './QueueScheduler';\n\n/**\n *\n * Queue Scheduler\n *\n * Put every next task on a queue, instead of executing it immediately\n *\n * `queue` scheduler, when used with delay, behaves the same as {@link asyncScheduler} scheduler.\n *\n * When used without delay, it schedules given task synchronously - executes it right when\n * it is scheduled. However when called recursively, that is when inside the scheduled task,\n * another task is scheduled with queue scheduler, instead of executing immediately as well,\n * that task will be put on a queue and wait for current one to finish.\n *\n * This means that when you execute task with `queue` scheduler, you are sure it will end\n * before any other task scheduled with that scheduler will start.\n *\n * ## Examples\n * Schedule recursively first, then do something\n * ```ts\n * import { queueScheduler } from 'rxjs';\n *\n * queueScheduler.schedule(() => {\n * queueScheduler.schedule(() => console.log('second')); // will not happen now, but will be put on a queue\n *\n * console.log('first');\n * });\n *\n * // Logs:\n * // \"first\"\n * // \"second\"\n * ```\n *\n * Reschedule itself recursively\n * ```ts\n * import { queueScheduler } from 'rxjs';\n *\n * queueScheduler.schedule(function(state) {\n * if (state !== 0) {\n * console.log('before', state);\n * this.schedule(state - 1); // `this` references currently executing Action,\n * // which we reschedule with new state\n * console.log('after', state);\n * }\n * }, 0, 3);\n *\n * // In scheduler that runs recursively, you would expect:\n * // \"before\", 3\n * // \"before\", 2\n * // \"before\", 1\n * // \"after\", 1\n * // \"after\", 2\n * // \"after\", 3\n *\n * // But with queue it logs:\n * // \"before\", 3\n * // \"after\", 3\n * // \"before\", 2\n * // \"after\", 2\n * // \"before\", 1\n * // \"after\", 1\n * ```\n */\n\nexport const queueScheduler = new QueueScheduler(QueueAction);\n\n/**\n * @deprecated Renamed to {@link queueScheduler}. Will be removed in v8.\n */\nexport const queue = queueScheduler;\n", "import { AsyncAction } from './AsyncAction';\nimport { AnimationFrameScheduler } from './AnimationFrameScheduler';\nimport { SchedulerAction } from '../types';\nimport { animationFrameProvider } from './animationFrameProvider';\nimport { TimerHandle } from './timerHandle';\n\nexport class AnimationFrameAction extends AsyncAction {\n constructor(protected scheduler: AnimationFrameScheduler, protected work: (this: SchedulerAction, state?: T) => void) {\n super(scheduler, work);\n }\n\n protected requestAsyncId(scheduler: AnimationFrameScheduler, id?: TimerHandle, delay: number = 0): TimerHandle {\n // If delay is greater than 0, request as an async action.\n if (delay !== null && delay > 0) {\n return super.requestAsyncId(scheduler, id, delay);\n }\n // Push the action to the end of the scheduler queue.\n scheduler.actions.push(this);\n // If an animation frame has already been requested, don't request another\n // one. If an animation frame hasn't been requested yet, request one. Return\n // the current animation frame request id.\n return scheduler._scheduled || (scheduler._scheduled = animationFrameProvider.requestAnimationFrame(() => scheduler.flush(undefined)));\n }\n\n protected recycleAsyncId(scheduler: AnimationFrameScheduler, id?: TimerHandle, delay: number = 0): TimerHandle | undefined {\n // If delay exists and is greater than 0, or if the delay is null (the\n // action wasn't rescheduled) but was originally scheduled as an async\n // action, then recycle as an async action.\n if (delay != null ? delay > 0 : this.delay > 0) {\n return super.recycleAsyncId(scheduler, id, delay);\n }\n // If the scheduler queue has no remaining actions with the same async id,\n // cancel the requested animation frame and set the scheduled flag to\n // undefined so the next AnimationFrameAction will request its own.\n const { actions } = scheduler;\n if (id != null && id === scheduler._scheduled && actions[actions.length - 1]?.id !== id) {\n animationFrameProvider.cancelAnimationFrame(id as number);\n scheduler._scheduled = undefined;\n }\n // Return undefined so the action knows to request a new async id if it's rescheduled.\n return undefined;\n }\n}\n", "import { AsyncAction } from './AsyncAction';\nimport { AsyncScheduler } from './AsyncScheduler';\n\nexport class AnimationFrameScheduler extends AsyncScheduler {\n public flush(action?: AsyncAction): void {\n this._active = true;\n // The async id that effects a call to flush is stored in _scheduled.\n // Before executing an action, it's necessary to check the action's async\n // id to determine whether it's supposed to be executed in the current\n // flush.\n // Previous implementations of this method used a count to determine this,\n // but that was unsound, as actions that are unsubscribed - i.e. cancelled -\n // are removed from the actions array and that can shift actions that are\n // scheduled to be executed in a subsequent flush into positions at which\n // they are executed within the current flush.\n let flushId;\n if (action) {\n flushId = action.id;\n } else {\n flushId = this._scheduled;\n this._scheduled = undefined;\n }\n\n const { actions } = this;\n let error: any;\n action = action || actions.shift()!;\n\n do {\n if ((error = action.execute(action.state, action.delay))) {\n break;\n }\n } while ((action = actions[0]) && action.id === flushId && actions.shift());\n\n this._active = false;\n\n if (error) {\n while ((action = actions[0]) && action.id === flushId && actions.shift()) {\n action.unsubscribe();\n }\n throw error;\n }\n }\n}\n", "import { AnimationFrameAction } from './AnimationFrameAction';\nimport { AnimationFrameScheduler } from './AnimationFrameScheduler';\n\n/**\n *\n * Animation Frame Scheduler\n *\n * Perform task when `window.requestAnimationFrame` would fire\n *\n * When `animationFrame` scheduler is used with delay, it will fall back to {@link asyncScheduler} scheduler\n * behaviour.\n *\n * Without delay, `animationFrame` scheduler can be used to create smooth browser animations.\n * It makes sure scheduled task will happen just before next browser content repaint,\n * thus performing animations as efficiently as possible.\n *\n * ## Example\n * Schedule div height animation\n * ```ts\n * // html:
\n * import { animationFrameScheduler } from 'rxjs';\n *\n * const div = document.querySelector('div');\n *\n * animationFrameScheduler.schedule(function(height) {\n * div.style.height = height + \"px\";\n *\n * this.schedule(height + 1); // `this` references currently executing Action,\n * // which we reschedule with new state\n * }, 0, 0);\n *\n * // You will see a div element growing in height\n * ```\n */\n\nexport const animationFrameScheduler = new AnimationFrameScheduler(AnimationFrameAction);\n\n/**\n * @deprecated Renamed to {@link animationFrameScheduler}. Will be removed in v8.\n */\nexport const animationFrame = animationFrameScheduler;\n", "import { Observable } from '../Observable';\nimport { SchedulerLike } from '../types';\n\n/**\n * A simple Observable that emits no items to the Observer and immediately\n * emits a complete notification.\n *\n * Just emits 'complete', and nothing else.\n *\n * ![](empty.png)\n *\n * A simple Observable that only emits the complete notification. It can be used\n * for composing with other Observables, such as in a {@link mergeMap}.\n *\n * ## Examples\n *\n * Log complete notification\n *\n * ```ts\n * import { EMPTY } from 'rxjs';\n *\n * EMPTY.subscribe({\n * next: () => console.log('Next'),\n * complete: () => console.log('Complete!')\n * });\n *\n * // Outputs\n * // Complete!\n * ```\n *\n * Emit the number 7, then complete\n *\n * ```ts\n * import { EMPTY, startWith } from 'rxjs';\n *\n * const result = EMPTY.pipe(startWith(7));\n * result.subscribe(x => console.log(x));\n *\n * // Outputs\n * // 7\n * ```\n *\n * Map and flatten only odd numbers to the sequence `'a'`, `'b'`, `'c'`\n *\n * ```ts\n * import { interval, mergeMap, of, EMPTY } from 'rxjs';\n *\n * const interval$ = interval(1000);\n * const result = interval$.pipe(\n * mergeMap(x => x % 2 === 1 ? of('a', 'b', 'c') : EMPTY),\n * );\n * result.subscribe(x => console.log(x));\n *\n * // Results in the following to the console:\n * // x is equal to the count on the interval, e.g. (0, 1, 2, 3, ...)\n * // x will occur every 1000ms\n * // if x % 2 is equal to 1, print a, b, c (each on its own)\n * // if x % 2 is not equal to 1, nothing will be output\n * ```\n *\n * @see {@link Observable}\n * @see {@link NEVER}\n * @see {@link of}\n * @see {@link throwError}\n */\nexport const EMPTY = new Observable((subscriber) => subscriber.complete());\n\n/**\n * @param scheduler A {@link SchedulerLike} to use for scheduling\n * the emission of the complete notification.\n * @deprecated Replaced with the {@link EMPTY} constant or {@link scheduled} (e.g. `scheduled([], scheduler)`). Will be removed in v8.\n */\nexport function empty(scheduler?: SchedulerLike) {\n return scheduler ? emptyScheduled(scheduler) : EMPTY;\n}\n\nfunction emptyScheduled(scheduler: SchedulerLike) {\n return new Observable((subscriber) => scheduler.schedule(() => subscriber.complete()));\n}\n", "import { SchedulerLike } from '../types';\nimport { isFunction } from './isFunction';\n\nexport function isScheduler(value: any): value is SchedulerLike {\n return value && isFunction(value.schedule);\n}\n", "import { SchedulerLike } from '../types';\nimport { isFunction } from './isFunction';\nimport { isScheduler } from './isScheduler';\n\nfunction last(arr: T[]): T | undefined {\n return arr[arr.length - 1];\n}\n\nexport function popResultSelector(args: any[]): ((...args: unknown[]) => unknown) | undefined {\n return isFunction(last(args)) ? args.pop() : undefined;\n}\n\nexport function popScheduler(args: any[]): SchedulerLike | undefined {\n return isScheduler(last(args)) ? args.pop() : undefined;\n}\n\nexport function popNumber(args: any[], defaultValue: number): number {\n return typeof last(args) === 'number' ? args.pop()! : defaultValue;\n}\n", "export const isArrayLike = ((x: any): x is ArrayLike => x && typeof x.length === 'number' && typeof x !== 'function');", "import { isFunction } from \"./isFunction\";\n\n/**\n * Tests to see if the object is \"thennable\".\n * @param value the object to test\n */\nexport function isPromise(value: any): value is PromiseLike {\n return isFunction(value?.then);\n}\n", "import { InteropObservable } from '../types';\nimport { observable as Symbol_observable } from '../symbol/observable';\nimport { isFunction } from './isFunction';\n\n/** Identifies an input as being Observable (but not necessary an Rx Observable) */\nexport function isInteropObservable(input: any): input is InteropObservable {\n return isFunction(input[Symbol_observable]);\n}\n", "import { isFunction } from './isFunction';\n\nexport function isAsyncIterable(obj: any): obj is AsyncIterable {\n return Symbol.asyncIterator && isFunction(obj?.[Symbol.asyncIterator]);\n}\n", "/**\n * Creates the TypeError to throw if an invalid object is passed to `from` or `scheduled`.\n * @param input The object that was passed.\n */\nexport function createInvalidObservableTypeError(input: any) {\n // TODO: We should create error codes that can be looked up, so this can be less verbose.\n return new TypeError(\n `You provided ${\n input !== null && typeof input === 'object' ? 'an invalid object' : `'${input}'`\n } where a stream was expected. You can provide an Observable, Promise, ReadableStream, Array, AsyncIterable, or Iterable.`\n );\n}\n", "export function getSymbolIterator(): symbol {\n if (typeof Symbol !== 'function' || !Symbol.iterator) {\n return '@@iterator' as any;\n }\n\n return Symbol.iterator;\n}\n\nexport const iterator = getSymbolIterator();\n", "import { iterator as Symbol_iterator } from '../symbol/iterator';\nimport { isFunction } from './isFunction';\n\n/** Identifies an input as being an Iterable */\nexport function isIterable(input: any): input is Iterable {\n return isFunction(input?.[Symbol_iterator]);\n}\n", "import { ReadableStreamLike } from '../types';\nimport { isFunction } from './isFunction';\n\nexport async function* readableStreamLikeToAsyncGenerator(readableStream: ReadableStreamLike): AsyncGenerator {\n const reader = readableStream.getReader();\n try {\n while (true) {\n const { value, done } = await reader.read();\n if (done) {\n return;\n }\n yield value!;\n }\n } finally {\n reader.releaseLock();\n }\n}\n\nexport function isReadableStreamLike(obj: any): obj is ReadableStreamLike {\n // We don't want to use instanceof checks because they would return\n // false for instances from another Realm, like an